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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: The Football Playbook

October 1, 2012 2:00 PM | John Polson

The Football Playbook for Windows and its "digital collection of tactical puzzles" which strips football (American soccer) to its barest essentials is now free. The game packs 42 levels where the player must get the ball from the goalkeeper to the striker. It's one of the greatest "sports" games I've ever played, as it emphasizes tactics and puzzle solving.

For a better overview of the gameplay, check out this earlier post when the game retailed for 4.99 GBP. The team told us that they made the full Windows version free because they are planning to update and port the game to mobile and tablet markets.

Unofficial Spelunky Update Adds Mac OSX Support

October 1, 2012 12:00 PM | Danny Cowan


Derek Yu's deviously difficult roguelike platformer Spelunky is now available as a free download for Mac OS X, thanks to the efforts of developer idyll and the Spelunky fan community.

The unofficial 1.3 update for Spelunky also adds numerous fixes, and converts the game's source code to Game Maker 7 format, in order to make the Mac port possible. Idyll recommends using an application like ControllerMate to add gamepad support for the Mac version, as gamepads do not work natively due to a limitation in Game Maker for Mac.

Gameplay Preview Video: Rochard Part Two (Recoil Games)

October 1, 2012 10:00 AM | Danny Cowan

Recoil Games has released an extensive gameplay video showcasing new features for a sequel to its 2011 puzzle platformer Rochard, currently in pre-production.

Work on the sequel began soon after the original Rochard was complete, but a series of setbacks jeopardized its development.

"PSN Store got hacked and shattered to little pieces. This is where things started going wrong," Recoil Games explains. "Further funding was not available and the release date was postponed to late September. Layoffs were inevitable, but a small group went on to port and polish the game further for Steam and the Mac App Store platforms.

"When the game finally became available on PSN Store on September 27th 2011, there was not enough buzz for it to sell despite it being IGN Editors' Choice and getting other great awards. We had no funds to do any marketing ourselves, so there was no choice but to rush the PC version to Steam despite the bad market timing."

A boxed retail release and a featured spot in The Humble Indie Bundle 6 helped to ease Recoil's financial woes, however, and the developer notes that "a DLC and a sequel are definitely in our plans." Rochard 2 is currently on hold until Recoil can secure additional funding.

Browser Game Pick: Coral (Robert Meyer)

October 1, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

coral.pngCoral looks very good indeed. It also sounds lovely and pretty relaxing, and almost got me to understand what an ensō circle is. Other than that, it's one of those games that will have you cramp and confuse your poor fingers, what with its unique control system that, for example, has you simultaneously pressing A, G, L and D and then releasing A and D, only to swiftly press A again and then let G go. Confused yet? Good. After balancing a few of said circles at a perfect height everything will start making more sense. And you'll be closer to becoming a better typist too I suppose.

IndieGoGo Project: Montague's Mount (Matthew Clifton)

October 1, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Despite citing the atrocious Blair Witch Project as a source of inspiration, I have to admit that Montague's Mount is a game I would honestly like to see getting made and thus an IndieGoGo project that should reach its goal. The game, a most ambitious one-man project so far, will be a first person horror episodic adventure that tends to describe itself as "psychological rollercoaster ride through isolation, desolation and one man's tortured mind".

Apparently, a $10 donation will get you the complete game for the platform of your choice (PC, Mac or Linux) and will help both with the mobile porting of the thing and the production of its complete series of episodes. Will probably make it look and sound even better too.

Realistic Summer Sports Simulator Now Free on Windows

October 1, 2012 3:00 AM | John Polson

Bear-driving-a-car simulator Enviro-Bear 2000 developer Justin Smith has just released Realistic Summer Sports Simulator for free on Windows. Smith originally released it for iOS in December 2011. Now, up to four players can enjoy the 15 realistic summer sports for free.

Of course, his definition of realistic falls along the same line as a bear driving a car. Realistic Summer Sports Simulator is all about wacky physics and athletic competitions without the need of performance-enhancing drugs. Mind-enhancing drugs, on the other hand...

[source: @bfod]

Indie Royale Profile: Chime

October 1, 2012 12:00 AM | Staff

[Guest reviewer Colin Brown profiles each game in the Oktoberfest Bundle running on IndieGames' co-created site, Indie Royale.]

I find there is a bit of a lack of new ideas in the arcade puzzle genre, which is a real shame. It seems like Tetris and Bejeweled are the real dominating milestones in the genre and while there are many games with good riffs on the basics of those two cultural giants, it's rare to find something altogether different. What I'm getting at here is that Chime is actually something unique, offering up some relaxing time based block building gameplay in a totally new framework. You can definitely feel a bit of influence from the games that came before, but Chime still feels like a fresh experience.

Screenshots of D'aven

September 30, 2012 8:55 PM | Cassandra Khaw

daven1.jpg Upcoming point & click adventure game D'aven is the story of a world where music, which is generally only the province of the rich, is magic. Here, you'll play as Allison, a woman who must figure out some way to transform herself back into a woman and deal with the sinister machinations of her city's emperor. Apparently, the game will include things like gender changes, mannequin transformations, bondage and more but will not feature on-screen naughtiness. Er.

If you're curious about how this will progress, check out the forum thread here.

Browser Game Pick: Jacksmith (FliplineStudios)

September 30, 2012 6:00 PM | Cassandra Khaw

jacksmith.jpg Flipline Studios is probably most famous for their work with time management titles like Papa's Burgeria. Jacksmith is, in many ways, similar to the rest of the titles in their stable. However, there's one major difference. Instead of edible material, you'll be forging weapons for an army. After that, you'll be able to see how well the weapons fare against a variety of critters. While hardly the sort of game for everyone, Jacksmith's a decent enough diversion if you enjoy the genre.

Play the game here.

Dust: An Elysian Tail OST Pre-order

September 30, 2012 12:00 PM | John Polson

Dust: An Elysian Tail does not only look beautiful; it sounds beautiful, too. Now those who enjoy listening to the game can pre-order the soundtrack for 3.50 GBP ($5.66 USD) or pay 5.00 GBP when it releases on Monday. Five of the 37 songs are available to sample now.

HyperDuck SoundWorks is the genius team behind the Dust OST. The team has also conduck-ted the OSTs for The Blocks Cometh, Break Limit, and A.R.E.S.

[Edit: Users Jason K, Emiliano, Sergio, Truth, Merrypetal, and Dweezy received a code. Thanks for everyone's comments!]

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