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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Demented Pre-Alpha Pick: The Million Character Game (TheGreenTie)

September 26, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

characters.pngWell, you can always try and make some sense out of this I suppose. Or just play the latest version of The Million Character Game and see how many references you'll get. Also, instead of a screenshot, I've decided to post the picture you see above; so, uhm, how many characters do you recognize?

Freeware Game Pick: Bounded (superphreak327)

September 26, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

bounded.pngI have lost count of platformers describing themselves as experimental. Actually, I have even lost count of properly experimental platformers, which might mean you too might not care for another one. Still, Bounded an experimental platformer indeed, is definitely worth your time. Its experiment, you see, is a most successful one.

Your character keeps moving to the right and you get to control the altitude of his jumps with the up and down keys, while left and right control his speed. And then, there are nine types of jumps that can be achieved by button combinations and, well, things get pretty hectic and definitely tough. Always enjoyable though and always sporting some fantastic graphics and a rather interesting story too.

You can download Bounded for Windows from IndieDB and, hopefully, thank me later.

Nitrome Partners with Browser-Based Game Console Brass Monkey

September 26, 2012 3:00 AM | John Polson

brass monkey.pngBoston-based start up Brass Monkey has announced a 30-game partnership with leading independent browser-based developer Nitrome.

The company's self-named "console" turns Android and Apple devices into virtual controllers that connect to browser games via one's Wifi. Brass Monkey has already added the likes of Mario von Rickenbach's Rakete and a collection of Orange Pixel's games. However, the Nitrome partnership will add a 30-game collection that is almost double the console's current lineup.

A version of Brass Monkey's controller app called "Touchy" will soon be available for use on Nitrome. The developer blogs that players can use touch devices for built-in motion control and touch screen interface through the Touchy app. "This technology also allows us local multiplayer opportunities that we could never achieve within the confines of a normal keyboard."

After the jump is a trailer for Nitrome's Double Edged, which offers a glimpse of the four-player, browser-based capability.

Inside The Last Symphony's Harmonious Narrative Experiment

September 26, 2012 1:00 AM | Staff

thelastsymphony5.jpgExperimenting with new genres and time constraints can yield surprising successes. Let's say you've only got eight weeks to try something completely new with storytelling -- what if you tried the hidden object genre?

Postdoctoral researcher Clara Fernandez Vara and her team were faced with the upcoming end of the Singapore-MIT GAMBIT Game Lab (the university will continue its own program called MIT Game Lab), and found themselves in just this circumstance. "I was trying to make a hidden object game where there was a narrative and there was a story -- without making it into an adventure game," she explains.

Combining an object-oriented game with a strong story element often ends up with something like an adventure game, since the logical conclusion is to develop purposes for the objects players find as part of a gameplay experience generally oriented around learning and clicking items in complicated scenery.

Trailer: Gomo (Fishcow Studio)

September 25, 2012 6:00 PM | Cassandra Khaw

A point & click exploration game by Fishcow Studios, Gomo is the tale of the eponymous character and his quest to save his best friend, a dog named Dingo? In spite of the slightly mundane-sounding premise, it looks like the game is going to throw plenty of weirdness at its players. No price has been announced as of yet but the developers have stated it will be 'low-cost'.

Official website here.

Trailer: Chaos on Deponia (Daedalic Games)

September 25, 2012 4:00 PM | Cassandra Khaw

If you were a fan of Daedalic Games' point & click adventure Deponia, you'll probably be happy to know that the next installment is well on its own way. In fact, it will be available on November 6th, 2012. For those unacquainted with the original, Deponia is centered around a somewhat eccentric gentleman named Rufus and his attempts to escape to Elysium. With Chaos on Deponia, you'll find out if he succeeds and whether or not he stops some brewing, well, chaos.

Official website here.

Freeware Horror Game Pick: The Briefcase (Brandon Mattice)

September 25, 2012 2:00 PM | John Polson

Using the FPSCreator mod, Brandon Mattice has just released indie horror title The Briefcase for Windows. Players must search through an abandoned warehouse to find the titular briefcase. According to the game's lore, nothing is known of its contents or why the warehouse workers are gone. However, someone - or something - is rather attached to the briefcase.

Those who enjoy spooky lighting and first-person gameplay know the drill. What's inside the briefcase? I'm too chicken to keep playing, but I'm hoping that this post leads to some entertaining Let's Play videos!

[source: Mod DB]

Freeware Game Pick: Dungeon Looters (SPjam 2012)

September 25, 2012 12:00 PM | Danny Cowan

Developers Fellipe Augusto Ugliara, Jeferson Rodrigues da Silva, Ronaldo Rodrigues da Silva, and Alex Campos have released Dungeon Looters, a freeware action title for Windows originally developed as part of the 48-hour development marathon SPjam 2012.

Dungeon Looters has seen numerous improvements since its SPjam showing, as the current version features gameplay tweaks, upgraded graphics, and bugfixes. The game itself is a fast-paced action title in which a team of two players must fight monsters and collect as many items and treasures as possible in 90 seconds. Each class can only kill specific types of monsters, however, and players must coordinate with their partners carefully in order to succeed.

The video above shows a complete play session from start to finish.

Klei's Mark Of The Ninja Coming To PC October 16th

September 25, 2012 10:00 AM | Danny Cowan

Klei Entertainment announced that its stealth platformer Mark of the Ninja will premiere for Windows via Steam on October 16th.

Mark of the Ninja previously launched for Xbox Live Arcade to critical acclaim earlier this month. I had a lot of fun with the XBLA demo, and the PC port sounds like its in good hands, according to a report at Rock Paper Shotgun

"I'm primarily a PC person myself, and I'm not okay in any way with this feeling like a shoddy port," lead designer Nels Anderson tells Rock Paper Shotgun. "It's my intention that this is a full, proper version of the game in its own right."

Mark of the Ninja will be priced at $14.99 when it debuts next month.

[via Joystiq]

Indie Tools: ZGameEditor

September 25, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

zeditor.pngI'll be perfectly honest and admit I haven't really found the time to try the ZGameEditor, but a tool that focuses on procedural generation to help you create games that fit into 64 kilobytes can't be too bad. Especially as it also happens to be both free and open-source, and is using OpenGL for graphics and a real time synthesizer for audio.

Apparently, the ZGameEditor comes with an integrated dev environment where you get to build, preview and test your game on Windows, but get the option to also compile it for Linux, Mac and Android. Oh, and it does let you handily script and import 3DS files too.

[Thanks Kaze!]

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