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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Milkstone's Little Racers: Street Hits Desura

September 28, 2012 10:00 AM | Danny Cowan

Milkstone Studios' retro-styled, overhead-view racing game Little Racers: Street is now available for Windows via Desura. RC Pro-Am fans: make sure you check this one out!

Originally released for the Xbox Live Indie Games service back in January, Little Racers: Street includes more than 30 upgradable cars, and supports up to 12 simultaneous players across a variety of online multiplayer modes.

Little Racers: Street is priced at $3.99. The game has also been submitted for Steam Greenlight in hopes of an eventual Steam release.

Browser Game Pick: WorldBox (Kendja)

September 28, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

worldbox.pngWorldbox isn't much of a game yet, I'll give you that, but not unlike SimEarth and SimCity before it, it's a highly intriguing procedural toy. It also is a simulation that lets you play with your very own island, tamper with its geography, add trees, expand oceans, build roads and towns, and destroy everything with a few well-placed meteorites. Definitely worth developing further into something richer and more playful methinks.

Asylum's Horror Will be Multilingual

September 28, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

AsylumLang.pngI don't know how many of you dear readers have played the Asylum teaser, but it seems the thing has gone down pretty well with both horror and adventure gamers which, if you ask me, is simply fair. Asylum seems so utterly compelling and atmospheric it's difficult to ignore. Or not be excited about... Anyway. On to the newsbit of this post, the newsbit being that Senscape's innovative horror point-and-clicker will be available on multiple languages besides English. French, German, Italian, Russian, Spanish, Greek and Turkish have already been confirmed and apparently more translations will follow, especially as Asylum keeps doing well over on Steam Greenlight.

Get a job: Supergiant and others hiring now on the Gamasutra jobs board

September 28, 2012 4:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Supergiant Games, Electronic Arts, Trion Worlds, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Armature Studio: Generalist Engineer:
"Armature Studio is located in Austin, Texas and was founded by the key developers of the Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games including Call of Duty, Star Wars Battlefront 1 and 2, the Wing Commander series, and many more. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high-end games. Armature's latest effort, Metal Gear Solid HD Collection for Vita, was released June 12th of this year."

Supergiant Games: 3D Artist:
"Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid. Our first game, Bastion, earned more than 100 industry accolades and sold more than 1.4 million copies since its launch in the summer of 2011, and is available for Xbox 360, PC, Mac, Linux, the Chrome Web browser, and iPad."

Doing Stealth the Monaco Way

September 28, 2012 1:00 AM | Staff

Monaco long.jpgYou've heard of Monaco right? The game caused a huge stir in 2010 when it won the Grand Prize and the Excellence in Design award at the IGF, despite having only started life a couple of months before the competition's entry deadline.

Shortly afterwards, the game's developer Pocketwatch Games -- aka all-round nice guy Andy Schatz -- moved into the shadows to more privately concentrate on his stealth-based co-op title. Now, following successful public showings and the start of a closed beta period, Schatz is gearing up to show the world the fruits of his last few years of labor.

With so much experience working on a stealth game now under his belt, Schatz is more than happy to share his findings -- although the revelation that he has never played any of the Deus Ex games, nor any of the Metal Gears, will surely see him being burned at the video game stake.

"I've actually missed out on many of the games in the stealth canon," he admits, "but their influence permeates our industry. The question marks over the heads of the guards in Monaco clearly come from the genetic history of stealth games, even if I don't specifically recall being inspired by MGS."

Giana Sisters: Twisted Dreams To Premiere For PC October 23rd

September 27, 2012 11:00 PM | Danny Cowan

Black Forest Games announced that its polarity-switching platformer Giana Sisters: Twisted Dreams will launch for Windows on October 23rd, with releases for Xbox Live Arcade and PlayStation Network slated for early 2013.

Black Forest's sequel to the infamous Mario-cloning The Great Giana Sisters was successfully Kickstarted last month, earning a total of $186,158 in pledges from over 6,000 backers.

The game will include 16 levels -- each of which consist of distinct light and dark versions -- when it launches next month. Twisted Dreams is also up for vote at Steam Greenlight.

Freeware Game Pick: Middens (myformerselves)

September 27, 2012 8:00 PM | Cassandra Khaw

middens.jpg The word 'trippy' is probably the best description for myformersleves' Middens, an exploration game created in RPGMaker that is centered around a wandering nomad and his interactions with his surroundings and a rather creepy-looking revolver with designs of its own. Er. Middens is probably best experienced for yourself.

Official link here.

The Men Who Wear Many Hats Have A Content Campaign

September 27, 2012 6:07 PM | Cassandra Khaw



The Men Who Wear Many Hats are men with a mission: they want to make Steam Greenlight work for them. As such, instead of patiently waiting for their votes to accumulate, it looks like they're intent on speeding the process along. If you're remotely familiar with Kickstarter, chances are you've seen projects promise to add additional features should they hit certain milestones. It's the same thing here. In case you haven't heard of The Organ Trail (the game which is being promoted here), the Organ Trail is, quite simply, a loving homage to the original Oregon Trail and ... zombies. Lots and lots of zombies.

More information can be found here.

Browser Game Pick: Game Developer Life (Jacob White)

September 27, 2012 2:00 PM | John Polson

game developer life.pngJacob White's Game Developer Life may not offer a lot of variety, but it may very well offer a reality for a lot of developers. This not game for the Mini LD 37 jam also incorporates the real time theme. Depending on when you play the game, the developer could be up late at night or beginning a new day, ready to work on his or her project.

The comments from the users also change slightly depending on the time of day. There's not much gameplay to this one, though: just walking left to right. But this not game begs the question: is this a reality for the vast majority of game developers? Maybe more productively, I wonder what a game or not game would contain that provides coping mechanisms or strategies to overcome this kind of reality.

Release: Vitrum (9heads Game Studios)

September 27, 2012 12:00 PM | Danny Cowan

Following the launch of a free demo earlier this month, 9heads Game Studios has released the full version its first-person puzzle-platformer Vitrum for Windows.

Vitrum puts players in control of an android that can harvest energy from colored crystals in order to flip gravity and create mid-air platforms, among other abilities. The game includes more than 45 levels, including a set of unlockable Insane stages.

Vitrum is priced at $14.99. 9heads is also hoping for an eventual Steam release through Steam Greenlight.

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