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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Slender: The Arrival Has Been Announced

September 20, 2012 6:18 PM | Cassandra Khaw

slenderthearrival.jpg Oh dear. Just as the nightmares started going away, it looks like Mark Hadley, otherwise known as AgentParsec, is aiming to reignite our deepest, darkest fears again. The creator of Slender: The Eight Pages is back and it looks like he brought friends. Slender: The Arrival is a joint production between ParsecProductions and Blue Isle Studios. Featuring 'more levels, improved visuals, and an engaging storyline', it looks like Slender: The Arrival will be a PC release.

Official and highly spartan website can be found here.

Browser Game Pick: Rot Gut! (Aidin Zolghadr)

September 20, 2012 3:59 PM | Cassandra Khaw

rotgut.jpg An action-platformer set in the 1920s, Rot Gut will have you taking on the role of an agent who must undermine the machinations of seedy, underground mafia types. How are you supposed to accomplish this? By shooting them repeatedly in the face, of course. Though it's a rather attractive package overall, I found the controls slightly too finicky. Nonetheless, if you're interested in giving the game a whirl, you can play the game here. Rot Gut is also currently on Steam Greenlight so if you like what you see, why not give them a vote as well?

Release: SmashBox (A Jolly Corpse)

September 20, 2012 2:00 PM | John Polson

Wyv and Keep developer A Jolly Corpse has released puzzle platformer SmashBox for $2.99, with 100 levels of jumping, box-pushing and box-punching. The quest is to reach the factory core and discover the secret of the ooze. Before anyone gets too excited, this ooze is purple, not green...

Those curious about the general gameplay could try the 2004 original prototype Mega Munt II, though SmashBox is much fiercer and has 70 more levels. SmashBox is currently available for Windows and on Desura, with Mac and Linux builds promised down the road, all for one price. Users will also net a Steam Key if it gets the Greenlight.

Demo: Cardinal Quest 2 (randomnine)

September 20, 2012 12:00 PM | Danny Cowan

Beacon developer Ruari O'Sullivan is working on a sequel to the arcade-style dungeon-crawler Cardinal Quest, and has released demo versions for Windows, Mac, and Linux to promote a recently launched Indiegogo campaign.

O'Sullivan is continuing the series with permission from Cardinal Quest developer Ido Yehieli, and has previously contributed a number of updates to the original game.

"I want to make it three chapters long, with unique environments, monsters, bosses and challenges in each," O'Sullivan writes. "I want to flesh it out with little mini-sidequests. I want to add some real surprises in; rare items that'll really change your game when you find them. Most of all, I want to bring people in to completely redo the art, extend CQ1's soundtrack with all-new music just for CQ2. Maybe even to overhaul the sound and develop the setting."

O'Sullivan hopes to raise $19,500 to fully fund the game's development. Pre-orders through Indiegogo are priced at $8, and backers who pledge $25 or more will receive beta access.

Freeware Game Pick: Adventure Time Mega Mini-Boss Mission Gauntlet (Retora)

September 20, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

gauntlet.pngAnd the Adventure Time gems just keep being spawned... My latest discovery? Why, it's the terrific Adventure Time Mega Mini-Boss Mission Gauntlet of course. A mad selection of mini (or is that micro?) games that will have you abusing your keyboard while training to become a proper fantasy hero and having some laughs. Definitely looks and sounds lovely too.

Why Indie Games Make Meaningful Spectator Sports

September 20, 2012 3:00 AM | Staff

Hokraplayers logo.jpgWhen Ramiro Corbetta was growing up in Brazil, his family shared a passion for soccer, and the stadium was something like a family church. Though he moved to the U.S. at the age of 12, he brought his passion for the rituals of community play and public spaces with him -- and into his work in game design.

Corbetta's best known for Hokra, a four-player multiplayer sports game designed with public events in mind. Designed for and debuting at NYU's popular No Quarter exhibition last year, it's gotten quite popular with indie fans. It plays particularly well here in New York, where our indie scene shares space with music, art and other do-it-yourself events that crowd friends into raucous spaces.

By focusing on community-oriented sports games, Corbetta's been able to capture and share a bit of the spirit and community his family enjoys around soccer. "The way in which it brings people together is beautiful," Corbetta reflects. Rather than toe the historical divide between sports fans and the generally more bookish world of games, he's focused on closing that gap.

Dustforce's Hardest Level, All Cleaned Up

September 20, 2012 1:00 AM | John Polson

Platforming fans, bow to Mark van den Broek, the twitch master who has already toppled the newest, hardest stage that rolled out with another, slightly less insane level in this week's update to Dustforce. The player says it took about 6-7 hours to master this one stage. Talk about replay value!

Windows, Mac, and Linux users can now enjoy the finesse of dusting and platforming in Dustforce through the Humble Indie Bundle 6, where it sits as the beat-the-average game.

Trailer: Hexodius (Brain Slap Studio)

September 19, 2012 11:00 PM | Danny Cowan

Brain Slap Studio is finishing up work on Hexodius, a combination dungeon crawler and twin-stick shooter for Windows and Xbox Live Arcade.

In Hexodius, players explore a labyrinthine complex consisting of several interconnected hex-shaped areas. In many zones, you'll fight swarms of enemies in brief twin-stick shooter sequences. There are a variety of weapons and power-ups to collect throughout the adventure, and the trailer above hints that the game features its share of puzzle elements as well.

Brain Slap Studio is aiming for a release by the end of the year. Additional gameplay footage can be seen here.

Indie Royale Profile: Cute Things Dying Violently

September 19, 2012 9:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the Back to School Bundle currently running on IndieGames' co-created site Indie Royale.]

For starters, the title does a much better job of profiling this game than I ever could, but humour me. Cute Things Dying Violently is the twisted child of ApathyWorks, consisting of an enhanced and rebalanced PC version of the XBLIG hit. In this twisted little jab at Angry Birds and its ilk, you must click, drag and fling adorable little cute things into an elevator somewhere in the level. As we've all learned from Lemmings, sometimes this requires a sacrifice for the greater good. Of course, other times you just misjudge how much power you'll need to clear that buzz saw. Whoops. Even in its role as an homage or parody, Cute Things Dying Violently does follow the tried and true 2D physics puzzle formula. That may make for slightly worn gameplay, but the game has a lot going for it which can be broken down into two things: the Cute Things and their Violent Deaths.

Browser Game Pick: Soul Searchin' (Maxim Schoemaker)

September 19, 2012 4:00 PM | Cassandra Khaw

soulsearching.jpg A platformer that was originally developed for Ludum Dare 23, Maxim Schoemaker's Soul Searchin' is, well, the story of someone taking soul searching to a rather literal level. Forced to move from room to room and button to button, Soul Searchin' will make you making full use of the game's central mechanic (the jetpack-wielding protagonist can shrink and expand in size on command) in an attempt to discover the end of the narrative.

Play the game here.
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