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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Bosnobo - Primate Change (GAMBIT Game Lab)

September 23, 2012 4:00 PM | Cassandra Khaw

One of the seven games that were developed during the Summer 2012 of the Singapore-MIT Gambit Game Labs, Bosnobo: Primate Change is an interesting (and relatively family-friendly) look at bosnobo apes in a frigid, predator-filled winter land. As you might have guessed, you're sort of responsible for ensuring that these friendly-looking fellows do not get devoured alive. This, in turn, entails the management of the bosnobos' learning process and how exactly they should approach life. Failure to convince them hunger overrides religious service can and will kill them.

Check out the prototype here.

Sense of Wonder Night 2012: Dumpster Diving and A Mobile Rendezvous

September 23, 2012 12:00 PM | John Polson

Tokyo Game Show's Experimental Gameplay Sessions equivalent Sense of Wonder Night (SOWN) celebrated its fifth year Friday evening. Here are two of its demonstrations for a dumpster diving minigame and an interesting use of iPhones contacting each other.

First up is trash digging iOS game Grandmaster by Artur Mine and Dmitry Verbitsky (of Beast Mode), joined by Marina Magaz. In a series of mini games, players dig through trash to find food and fend off their territory from police and other bums.

The developers take to the stage to describe how Russian homelessness isn't restricted to mere alcoholics; it spans the whole culture. Bums are the "samurai of the dump," so in Grandmaster, players naturally perfect the art of dumpster diving. Foregoing questions in the end, the developers burst into song (at the 11:00 mark). While the microphone picks up the mad keyboard skills, the vocals didn't pick up so well.

Indie Royale Profile: Flying Red Barrel

September 23, 2012 12:00 AM | Staff

[Guest reviewer Colin Brown profiles each game in the Back to School Bundle currently running on IndieGames' co-created site Indie Royale.]

From the back catalogue of Rockin' Android's Japanese imports comes another one of their addictive bullet hell shooters. You may remember the Gundemonium Recollection that was packaged within a previous Indie Royale, but Flying Red Barrel is a familiar yet totally different experience. There's a complete lack of flying magical girls, crazy robots, demon clones, sentient pumpkins and all the other weirdness that permeated the other Rockin' Android imports. Instead, Flying Red Barrel follows the diary of a girl in a teeny red airplane and her journey though an increasingly bullet riddled sky.

Freeware Game Pick: Farsh (Mahdi Bahrami)

September 22, 2012 7:00 PM | John Polson

Nega Kon and Bo developer Mahdi Bahrami has just unraveled his puzzler Farsh for Windows. Players must roll a farsh (Persian for "carpet") along floating and switching platforms to the goal. Players must plan even more carefully when the game introduces one-time use green platforms.

Innovative games, especially those wrapped in cultures and sounds less explored, are always welcomed in email. Moslem Rasouli's mix of piano and setar in-game is also quite welcome!

GameMaker Aims to Be the Unity of 2D Games with New Releases

September 22, 2012 12:00 PM | Staff

gamemakerstudiolarge.jpgToday, the popular 2D development tool GameMaker has announced Windows 8 and Windows 8 Phone support. Windows 8 support for Game Maker: Studio will be available on October 26; Windows Phone 8 support will follow when the devices themselves launch, later this year.

That's just the latest in a raft of improvements that began with the May release of the latest edition of the software, GameMaker: Studio.

"GameMaker's been around a long time," says Sandy Duncan, CEO of Yoyo Games, which acquired the tool in 2006. "Really, we didn't do that much with it for about three years," he admits.

While some significant indie games have been made with the engine, including the original PC versions of Derek Yu's Spelunky and Vlambeer's Super Crate Box, the product was losing steam.

Today Is Independent Game Development Day In Massachusetts

September 22, 2012 8:00 AM | Danny Cowan


Happy Independent Game Development Day!

Yes, it's official -- Massachusetts governor Deval Patrick has declared today, September 22nd, to be Independent Game Development Day. Celebrate by making some games! Or by taking a break from making games, if you'd prefer. It's your day, after all.

"Independent Game Developers are a key part of the state's video-game cluster and our creative economy in Massachusetts," said Helena Fruscio, Creative Economy Industry Director for the Executive Office of Economic Development in Massachusetts.

"Not only are they pushing the limits of game design, but these small businesses owners are supporting community growth by creating jobs and expanding opportunities within the cluster. On September 22nd we are thrilled to celebrate the independent game development community and highlight the first ever Festival of Indie Games in Massachusetts."

[via @MommysBestGames / @dejobaan]

SOWN 2012: Generative Music and Sexy Gynamastics

September 22, 2012 2:00 AM | John Polson

Two Sense of Wonder Night alumni, ZacoZaco and Takayuki Yanagihara, returned to Tokyo Game Show with their latest experimental game designs and even more experimental performances.

First up is ZacoZaco's free Taiso (Gymnastics) on iPhone and Android, presented in somewhat creepy Japanese text-to-speech. The developers have always wanted to create a game in Unity and one where they could throw their phone around, so Taiso was quickly and easily born. Players earn points the more the phone flips and turns along with a solid landing.

The presentation is rather bizarre, told through the diary of the three ZacoZaco developers. One team member stresses over going to a sexy bar and references Chelsea Clinton. Another member thought of making an App that actually hunts loud gamers who play Monster Hunter on the train, but that got scrapped.

I must say the translator was such a good sport. ZacoZaco certainly outdid their KuraKuraMaze demonstration at SOWN 2011.

Castle Crashers Coming To Windows, Mac On September 26th

September 21, 2012 11:00 PM | Danny Cowan


The Behemoth announced that the long-awaited PC version of its popular multiplayer beat-'em-up Castle Crashers will be released via Steam on September 26th.

Originally launched for Xbox Live Arcade in 2008 (followed by a PlayStation Network release in 2010), Castle Crashers is a colorful brawler featuring a multitude of unlockable weapons and characters. The Steam version of Castle Crashers includes all of the original and updated content from the console versions, including the dreaded Insane Mode. You might want to start assembling a dedicated co-op team right now, if you eventually intend to tackle that beast of a challenge.

Demo: Residue (The Working Parts)

September 21, 2012 6:09 PM | Cassandra Khaw

While the demo isn't exactly out just yet (The Working Parts apparently have the demo uploaded but are currently waiting on authorization), it looks like those interested in seeing how this adventure-platformer handles will soon be able to get their hands on two of the game's thirteen levels. The atmosphere looks brilliant in Residue and I'm personally curious as to whether or not they'll be able to deliver the potent narrative they've promised.

Either way, for those interested in checking it out, go bookmark this page.

Trailer: Chrono Blade (nWay)

September 21, 2012 4:16 PM | Cassandra Khaw

Somewhere, somehow, amidst the media frenzy surrounding the launch of games like Borderlands 2 and Torchlight 2, nWay sort of sneaked up and released a rather impressive-looking trailer for their upcoming title Chrono Blade. A free-to-play hack & slash title that will apparently feature real-time multiplayer play and over thirty different types of attacks, Chrono Blade's most intriguing trait is probably the fact that it is going to be a browser-based experience. Right now, the game is apparently accepting applications for beta testing.

As such, if you're interested in figuring out what's going on, you can check out the official website here.
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