Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Developers' Solution to Steam Greenlight Fee: Offer a Helping Hand

September 5, 2012 1:00 AM | John Polson

Helping-Hand.jpgDevelopers have recently taken to Twitter to offer $100 as either a loan or donation for those who need help with Valve's newly-instated Steam Greenlight listing fee. The money paid to Valve shall go to the Child's Play charity, but Valve felt it needed to do this "to cut down the noise in the system," which received over 750 entries in one week. The fee is not retroactive; anyone who has already posted a submission to Greenlight won't have to pay.

One of those leading the charge to help pay this fee is Ichiro Lambe from Dejobaan Games. He has provided these instructions as a brief application for developers who need the temporary loan. He's using the same post to call on other established indie developers to offer $100, too. Indie publisher Nicalis is offering a similar opportunity for three developers in need.

Bundle In A Box Now Accepting Applications For Next Indie Dev Grant

September 5, 2012 12:00 AM | Danny Cowan

120531_devfund.jpgKyttaro Games (an indie games label staffed by IndieGames.com contributor Konstantinos Dimopoulos) is now accepting applications for its Indie Dev Grant, a funding opportunity to be decided by public vote during the next Bundle In A Box campaign.

Set to launch this month, the second Bundle In A Box will allow buyers to set their own price for several included indie games, with options to divide the purchase price between featured developers and a charity donation.

For every 100 bundles sold over the duration of the campaign, $10 will be added to the Indie Dev Grant. The full Dev Grant amount will be awarded to an individual or group that emerges as the top pick in a vote among bundle supporters.

"The grant can be used in any way the developer that earns it sees fit and will in no way be obliged to co-operate with Kyttaro Games or Bundle in a Box," organizers note. "Developers that have already taken part in one of our bundles or are willing to do so in the future are also eligible for the grant. Actually, absolutely anyone is free to enter; yes, even people trying to buy some time in order to create their next freeware gem."

Applications for the Indie Dev Grant may be submitted at Kyttaro Games' website. The deadline for entry is September 10th.

Valve's Solution for Steam Greenlight's Noise: A $100 Fee

September 4, 2012 9:30 PM | Staff

greenlight box.jpgThose hoping to get their games voted into a distribution deal on Steam via the recently-launched Steam Greenlight initiative were dismayed to find themselves competing with joke entries such as Half-Life 3 and Minecraft, but Valve has a solution: an entry fee.

Responding to criticism coming from all sides (including our own Mike Rose) that finding legitimate games to vote on was nearly impossible, Valve said today that it will now charge a $100 fee for anyone posting a game on the site, which is $100 more than was being charged previously.

The $100 will be donated to the Child's Play charity, as Valve says that it has "no interest in making money from this, but we do need to cut down the noise in the system."

Indie Royale Profile: Waves

September 4, 2012 8:00 PM | Staff



[Guest reviewer Colin Brown profiles each game in The Getaway Bundle, now available at IndieGames' co-created site: Indie Royale.]

I was admittedly a bit apprehensive about loading up another twin stick shooter as I watched Squid in a Box's Waves slowly download. Any regular reader of these Indie Royale profiles knows that this genre isn't necessarily my cup of tea, and it can be difficult to get excited about what sounds like a typical arena shooter. Much to my surprise, Waves managed to seriously impress me. It features all the usual pros of a twin stick shooter like terrific graphics and a seriously fantastic soundtrack, but the most important aspect of Waves is the terrific game design that manages to work some innovation into a crowded genre.

First Footage of Simon Roth's Maia

September 4, 2012 6:00 PM | Cassandra Khaw



Simon Roth's upcoming god game has been in development for a while now but this is the first video we've seen of the title. Inspired by 1970's sci-fi, Maia wants its players to figure out how to manage their space-faring colonists and to keep them from being eaten by the denizens of the planet Maia. It probably won't be easy. Not only will you have to build defenses, you're also going to have to keep your people sufficiently fed, watered and entertained. You'll also get bi-polar androids.

