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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Demo: Don't Starve (Klei Entertainment)

August 23, 2012 6:00 PM | Cassandra Khaw

Klei Entertainment's Don't Starve is an 'uncompromising wilderness survival game' that has, well, eaten a bit too much of time recently. Fresh from the chaps responsible for Shank and Mark of the Ninja, Don't Starve will have you playing as a 'gentleman scientist' who has been transported into a mysterious wilderness by a demon. The objective? I'm not sure yet, but I know the immediate goal is to not starve.

There's a limited demo available for your perusal. If you're curious and want to learn more, check out the official website here.

Kickstarter Projects: Broken Sword - the Serpent's Curse Adventure

August 23, 2012 4:00 PM | Cassandra Khaw

Remember the Broken Sword franchise? Yup, they're back. Sort of. Revolution Software is gearing up to bring the next installment of the Broken Sword series. However, they're going to need your help to accomplish this. The guys in charge of the upcoming project need $400,000 to make the game a speedy reality. If you're interested in contributing to the growth of this beloved, point & click adventure game franchise, you can head on here to contribute.

Indie Megabooth Occupies Pax Prime 2012

August 23, 2012 2:00 PM | John Polson

The Indie Megabooth will take up a healthy portion of PAX Prime 2012 realty with 30 studios and more than 30 games on the 4th floor of the convention which runs August 31- September 2 in Seattle, WA.

Earlier this year, the Indie Megabooth started in Boston, MA at PAX East 2012 with only 16 developers. Megabooth has since doubled its size, further exemplifying a strength in numbers while attempting to offer the most variety of games per square foot at PAX.

Protip: Daniel Benmergui said via Twitter he will help demo SpyParty and show his own enchanting Storyteller game. That's two more to check out.

The list of playable Megabooth games is after the jump.

Browser Game Pick: Handheld Video Game (Folmer Kelly)

August 23, 2012 12:00 PM | Danny Cowan


GRAVNAV developer Folmer Kelly's latest release is Handheld Video Game, a free Flash platformer that he describes as "a game about playing a game inside of a Gameboy game."

The game is quite short, but there's a trick to it that you may or may not figure out in the few minutes you'll spend here. Kelly notes that a walkthrough exists if you're truly stuck, but it's worth trying to puzzle this one out.

Kickstarter Projects: Pluck (BenLap)

August 23, 2012 10:00 AM | Danny Cowan

High school student Ben Lapid has launched a Kickstarter project to raise the $300 he needs to complete his overhead-view arcade-style shooter Pluck.

Pluck is a twin-stick shooter that's somewhat similar to Edmund McMillen's The Binding of Isaac; players explore three worlds consisting of three randomly-generated dungeon levels each, and fight a randomly-chosen boss at the end of each world. Lapid notes that the game's random elements allow for over three billion path combinations in all.

The project's $300 goal will fund the production of improved music and sound effects, along with the development of an official website. Backers who pledge $10 or more will receive a copy of the game for Windows upon completion.

Alpha Release: Anne & Beanie (Yi-Kai)

August 23, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

anne beanie.pngBeauty is not something you can buy. I mean, sure, you can throw money at your project and even buy the most powerful 3D software, but unless you have a strong artistic vision guiding it, it will simply look decent. At best. Anne & Beanie, on the other hand, despite being a humble student project, is one of the best looking games of late. I mean, really, just look at the screenshot I posted. The thing is absolutely gorgeous and words simply fail me.

Even you don't like point-and-click adventures in the Amanita tradition you just have to give this one a try, if only for the stunning 2D visuals. Besides, you can already grab its alpha version for free and enjoy it on either your Mac or your Windows PC. It's a pretty good game too, you know.

Technical Preview of Rawbots

August 23, 2012 5:00 AM | Cassandra Khaw

On the whole, it's hard to go wrong with robots. Rawbots is an upcoming sandbox game that will have you messing around with the robots you've designed and programmed. Judging from the technical preview video that they just released, the creation process will be both simplistic yet detailed. Rawbots will, if it all goes as advertised, support a wide variety of controllers as well.

Want to know more? You can check out their Facebook page here.

Dubstep Zombie Ass Kicking Parkour Promo: Olly Low Poly Released for iOS

August 23, 2012 3:00 AM | John Polson

Olly Low Poly and the Zombie Tower has just released, bringing its one-touch, ass-kicking, and tower-climbing gameplay for iPhone and iPad users for $0.99. The story mode contains 50 levels and 5 boss battles. The Endless Tower mode randomly generates a stage to play after selecting a world, tower size and difficulty. And finally, there are 5 mini games of different genres for even quicker play sessions.

IndieGames last reported that Olly Low Poly would hit Windows and Mac first. However, developer Vladimir Tomin has opted for an initial, universal iOS release.

He spoke to IndieGames about the PC release. "I will probably do [a] Web version, free-for-all, at least for The Endless Tower [mode], and MAC/PC releases hopefully somewhere within 2-3 months. Maybe sooner. If I distribute files myself I can get it done in 2 weeks or less, but if I go for Steam/Mac Store this will definitely take some time."

After the jump is some proper gameplay:

Trailer: Cavemen (Adam Wankowski)

August 23, 2012 1:00 AM | Danny Cowan

The Legend's End creator Adam Wankowski (aka Piotr Mikowski) teases his next project, the "dark, mysterious experimental-explorative-adventure" Cavemen, in the brief gameplay snippet above.

While the trailer doesn't reveal much in terms of gameplay, the setting is intriguing, and it has the potential to offer something unique for fans of discovery-based narrative. A release date has not been announced. More details will be revealed in the future at Cavemen's Facebook page.

IndieCade 2012 Finalists Revealed

August 22, 2012 10:00 PM | John Polson

indiecade.jpgIndieCade judges have chosen 36 finalists out of more than 500 submissions for its 2012 Festival. Developers will exhibit their games at IndieCade October 6 and 7, 2012 in Culver City, California.

Couch co-op, a personal favorite, is a common theme among the selected games. Fortunately, the festival will house these smokin' games in a fire station, just in case their trailblazing turns literal. Hopefully, co-ed contests involving fire hoses and pole sliding will also be a festival highlight.

"IndieCade was created to foster the development of, and highlight, the most innovative and entertaining independent games," explained Stephanie Barish, CEO of IndieCade. "We take pride in spotlighting tomorrow's hit indie game today. We also love giving festival attendees the opportunity to see these amazing titles."

The full list of games is after the jump:

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