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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Turnament (Nitrome)

September 30, 2012 8:00 AM | Danny Cowan


Nitrome's latest icon-sized game is Turnament, a minimalist dungeon crawler in which players are scored based on how many steps they take within each level.

Turnament's turn-based mechanics will be familiar if you're a fan of roguelikes; you'll need to carefully plan out your movements so that you avoid enemies during their attack phases while plotting strikes of your own. Traps and other environmental hazards must also be approached with care, though frequent checkpoints ensure that you'll never become too frustrated with any of the game's challenges.

Indie Royale Profile: The Adventures of Shuggy

September 29, 2012 10:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the Oktoberfest Bundle running on IndieGames' co-created site, Indie Royale.]

If you haven't played Smudged Cat Games' The Adventures of Shuggy yet, you've missed one of the most consistently creative and entertaining platformers released for PCs this year. Originally brought forth on XBLA, The Adventures of Shuggy somewhat floundered before making the jump to a PC release on Steam and elsewhere. It's a good thing Shuggy made this jump, because this is a really solid platformer that any fan of the genre should try.

Eight Years in the Making, Star Fox 64-inspired Teletrooper Releases

September 29, 2012 12:00 PM | John Polson

Adam Butcher and Ben Claxton have finally released their Windows freeware title Teletrooper (formerly tested as Telenaut) after eight years of development. Inspired by the "non-stop shoot-and-dodge excitement of Star Fox 64," the duo wanted to see how that would translate to top-down 2D.

The tight and hazardous areas, smart enemies, and forward-propelling ship make for nerve-wracking combat and flight. Keeping one's health and accuracy high and clear time low will net a medal; so far I proudly got one after a few tries. Starfox was never this hard for me, but I think I am more used to the on-rails perspective.

In between each battle, a curious story line peeks through, but the text isn't too heavy to slow down the pacing. Teletrooper isn't a linear experience, either, evident in its large, multi-route world map. This feels like a large game, one I will enjoy exploring in full this weekend.

Mac Freeware Pick: Save The Pixels (Beshr Kayali)

September 29, 2012 8:00 AM | Danny Cowan

Mac owners, take note: Beshr Kayali has released Save the Pixels, a freeware action-puzzler exclusively for Mac OSX. A Windows port is planned for release soon.

In Save the Pixels, players control a square that must collect smaller squares on the way to each level's exit. It's more complicated than it sounds -- touching each level's surrounding walls will drain your health, and as you can see in the gameplay video above, level layouts shift and undulate as you move. You'll also have to carefully wrangle the squares that you save; collected pixels trail behind your main unit, and the tip of your tail must also avoid touching walls. Tricky stuff!

GDC 2013 Indie Games Summit Call for Submissions

September 29, 2012 12:00 AM | John Polson

gdc13.jpgThe 2013 Summits at the Game Developers Conference are now soliciting proposals from speakers with deep industry expertise and innovative ideas from particular emerging areas of the game industry.

The 2013 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more. The summit advisors are soliciting the following topics for the 2013 program:

Indie Business - how to fund your project, ship a profitable game, manage teams, pick the right platform, and run a company without going insane
Promotion & Marketing - how to get noticed when the "Marketing Department" = you
Design and Philosophy - deep dive into design techniques, for example: rapid prototyping, limitations, and the future of indie
Case Studies and Postmortems - inspirational talks that demonstrate what worked, what didn't, what surprised you and made you wiser
Inspirational - stories from the fringe of development, of a new idea, person(s), or project that can surprise and inspire developers, both new and old.

Proposals are due by 11:59 PM, EST on October 23, 2012. More details can be found here.

Demo: Breakage (Etumretniw)

September 28, 2012 8:00 PM | Cassandra Khaw

breakage.jpg Tobias does not have it easy. Unlike certain other protagonists, he finds himself waking up in the company of what appears to be a mountain of, well, crap. A point & click adventure set in a world that has been described as a mishmash of fantasy, reality and science-fiction, Breakage will have you working on figuring out what has happened and attempting to fix it. Er.

Download the demo here.

Cortex Command Now Available on Steam

September 28, 2012 4:06 PM | Cassandra Khaw

Ever wanted to be a disembodied brain fitted into a robot body? Ever wanted to be in command of a whole bunch of robots, assassins, turrets and whatnot in a destructible 2D environment? No, well, go watch this 40 minute long video and tell me you don't want Cortex Command. Either way, it's now available on Steam for the low, low price of $17.99.

You can get the game here.

Demo and Release: Snayke (Alexander Szpakowski)

September 28, 2012 2:30 PM | John Polson

Alexander Szpakowski's multiplatform release Snayke takes the Snake formula and adds a puzzle twist. While traditional rules hold, players can't run into themselves and must eat the blocks, Snayke adds multiple block types: teleporters, bombs, sequentials, reversals, and more.

Szpakowski is a relative newcomer, but he worked on Portal and Mario mash-up Mari0. Anton Riehl, who worked on Star Wars: The Old Republic, Overgrowth, and Receiver soundtracks, has lent his talents to Snayke's tracks.

Windows, Mac, and Linux users can grab the standalone demo here. The demo includes 20 puzzle levels and classic Snake mode with a local 2-player option.

The full version includes over 100 official levels, replay saves, user created levels via an in-game level editor, and 4-player local multiplayer. Snayke is 30% off now on Desura, bringing it to $3.49. Steam fans can vote to Greenlight the game, too.

Browser Game Pick: The Moonkeeper (Ben Pettengill)

September 28, 2012 1:00 PM | Danny Cowan


Developer Ben Pettengill has released a new Flash version of his Metroidvania-styled platformer The Moonkeeper at Kongregate. A downloadable Windows version is also available.

The Moonkeeper consists of several single-screen challenges that connect to form a large explorable game world. While you're equipped only with a pea shooter at the game's outset, you'll encounter a variety of upgrades during your quest to destroy 5 mutation pods and "bring FREEDOM to outer space or something!" I like this one -- the limited color palette gives the game a distinct look, and the world is detailed enough to make exploration satisfying.

Indie Royale Debuts Six-Game Oktoberfest Bundle

September 28, 2012 12:00 PM | John Polson

The IndieGames co-created bundle site Indie Royale debuts its Oktoberfest Bundle filled with six great indie games, which includes point and click title Hector: Badge of Carnage (all 3 episodes) and puzzle platformer Adventures of Shuggy.

The first game in the bundle is about a beer loving and delightfully crass British detective in the Hector: Badge of Carnage Trilogy from The Walking Dead developer Telltale Games and co-creator Straandlooper, available for Windows and Mac on Steam, Desura and DRM-Free (includes all 3 episodes). This adult-themed point and click adventure offers brain-teasing puzzles with a twist: the solution often requires getting inside Hector's warped mind.

A grungier version of The Curse of Monkey Island, Hector offers stylized art and a twisted sense of humor. Adventure Gamers says of Hector, it's "just what the doctor ordered, even if that doctor is almost certainly facing a malpractice suit for sending us into such a germ-ridden locale."

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