Want to keep track of the game? Bookmark the official website here.

Playable Brototype: Broforce (Free Lives)

September 4, 2012 2:00 PM | John Polson

South African studio Free Lives has released a playable, Windows prototype along with development footage of Broforce. The demo stars action hero parodies from the 80s and 90s and feels like a sort of Terraria or Dig Dug for impatient gamers like myself, mixed with platforming and shooting. The demo offers only local bro-op play, but the final version should include online multiplayer bro-op as well as deathmatch arenas with leaderboards and rankings.

Beta Release: Hyperspace Pinball (Gamieon)

September 4, 2012 10:00 AM | Danny Cowan

Gamieon has released an experimental beta version of Hyperspace Pinball, a video pinball title for Windows and Mac featuring gameplay elements borrowed from arcade shoot-'em-ups.

Hyperspace Pinball challenges players to fight off waves of enemy aliens and bosses throughout a series of single-ball and multiball gameplay modes. The newest version adds a second pair of flippers to the playfield, along with other significant changes and improvements. The game's endurance mode has also been overhauled, and now features "100% more excitement," according to Gamieon.

Hyperspace Pinball previously saw release for iOS and Android, though the in-progress PC version seems to offer a more feature-rich experience. A final PC release date has not been announced.

Indie Tools: Impact

September 4, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

impact.pngImpact is unlike the other Indie Tools I have been writing about, mainly in that it is a JavaScript game engine that allows you to develop HTML5 games for desktop and mobile platforms. It is thus an environment that is mainly meant for programmers, even though it does provide certain tools that anyone can use.

Having established that, let's see what Impact does. Well, for starters, it can compile games that will run on all HTML5 capable browsers, including those of the iOS and Android devices. It will also compile games that are publishable on the App Store and Google Play and, importantly, comes with a powerful debugger, an incredibly handy and rather intuitive level editor and access to the GameDev XDK by AppMobi.

Trailer: Shattered Haven (Arcen Games)

September 4, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

It's more of a teaser and less of a trailer, I'll give you that, but it does seem there are more than a few reasons to be excited about Arcen Games' freshly announced Shattered Haven. I mean, it does come from a studio that has never been afraid to innovate and is officially described as a "top-down, 2D, action-adventure, mildly-rougelikeish game", which can only mean good things. What's more, it will apparently sport an interesting post-apocalyptic story, pixel-art graphics, multiple endings, over 100 levels, environmental puzzles, a built-in level editor and local co-op multiplayer.

Shattered Haven will enter its public beta phase late this September and, provided nothing goes spectacularly wrong, will get its proper 1.0 release sometime in November.

Don't Starve: A Tim Burton Take on Minecraft

September 4, 2012 2:00 AM | Staff

dont starve header.jpgRole-playing survival games are currently on the up and up, no doubt thanks to the behemoth indie title that is Minecraft. The idea of being plonked into a world with barely any instructions other than to survive on what you can find scattered around is clearly capturing the imaginations of millions of gamers and, in turn, the minds of developers.

You'll probably know Klei Entertainment for the wonderful side-scrolling brawler Shank, or perhaps the Eets puzzle series. The studio is currently putting the final touches on its next Xbox Live Arcade title Mark of the Ninja, but also has a new project underway that is causing quite a stir.

Don't Starve is an upcoming survival game for PC, much in the same vein as the aforementioned Minecraft. With the title, Klei is looking to innovate when it comes to setting and overall look, with an obvious Tim Burton inspiration in place.

"Minecraft is a great game, and it certainly influenced our design," says Klei's Kevin Forbes. "We're aiming for a more systems-exploration gameplay experience, with a heavy emphasis upon character and theme."

"With the art style, we were going for something that is dark and creepy while still maintaining a strong sense of appeal," he continues. "I wrote a steampunk-horror backstory and Jeff Agala (Klei's lead creative director) gave it this great sketchy newspaper cartoon style. There are a lot of Burton and [Edward] Gorey images in our reference bin."

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech