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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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McPixel Arrives On Steam As First Greenlight Release

September 27, 2012 10:00 AM | Danny Cowan

Sos Sosowski's comedic Windows and Mac adventure game McPixel has launched for Steam, becoming the first title to be successfully published as part of the Steam Greenlight program.

McPixel features more than 100 single-screen, 20-second challenges in which players must prevent explosive disasters by using objects found in the surrounding area. This week also marks the release of McPixel's first free DLC expansion, with more releases (including user-created levels) to come in the future.

McPixel is priced at $4.99.

Demo & Release: Skylight (Moment Studio)

September 27, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

skylight.pngI generally avoid first person platformers and must admit to hating said bits even in such classics as Half Life. Frankly, I would have never given the just-released Skylight a chance had I not appreciated the overall aesthetic of its trailer. Now I'm rather chuffed I did. The game not only manages to achieve that synesthesia feeling everyone's talking about, but it also plays really well. Really, really, well indeed. And to jump on its musical platforms you'll only have to spend a ridiculously low $2.50.

What's more and in order to make absolutely sure this is something for you, you can always have a look at its free demo. Oh, and Skylight is available for both Mac and Windows.

Browser Game Pick: Demon Decimator (Pixelulsar)

September 27, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

demon decimator.pngBurning demons in lava, that's the brutal yet oddly satisfying task of a Demon Decimator. That and enduring Death's pithy remarks and instructions apparently. Oh, and solving a series of particularly taxing puzzles involving sliding demons in cages and using a variety of mechanisms.

Mind you, this is one nasty brain-teaser. I have only made it to the 15th level and have been hopelessly stuck there for the better part of the last hour...

iOS & Facebook Pick: Catch-22 (Mango Down)

September 27, 2012 3:00 AM | John Polson

PAX10 2012 and IndieCade 2012 Selection Catch-22 by Mango Down has released on iTunes and Facebook. Players must jump to avoid their shadow while alternating clockwise or counterclockwise and collecting orbs to increase their score. Players lose if they bump into their shadow, unless they bump when switching. Timing the latter remains the most intense moment for me!

The core game seems the same on both Facebook (space to jump) and iOS (touch anywhere to jump). Since the developers don't have a donation set up on the official Catch-22 website, the next best thing would probably be to buy the universal app on iTunes for a mere $0.99.

The Headache of Not Being Able to Tell Players Your Plans

September 27, 2012 1:00 AM | Staff

jdbig.jpg"If you are an indie developer, I'd say to never get yourself into a situation where you can't talk about what you are doing." Hello Games' managing director Sean Murray cautions developers against making agreements that prevent them from talking directly to their fans.

The studio caught a lot of flack from PlayStation 3 owners and fans when it released an Xbox Live Arcade sequel to Joe Danger but no PlayStation Network version (the original game launched on PS3 and didn't release to Xbox 360 until 18 months later).

Hello Games will put out the follow-up plus extra content to PSN in a few weeks, but the developer couldn't tell fans that until today because of its contractual obligations to the XBLA edition's publisher Microsoft Studios.

IndieGameStand Opens With Escape Goat Pay-What-You-Want Sale

September 26, 2012 11:00 PM | Danny Cowan

Indie game promotional website IndieGameStand has launched with its first offering: MagicalTimeBean's puzzle-platformer Escape Goat. Buyers can purchase the DRM-free title for a price of their choosing over the next three days.

IndieGameStand will switch out its featured pay-what-you-want indie game deal every 96 hours. Ten percent of all proceeds will go toward a charity of the game developer's choosing.

Escape Goat is available for Windows. Buyers who pay more than $1 will also receive a download code redeemable at Desura.

Prison Architect Currently in Alpha

September 26, 2012 4:43 PM | Cassandra Khaw

Want to be the first kid on your block to check out Prison Architect? If so, there' s a way. Introversion Software's much-anticipated Prison Architect is currently, as the title of this post would suggest, in alpha. To be specific, it's in paid-alpha mode. If you're willing to cough up at least $30, you'll be able to gain access to both the alpha in its current state and a pre-order of the title.

You can pick up a copy here.

Browser Game Pick: Twelve O (Ozzie Mercado)

September 26, 2012 2:00 PM | John Polson

TwelveO.pngDeveloper Ozzie Mercado claims that Twelve O is "[t]he most challenging experience you'll have with a clock since learning how to tell time." The goal is to use the mouse to set all the clocks to 12. As you set one clock, the others touching it wind, too. Clocks without color behind them move opposite to those with color, and big clocks rotate less than small clocks.

Can you help the hands of time? Try Mercado's Twelve O to find out. Those interested in his earlier games should try 60s to Save the Queen and Open Doors.

[Source: Bonte Games]

Pay What You Want For Joyride Laborotories' Nikki And The Robots

September 26, 2012 12:00 PM | Danny Cowan

Joyride Laborotories has released its totes adorbs puzzle-platformer Nikki and the Robots as a pay-what-you-want DRM-free download for Windows, Mac, and Linux.

Nikki and the Robots stars the wall-jumping, robot-controlling, cat suit-wearing Nikki, who must use her abilities to solve a wide variety of physics-based puzzles throughout each level. The core version of the game (which includes a level editor) is available as a free download, while paying any amount unlocks the story mode episodes.

Though Nikki and the Robots only features one episode in its current state, additional content (including new episodes, expanded features, and new robot types) will be released for free in the future. Even better: if you pay more than 1 euro, you'll also receive keys for the Steam and Desura versions of the game, once it arrives for those services.

[via IGM]

Revolution Software To Develop Beneath A Steel Sky 2

September 26, 2012 10:00 AM | Danny Cowan

120925_steelsky.jpgThough Revolution Software's Broken Sword Kickstarter fell short of its final stretch goal, the company has decided to greenlight the development of Beneath a Steel Sky 2, in response to an outpouring of fan support.

The sequel to the 1994 cyberpunk adventure game was initially revealed as a potential follow-up project to Broken Sword: The Serpent's Curse, provided that its Kickstarter funding exceeded $1 million.

"We're delighted by the recent level of interest in a sequel to Beneath a Steel Sky and are currently discussing design ideas for this project which we plan to go into development following the release of Broken Sword - The Serpent's Curse," Revolution Software co-founder Tony Warriner told Develop.

"We're deeply touched that our Steel Sky fans are as enthusiastic today as they were when the original game released in 1994."

Beneath a Steel Sky 2 will be developed for Windows, Linux, Mac, and iOS and Android devices. Broken Sword: The Serpent's Curse is expected to launch in April next year.

[via Joystiq]

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