Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

New Art Direction, Pre-order for Incredipede

September 6, 2012 3:00 AM | John Polson

Fantastic Contraption developer Northway Games has announced its physics-based puzzle game Incredipede is now available for pre-order, along with a dramatic new art direction thanks to Tomas Shahan. Those new to Incredipede should note how the Sense of Wonder Night 2011 overall audience award winner transformed from a more simplistic look to something rather majestic now under Shahan's influence.

In the game, Quozzle is the star Incredipede who sets out to rescue her sisters. She is able to grow new arms and legs to transform into all sorts of awkward-but-functional animals to traverse over 60 levels on her quest. If that's not enough gameplay, Incredipede will have a level editor and online sharing for infinitely more challenges to conquer.

The pre-order price of $11.99 comes at a 20% discount and offers early beta access for Windows, Mac, and Linux users. Those who want to see it on Steam fans can vote for Incredipede on Greenlight.

Why Indie Fund is Backing an XBLA Flop

September 6, 2012 1:00 AM | Staff

splattersbig.jpgIndie Fund, a group of independent developers that offers "angel"-style funding to other indie game makers, has decided to back The Splatters, an unusual puzzle game that failed to find an audience when it launched on XBLA in April.

Developer Spiky Snail is now revising the game and bringing it to Windows, Mac, and Linux, and Indie Fund believes that these new, updated versions could help the studio find real financial success.

Indie Fund's decision to back The Splatters is a bit usual for the group, as it has previously backed games like Dear Esther and Q.U.B.E. before their initial debuts. As Indie Fund says on its official blog, backing a port of a game that didn't make money isn't typically a smart investment.

But the group believes The Splatters is different. Indie Fund says Spiky Snail has learned from its mistakes on XBLA, and is showing enough promise with its updated ports that Indie Fund has decided to try something new.

XBLIG Pick: March To The Moon (Califer Games)

September 5, 2012 11:00 PM | Danny Cowan

Califer Games makes its Xbox Live Indie Games debut this week with the launch of its shoot-'em-up / RPG hybrid March to the Moon. A Windows version is also available.

Rather than being assigned a weapons loadout as in other shooters, March to the Moon allows you to choose from among 12 different skillsets, each of which includes nine abilities. Players earn experience by killing enemies; skills and stats can then be upgraded with each level gained. Also included are a variety of customizable outfits, which are unlocked via in-game achievements.

The Xbox Live Indie Games version of March to the Moon is available for 80 Microsoft points ($1). The Windows edition is priced at $2.99.

Indie Royale Profile- Analogue: A Hate Story

September 5, 2012 8:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in The Getaway Bundle, now available at IndieGames' co-created site: Indie Royale.]

The last of these Indie Royale profiles is certainly not the least, as we come to Christine Love's Analogue: A Hate Story. The other games in the Getaway bundle are loads of fun and full of good design and great humour, but none of them are working on quite the same wavelength that Analogue is. This is a game that has a message. Considering that we live in a world where misogyny is still an extraordinarily serious issue, sadly, it is a very relevant message indeed.

Browser Game Pick: Somewhere in England, 1928 (Drink Cider, Make Games)

September 5, 2012 6:18 PM | Cassandra Khaw

somewhereinengland.jpg Somewhere in England, 1928 is a remarkably elegant little entry in JayIsGames' most recent Casual Gameplay Design Competition. Here, you'll play as William, one half of a dynamic duo that is out to escape tentacled monstrosities. Of course, it isn't easy. (Has it ever been easy?) Thomas is injured and there is debris everywhere. As such, you're going to have to puzzle your way from room to room if you want to survive to see what happened to Harriett. Who is that? Well, you'll just have to play and see.

Play the game here.

FTL: Faster Than Light Now Comes With A Release Date (It's September 14th!)

September 5, 2012 4:00 PM | Cassandra Khaw

Everyone's favorite roguelike-like spaceship simulation is no longer in extensive production. Instead, it's currently verging on the edge of release. When September 14th hits, you'll be able to pick up the game from their website, Steam or The choice is yours. If you're curious as to how the game is like, it has been described as 'Fireflly by way of Spelunky.' You'll apparently spend a lot of time worrying about your crew, engaging in ship-to-ship combat, dealing with pirates, managing your ship and so forth.

Want to find out even more? Here's the official website.

Browser Game Pick: Broken Robot Love (Noel Berry)

September 5, 2012 2:00 PM | John Polson

robot love.jpgEvery once in a while, I think about all those childhood memories (trinkets) I have thrown away as I moved about. I'm sure Broken Robot Love on Adult Swim didn't mean to make me feel so guilty before playing the first stage in this 50-level puzzle platformer, but it happened. Thanks, Incubattle and Chunkadelic co-developer Noel Berry!

In Broken Robot Love, the player-controlled robot who wishes to return to his owner uses boxes that block lava, create platforms, reflect lasers, activate switches, and more to complete each stage. Most of the three-gear clear times are beyond me, but Berry added somewhat subtle hints in the pause menu for each level. Thankfully, soothing the challenging tension are Noel's brother Liam's great music tracks. I'm especially fond of the title track; too bad I can't play to that.

[via Chevy Ray]

Playable Alpha: GUTS (Big Men Games)

September 5, 2012 12:00 PM | Danny Cowan

Big Men Games has released a playable alpha version of GUTS, a "Diablo/Tactics mashup game" for Windows, Mac, and Linux.

Blending elements from the roguelike and strategy-RPG genres, GUTS offers a turn-based approach to the type of gameplay featured in games like Diablo and Torchlight. The finished version of the game will feature randomized items and events, and will be playable in its entirety using only mouse input. Big Men Games also warns that each character only gets one life, and death is permanent -- play cautiously!

GUTS will be released as a DRM-free download in 2013, and will cost $5 at launch. Big Men Games currently seeks support for the project via a Kickstarter campaign and Steam Greenlight.

Trailer: Super Puzzle Platformer Deluxe (Andrew Morrish)

September 5, 2012 10:00 AM | Danny Cowan

Andrew Morrish's Flash action-puzzler Super Puzzle Platformer is about to get a whole lot more awesome with the upcoming Windows release of Super Puzzle Platformer Deluxe. After watching the trailer above, I already want to play it badly.

Super Puzzle Platformer Deluxe will include a head-to-head multiplayer mode in which players compete for high scores and attempt to crush their opponents with block-chaining combos. The Deluxe version additionally includes a host of new level types, new enemies, and a selection of unlockable characters, all of which boast their own unique weapons and special abilities.

RGCD presents Mollusk Redux and Quod Init Exit

September 5, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

quod init exit.pngThe Commodore 64 indie scene will apparently never die. Not as long as the prolific RGCD keeps providing us with a constant stream of rather amazing 8-bit productions anyway. Besides, it does seem said stream is getting stronger. The recent release of both underwater eat-'em-up Mollusk Redux and arcade pig-'em-up Quod Init Exit should be all the proof you need.

Both games can be downloaded for free (and enjoyed with the help of your C64 emulator of choice) or purchased as cartridges in lovely, old-school boxes that can be played on the classic micro itself.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech