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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: Telepaint (Mark Foster)

August 24, 2012 8:00 PM | John Polson

Mark Foster of Clawhammer Games emailed IndieGames about his new Windows action puzzler Telepaint, where players use sets of portals to navigate the character to its goal. Since the paint character automatically moves, players must time when to activate the portal pairs to use the appropriate trajectory.

IndieGames previewed the dev's Limbo- and Fez-inspired Chroma in June. Telepaint is based off Chroma's source code, so it serves as a glimpse of what the larger Chroma will look like.

Telepaint's cleverness and Chroma's promise suggest Mark Foster is a dev worth following. That said, I'd offer two tweaks for Telepaint: a speed-up button for those longer, slow auto-walks and a timer or "moves counter" to push players to learn optimum paths. Those interested can download Mark Foster/Clawhammer Games' Telepaint for Windows now.

Demo: Stained (RealAxis Software)

August 24, 2012 6:00 PM | Cassandra Khaw



Your parents may have told you never to run with scissors but they said nothing about scythes. Stained is a 'physics-based side-scrolling, platforming and combat action game' set within the confines of a mysterious castle. There, you'll find an assortment of breakable objects and glasses pieces that may come together to form a variety of enemies. RealAxis Software's Stained is something that we took a look at before. However, if you've been hankering for a hands-on, you're in luck. The developers recently put together a demo for those interested in taking the game for a test drive.

You can find out more about the game (and download the demo) at the official website.

Trailer: ArcheBlade (Codebrush Games)

August 24, 2012 4:00 PM | Cassandra Khaw



Upcoming third-person action fighting game ArcheBlade could probably use some help in the localization department but that doesn't stop it from looking like a frenetic amount of possible fun. Created by a team of twelve, Archeblade has been in production for almost four years now and will be available on Steam sometime next year in March. The game will apparently feature a variety of game modes, have a strong storyline based on a novel with the same name and a lot of multiplayer action. Yeah, this is definitely no Dear Esther.

However, if you're curious as to what Archeblade has to offer, there's more information on the official website.

[English Version Update] Freeware Game Pick: Hanten Puzzle (Rei Nejimaki)

August 24, 2012 3:30 PM | John Polson

hanten english.jpgHanten Puzzle (Inverse Puzzle) is a refreshingly brilliant, hard head-scratcher for Windows developed for the 4th Wolf RPG Editor Contest. Players have a set number of times they can invert blocks or even themselves in a given column to arrive at the red cube in 50 levels.

[Edit: The developer has kindly released an English-friendly version after reading the article.]

The character moves with the directional arrows, X inverts, R restarts, and Z places and removes the flashy blue marks which indicate where each column inverts. The flashing text in the upper left denotes how many inversions (not marks) remain. Players can place one mark per column, in as many rows as they want, as long as the player isn't standing on a mark when they choose to invert. The game later introduces darkened blocks, upon which players cannot place marks.

Those who want a rigorous challenge must try out Hanten Puzzle.

Demo And Release: Krog (Conjured Graphics & Blackgard)

August 24, 2012 12:00 PM | Danny Cowan

Conjured Graphics (Ryan Miller) and Blackgard (Tom Cameron) have teamed up to produce Krog, a dungeon-crawling RPG for Windows and Mac. An iOS version is also available.

In Krog, players control a hungry whale-dog-boar-thing that has the ability to change colors. The story mode includes dozens of quests, and many more randomized levels are available in the post-game "Roam" mode. Krog will be supported with monthly content updates through the rest of the year.

The PC version of Krog is priced at $10. A browser-based demo version can be played here.

Demo: Plethora 2012 Disclosure (Ian Martin)

August 24, 2012 10:00 AM | Danny Cowan

Ian Martin of retrolutionary.com has released a demo version of his upcoming horizontally scrolling shoot 'em up Plethora 2012 Disclosure.

Martin hopes to shake things up in the genre with some interesting gameplay tweaks. In addition to a front-firing shot, your ship is also equipped with an alternate mode of fire controlled via mouse input. The game also boasts a unique "mastery" system that allows you to skip levels that have already been fully mastered, and enemy positions in each level are randomized, forcing you to rely on reflexes rather than memorization.

Plethora 2012 will feature 28 levels and 13 weapon types when it launches for Windows in October.

Browser Game Pick: Think Tank (Pjorg, Manly-Chicken)

August 24, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

think tank.pngThere are few things that can be more infuriating than Sokoban and those generally involve Sokoban with added arcade and puzzle mechanics. You know, a bit like Think Tank, which, lovely, good-looking, well written and addictive as it might be, still is a particularly infuriating game. No, really, it even jokes about rage quits.

(Only slightly borrowed from the lovely freeindiegam.es)

Get a job: Raven and others hiring now on the Gamasutra jobs board

August 24, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Raven Software, 6waves, SCEA, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Raven Software / Activision: Technical Animator:
Raven Software, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate developers to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, Raven Software offers an upscale work environment with state-of-the-art workstations, an outstanding compensation and benefits package, a fun, collaborative environment, affordable living and an exceptional quality of life!"

6waves: Community Coordinator:
"6waves is now a leading publisher of independent games on social networks and mobile platforms, partnering with developers all over the world to bring the best games to our millions of users on our gaming network. From our original roots in Facebook, we now have expanded into Yahoo! Mobage, Mixi and Hangame in Japan, Tencent in China, iOS and Android. Headquartered in Hong Kong with offices in San Francisco, Moscow, Beijing and Tokyo, our team has a unique international perspective and has forged successful partnerships with developers from across the globe."

Building a Healthy Indie Community in Your City

August 24, 2012 3:00 AM | Staff

arthouseevent gama.jpgIn just a few years, Epona Schweer helped grow Sydney's local game industry into a thriving scene for independent developers. Here she outlines how to do the same in your city.

Back in 2010 when Schweer was teaching aspiring game developers at Sydney's Academy of Interactive Entertainment, she became concerned that the city offered few industry opportunities for graduates, and sought to help create a scene that could support a healthy indie game developer community.

Schweer researched the development and business models behind successful indie games like Minecraft and Limbo, trying to find what their developers did right and what core principles were crucial to adopt. She found that those hit games had two real things in common:

1.They all explored something completely new in terms of game development. From design to tech to business model -- it all grew from and supported a totally original idea.
2.They were actively contributing to and engaging with their communities -- openly sharing methods, techniques and ideas with other developers and players alike.

"If we can create a culture fully focused on developing and fleshing out original ideas (as opposed to regurgitating the same old game mechanics and genre tropes), as well as encourage an open exchange of knowledge and techniques between developers, then maybe it'll be easier for folks to go indie and make better games sustainably," says Schweer.

Groupees' Be Mine Bundle 4 Offers 5 Games, 4 Albums For $1 Minimum

August 23, 2012 11:00 PM | Danny Cowan

Groupees has launched its fourth Be Mine bundle, which includes five downloadable PC games and four albums for a price of your choosing ($1 minimum).

Featured titles include Zero Gear, Revelations 2012, Guns of Icarus, Metal Drift, and Laxius Force. All games except for Laxius Force include Steam keys, and Guns of Icarus is also available for Mac.

Buyers who pay more than $5 will also receive beta access to Guns of Icarus Online, along with an extra mp3 album and a mystery bonus, to be revealed in the bundle's second week. More bonuses will be added throughout the campaign.

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