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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Release: Love+ (Fred Wood)

September 19, 2012 2:00 PM | John Polson

Fred Wood's tough Love+, the upgrade from the freeware Love, is available for purchase now, offered through Level Up Studios goods store for $1.99. While it is a punishing platformer, players can place respawn points anywhere in the game they can stand on (no charged meter needed, as in They Bleed Pixels).

Love+ offers a two-level demo to try before purchasing. The full version contains 11 levels, 12 tracks, online leaderboards, and a level editor. This editor allows for 10-level campaigns with customizeable screens (in "just a couple of minutes of Photoshop dickery," shares the blog) and intros. Love+ includes an extra 10-level pack to get players started.

Interestingly, the Steam Greenlight page says only the first 350 orders will get a Steam key if the game is Greenlit, but I bet purchasers can twist the developer's arm for more, should Wood get enough support.

Kickstarter Projects: Oozengard R-Re-Rebooted (Christian Berry)

September 19, 2012 10:00 AM | Danny Cowan

Christian Berry seeks funding via Kickstarter for Oozengard, a unique "storycrawling" beat-'em-up and adventure game for Android and iOS.

In Oozengard, players hunt for survivors and scavenge for weaponry in a city overrun by a mysterious ooze. Berry notes that each playthrough has a 60-minute time limit, leaving it up to the player to explore and discover as much as possible before time runs out. Players will be able to use stored objects from previous stories in subsequent playthroughs, however, making it easier to eventually see all that the game has to offer.

The project's goal is set at $3,000, which will fund the creation of a fleshed-out prototype version. While Oozengard will be released as a free download, it will contain purchasable in-game items, many of which are available as Kickstarter backer rewards.

Browser Game Pick: Super Jake Snake (Joon Mads Niklas)

September 19, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

super jake snake.pngCreated for the pretty wild and very pretty indeed Adventure Time Game Making Frenzy by Joon Mads Niklas, Super Jake Snake is much more than a retro-looking, polished and enjoyable game created within the time constrains of a jam. It's a puzzle-platformer of sorts that explores an utterly new movement mechanic, in which you control your character's legs, extend them to where you want to move and thus effectively plan your route. Doesn't make much sense in writing, I know, but it really works and requires a rather smart combination of timing and planning.

Definitely worth a play!

Demo: Zelda- and Yume Nikki-Inspired Anodyne

September 19, 2012 3:00 AM | John Polson

Sean "seagaia" Hogan and Jon Kittaka have tapped into classic Zelda nostalgia and spliced in some Yume Nikki aesthetics when creating top-down action-adventure Anodyne for Windows, Mac, and Linux. Anodyne's demo lasts about 20-30 minutes, depending on how often you die and how much you explore the beginning world and one dungeon. Aside from looking for the four enemy cards, adding more checkpoints, and using your weapon/broom to manipulate dirt, it sticks rather closely to its Zelda inspiration so far. However, the demo is solid, for those craving a slice of action-adventure.

The developers plan a full release of Anodyne in Fall 2012 and posted it on Steam Greenlight for approval.

Forget Rock Band, Here's Cello Fortress

September 19, 2012 1:00 AM | Staff

Cello Fortress Logo.jpgForget your Guitar Heroes, your Rock Bands and your Rocksmiths -- playing guitars, drums and keyboards to music in games is so last decade. The cello is where it's really at.

Cello Fortress is a work-in-progress by Proun developer and Ronimo designer Joost van Dongen, and as far as I'm aware, it's the first video game to incorporate a classical music instrument (feel free to correct me if I'm wrong!) into the gameplay. The game will first be shown at the Dutch Game Garden Indigo exhibition later this month.

Cello Fortress isn't simply a video game, however, but rather an interactive music concert. An audience will watch as van Dongen, on his cello, attempts to play improvized cello pieces while simultaneously fending off attacks from players who are controlling tanks in a bid to destroy his castle.

"I play cello and my music is analyzed by the game [via a microphone]," he explains to Gamasutra. "The game has certain rules for what controls what, and can recognise the difference between aggressive music, slow melodies, high or low notes, those kinds of things."

Capy's Critter Crunch Out Now For PC, Mac

September 18, 2012 11:00 PM | Danny Cowan

Super TIME Force creator Capybara Games has launched Windows and Mac versions of its vibrantly vomitous puzzler Critter Crunch via Steam.

Previously released for the PlayStation 3 and iOS platforms, Critter Crunch is an arcade-style puzzle game in which players grab, throw, and match colorful creatures throughout a lengthy single-player campaign. Also included are cooperative and competitive multiplayer modes, both of which are playable online.

If you need a celebrity recommendation, Steve Martin once called it "the funnest game ever." Yes, that really happened! Critter Crunch is priced at $6.99.

Indie Royale Profile: Sequence

September 18, 2012 9:00 PM | Staff



[Guest reviewer Colin Brown profiles each game in the Back to School Bundle currently running on IndieGames' co-created site Indie Royale.]

There's been attempts to marry the disparate genres of rhythm games and RPGs before, and there are probably many yet to come, but none of them have quite hit the mark as cleanly as Sequence does. Developer Iridium Studios takes the idea of tapping keys to attack, but emphasizes strategy over performance and dresses it up with some classic JRPG elements. To be honest, the genre bending alone would be enough to recommend Sequence as a curiosity, but the game also has a lot of quality backing up the gameplay.

Browser Game Pick: Creatively Complicated (BGroupProduction)

September 18, 2012 5:49 PM | Cassandra Khaw

creativelycomplicated.jpg Done almost entirely without text, Creatively Complicated is a point & click puzzle-adventure game that is not afraid to be absolutely confusing. Filled with a variety of strange puzzles, Creatively Complicated will have you gallivanting through some strange rooms in pursuit of ... well, you'll have to find out yourself. The game won't take you too long to complete but it's a brain teaser in the best sort of way.

Play the game here.

Hang Gliding in Cube World

September 18, 2012 3:00 PM | John Polson

Cube World creator Wollay released today the above birds-eye footage for its exploration RPG. A few of the highlights include hang gliding (can leave players stunned when falling from too high), sprinting (consumes stamina) and encountering new monsters, items, and dungeons.

Wollay also details a feature called rare zones, where monsters are stronger and drop better loot. Even voxels can be farmed, then!

While waiting for the release, still scheduled for "when it's done" for Windows, be sure to catch up on the other exciting gameplay videos.

Humble Indie Bundle 6 Released

September 18, 2012 1:30 PM | John Polson

Humble Indie Bundle 6 has arrived. Included in its initial offering are Windows, Mac, and Linux versions of the following: action-RPG Torchlight, action platformer Rochard, brick breaker Shatter, top-down space combat sim Space Pirates and Zombies, and puzzle platformer Vessel. Customers who beat the average price will get acrobatic platformer Dustforce.

The bundle includes the soundtracks of every game listed, except for Vessel. The bundle also notes that "the finishing touches for Vessel's Mac and Linux debut are still being completed and should be ready in 24-72 hours."

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