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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Jumping Line (Capricorn Games)

August 21, 2012 12:00 PM | Danny Cowan

Capricorn Games has released the full version of its Unity-powered minimalist platformer Jumping Line at Kongregate, and if you're not careful, it'll eat up a lot more of your time than you might anticipate.

In Jumping Line, players guide a constantly bouncing line across a series of platforms by moving the mouse left and right. Initial challenges are simple, but after a few minutes of play, the game introduces colored blocks, switches, and other complexities that will test your reflexes. It's got great music, too!

The full version of Jumping Line for Windows -- which includes a level editor and online level-sharing features -- can be purchased for $1.99 from Desura.

[Thanks, Adam C!]

Indie Tools: Promoter

August 21, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Promoter.pngLet's say that for some peculiar reason (probably because you enjoy eating and sleeping on beds) you want to actually sell your games. Or, at the very least, spread the word about them and be recognized as a true artist or a pop idol. Well, there are more than a few things you can do, including heavily advertising, releasing demos and even shooting us an email, but you will in most cases also need the help of Promoter.

Promoter, you see, is a very simple app that will search for the press mentions of your game and notify you about them, help you manage promocodes, compile a reviews page, suggest sites to contact, provide with a handy calendar and, well, more. Press tracking aside, Promoter is also very good at integrating with the excellent presskit () and helping it display your awards and reviews.

I suppose you already know whether this is something you need or not... Just keep in mind that Promoter isn't free; it's a service with monthly subscriptions and a free trial instead.

Browser Game Pick: LabNet Email Systems (Clayton)

August 21, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

labnet.pngI hate cliffhangers. Really do. Especially when found at the end of such intriguing games as LabNet Email Systems: a twine-powered texty sci-fi choose-your-own-adventure I can't help but recommend. It is, you see, a story about a lab experiment gone horribly wrong, that has somehow transformed twine enough to make it look and behave like an email reader, and thus a game that plays a bit like Digital: A Love Story. It is very short, very intriguing, and I can't wait for its concluding chapter to be released.

Indie Royale Profiles - Platformance: Castle Pain and Temple Death

August 21, 2012 3:00 AM | Staff



[Guest reviewer Colin Brown profiles each game in the Gone Fishin' Bundle, now available at IndieGames' co-created site: Indie Royale.]

Back when I was a very young lad, I spent a lot of time avoiding the tedium of elementary school by drawing. The weird thing is, I spent my days capitalizing on my newfound hobby of video games by drawing elaborate temples, castles, dungeons and other such intricate level designs for some made up video game that was just so awesome it only existed in my head. Maybe I was just weird, but I get the feeling that other would be level designers probably did the same thing growing up. In fact, I would bet that the people behind Magiko Gaming did the exact same thing, because both of the Platformance games feel like my elementary school doodles brought to life in a video game at last.

Trailer: Jellyova (Sergey Obolonkov)

August 21, 2012 1:00 AM | Danny Cowan

Russian developer Sergey Obolonkov is putting the finishing touches on Jellyova: Open Sea Experiment, his undersea tribute to Sega's classic Ecco the Dolphin series.

In Jellyova, players control a giant jellyfish from an alien planet, which is able to switch the color of its core in order to interact with its surroundings. The game will feature Metroidvania elements, and Obolonkov notes that players will unlock new powers and abilities as gameplay progresses.

Obolonkov estimates that Jellyova is currently about 90 percent complete. A release date has not been announced.

The Games of Jean Claude Van Jam

August 20, 2012 8:00 PM | John Polson

jeanclaudevanjam.jpgBabycastles and the Eyebeam Game Research Group held the Jean Claude Van Jam on August 17-19 at the Eyebeam Art & Technology Center in New York, with teams creating nine games based on Oscar-worthy Van Damme movies. Katamari Damacy developer Keita Takahashi joined NYU Game Center co-founder Eric Zimmerman and Gigantic Mechanic's Greg Trefry in picking the best games.

The above-pictured browser game Show Her My Thailand: A Street Fighter Romance was a runner up along with Master Tanaka's Flexibility Challenge. The former is a text-adventure game, where players have to woo Kylie with their suave speech. The latter is a two-player, head-to-head stretching game, which is more about control than strength.

Brian S. Chung's and GJ Lee's Grand prize winner "Wrong Bet!" requires a bit of preparation: 10 players (four fighters and six betters) and 2 laptops (one white and one black).

Browser Game Pick: Breakfast (gio-m)

August 20, 2012 4:00 PM | Cassandra Khaw

breakfast.jpg Breakfast was originally conceived for Mochi's 'One Button' game contest. While it's definitely on the short side, the game's a rather cute little take on the morning after a midnight interlude. There are three different endings and one rather specific goal in the game: you need to make the perfect breakfast. It's far from complicated. However, there's something sweet about how things are being kept rather gender-neutral.

You can check out the game here.

Kickstarter Projects: David Crane's Jungle Adventure

August 20, 2012 2:00 PM | Danny Cowan

Pitfall! creator David Crane has launched a Kickstarter funding campaign for Jungle Adventure, a proposed side-scrolling platformer for Windows, Mac, Linux and the Ouya.

While no gameplay footage exists in the project's current state, Crane promises that the game will be the ultimate evolution of the Pitfall! formula, offering full 3D backdrops and an involving multi-chapter storyline penned by "a top entertainment writer."

The campaign is off to a slow start in its first week, earning just over $15,000 toward its funding goal of $900,000 as of this writing. Crane hopes to drum up support in the coming week with a Reddit AMA on Tuesday, however. Backers who pledge $15 or more will receive beta access and a full copy of the game for Windows and Mac upon completion.

Mutant Mudds Arrives On PC August 30th

August 20, 2012 12:00 PM | Danny Cowan

Renegade Kid's Nintendo 3DS eShop platformer Mutant Mudds will make its PC debut on August 30th, the developer revealed this week.

Mutant Mudds is a side-scrolling action game in which the jetpack-equipped main character shifts between multiple planes during gameplay. As previously announced, the Windows version will include 20 bonus levels not featured in the original 3DS release, all of which are designed to challenge veteran players.

Mutant Mudds will be available for purchase from Good Old Games, Gamers Gate, Desura, and Renegade Kid's website on the 30th. It will be available for $7.99 during its launch week, after which it will be priced at $9.99.

Freeware Game Pick: Moustache King Adventure

August 20, 2012 10:00 AM | John Polson

MKA AGBIC.jpgWhile I can debate the veracity of the above word bubble, I have little argument against the writing and fun gameplay from A Game By Its Cover entry Moustache King Adventure for Windows. The developers sought to create an action platformer similar to Castlevania or Zelda II, and Moustache King Adventure largely delivers.

Players must run or later catapult-warp from town to town to fight various barons, gather power-ups and grow their moustache until it and its owner are formidable enough to be king. Players also earn extra health (tins of moustache wax) from defeating barons and finding kittens.

The game wasn't all wine and roses, as collision detection for fighting was sometimes an issue. The player initially throws very short punches. These seem ineffective especially when enemies overlap the character. I hope this doesn't prevent anyone from exploring the charming, colorful world, though. Two words for motivation: handlebar princess.

The overall quality one can get when teaming up, even for a free competition, is clear here. The devs behind this gem are Jason Boyer and Kevin Carville from Jables's Adventure, Masjin dev Hempuli, writer Ryan Pietz, and the Hyperduck Soundworks team.

Some starter tips (and spoilers) after the jump:

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