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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Voxel Shooter (Vikerman)

September 17, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

voxel shooter.pngBeing an entry in the JS13K competition, Voxel Shooter comfortably fits in its amazingly few thirteen kilobytes. Granted, it's not much of a shooter really, what with the complete lack of any shooting ability whatsoever, but it still is a technically impressive demo the demoscene would be proud of with some enjoyable gameplay thrown in. All you have to do is fly, avoid crashing and grab some red boxes, which frankly ends up being tougher than it sounds. Especially in later levels, that is.

Browser Game Pick: Beeserker (Sugar Rockets)

September 17, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

beeserker.pngEver wanted to collect enough bees to fuel a bee-powered robot? Excellent, for we have just the game you were waiting for: Beeserker! It is a wonderfully illustrated and playfully silly retro-esque, sidescrolling platformer, an homage to the likes of such classics as Crystal Caves and Commander Keen if you will, sporting some smooth controls, parallax scrolling, a lovely soundtrack and one particularly odd protagonist. Oh, and you get to jump, double-jump, dance (!), shoot and generally make merry.

Interestingly, the game is based on the eponymous Beeserker online comic, which does seem quite the surreal read itself.

QWOP Dev Bennett Foddy's Favorite Freebie

September 17, 2012 3:00 AM | John Polson

PyroII.jpgQWOP and GIRP developer Bennett Foddy has been deejaying Free Indie Games recently, during which he has shared his "favourite free indie game of all time," Pyro II. While some may know Mike O'Brien from ArenaNet's Guild Wars, Foddy feels 1990 DOS puzzle game Pyro II is his masterpiece.

Foddy chose Pyro II as his all-time favorite not just for its sentimentality. While he still enjoys playing it, he also likes thinking about its mechanics, possible seditious tone, and design. In Pyro II, players assume the role of a pyromaniac who sets fire to several government buildings while avoiding death. The IRS Building and The White House are two such targets.

Pyro II probably wouldn't pass today's ESRB or PEGI standards.

Browser Game Pick: When Sneezles Attack (Rachel Helps)

September 16, 2012 9:00 PM | Cassandra Khaw

sneezlesattack.jpg I have a feeling I know what we'll be doing for the next week or so. Fantastic Arcade and Juegos Rancheros recently came together to help present a 48-hour game jam centered around the Adventure Time series. With the game-making bits mostly done and dealt with, submissions are coming in at an almost alarming rate - you can find the growing list over here. When Sneezles Attack was one of the first games to be submitted and it's an odd little Twine game that will have you endeavoring to save Jake from what appears to be a strange case of allergies.

Check out the game here.

Indie Royale Profile: Swords & Soldiers

September 16, 2012 6:30 PM | Staff

[Guest Reviewer Colin Brown profiles each game in the Back to School Bundle currently running on IndieGames' co-created site Indie Royale.]

If neat, off beat, unusual indie games are your thing, the Indie Royale Back to School bundle has you covered. And while we will certainly dive right in to some of the delightful oddities that await, first up is the fairly straightforward but very entertaining WiiWare import from Ronimo Games. Swords and Soldiers is a 2D strategy game based on an extraordinarily skewed view of the world where wars are fought not over culture, territory and religion, but over barbecues. Packed with multiple campaigns, online multiplayer and the bonus DLC, Swords and Soldiers is a perfect example of how to make a casual game without skimping on depth and strategy.

Bosch Art Game Competition Open

September 16, 2012 2:00 PM | John Polson

boschartgameposter2012.jpgThe Bosch Art Game competition asks developers to create an original game concept inspired by the paintings of Jheronimus Bosch. These games should relive his work in a new way, and the winners will get 2500 Euros to create a playable prototype.

Leon Arnott's Not A Puzzle Platformer: Levels 1 and 2 is a Good Start

September 16, 2012 12:00 PM | John Polson

notapuzzleplatformer.pngMade for Glorious Trainwrecks' Klik of the Month Klub #63, Leon Arnott (Vertical Impulse, All Against One) has shared the first two levels of Not A Puzzle Platformer for Windows.

Says Arnott, "[A]mong many indie game puzzle platformers, the 'platformer' part really doesn't add very much to the 'puzzle' part, especially ones which are clearly imitative of Portal." Here, players use their laser, which refracts off certain objects, to teleport and get to the exit.

Hopefully, Arnott will build more puzzles with other mechanics to explore soon. In the meantime, Arnott's inspiration, Epsilon, which he described as "a somewhat drearily-coloured Portal-inspired puzzle game," is also worth trying.

Wanderlust: Rebirth Giveaway, Updates and New Expansion Details

September 15, 2012 10:00 PM | John Polson

Wanderlust new_mode.pngYeti Trunk's Wanderlust: Rebirth has recently added two updates to its online four-player RPG game for Windows, making it an even richer player-vs-player experience. The first is an arena mode, where players can battle with friends in a fast-paced, team-deathmatch game mode. The other is relic rush mode: a unique adaptation of King of the Hill and Capture the Flag style concepts.

To help ensure servers have players to try these new modes, IndieGames is giving away 20 free Steam codes, with two tweeted on the top of each hour I'm awake.

Details regarding the expansion and more photos are after the jump.

Kickstarter Projects: Craftyy

September 15, 2012 6:15 PM | Cassandra Khaw

This is pretty neat in a weird sort of way. Craftyy is a web-based experiment in building a crowdsource friendly environment for game development. Here, you'll be able to iterate upon an idea (or come up with one of your own) and add your own flavor to it. From there, others can further expand your concepts and so on. Should Craftyy get fully funded, it looks like the developers will make the game free to play. There are also apparently plans for making the source code accessible sometime in the future.

Those interested in assisting the funding of the project should head here. As for everyone else, you can check out the beta version here.

Browser Game Pick: Mentat (Frank Mitchell)

September 15, 2012 2:00 PM | John Polson

Mentat.pngMath can make for great puzzles, as it does in Frank Mitchell's Mentat. Based on the card game DOM, players earn points in Mentat based on where they place numerical chips on a 4x4 grid. There are 52 chips, numbered 1-13, must like a deck of cards. Players earn points when placing a chip in the rows, columns, and major diagonals and meeting certain conditions.

Players earn one point for making a multiple of 3, 5, or 7 in any of those areas. Placing the first chip divisible by at least one of those three numbers in one of the corners would net 3 points off the bat, as that would create a common multiple in one column, row, AND major diagonal. They also earn points from making two, three, or four of a kind, or four consecutive numbers in those areas.

The developer recommends Chrome, Safari, and Opera to play Mentat. To play against a friend, simply click the yellow monitor above the game board. The AI is rather tough! I barely won the game above, after losing a few. Good luck with this great js13kGames entry!

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