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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick: Super Sexy Swiss Cardio Frenetic Ambulance Transplant Team

April 10, 2013 1:25 PM | Paul Hack

ssscfat.jpgBe careful if you visit Switzerland. It's not really the unicorns and dragons you have to worry about; it's the ambulances. Czech developer Jarnik (creator of Clone Wolf Protector and Passengers), in collaboration with the two-person team Please Wait, shows us why in Super Sexy Swiss Cardio Frenetic Ambulance Transplant Team, and the game is just as fun and silly as its name.

Played from a first-person viewpoint, SSSCFATT is designed for three sexy players using one keyboard and a mouse. You can definitely play it with 2 people, but it gets a bit too frenetic (I know, as if there could be such a thing).

[Update] The Carnival of Monkey Island announced and looking for staff

April 10, 2013 11:00 AM | Konstantinos Dimopoulos / Gnome

carnival.pngLucasarts is no more, Lucasfilm has been painfully buried years ago, but Monkey Island, this exquisite specimen of the adventure genre, refuses to die. Hence The Carnival of Monkey Island. A freshly announced and in the making fan tribute to the series sporting wonderful hand-painted graphics and all those characters we hopelessly love. The game will be an episodic offering and is chronologically set somewhere between LeChuck's Revenge and The Curse of Monkey Island.

Oh, and the team could definitely use some help. Especially if you are an animator or a designer.

[Update: it appears as though the project has been canceled today.]

Browser Pick: Nigoro's real-time simulation puzzler Future Development Company

April 10, 2013 8:50 AM | John Polson

future development company.pngLa-Mulana creator Nigoro has finally released its 7th Flash game, Future Development Company. Dubbed as 'the rebirth of the real-time simulation puzzler,' players take on jobs throughout space such as launching a giant Buddha tower. To have the rockets to send off the tower, players have to build research labs, which need funding made from factories, which need power to run, and so on.

All the while, players have to fend off attacks from UFOs and avoid going broke! Future Development Company offers five missions in total and is playable in English.

[source: La-Mulana blog]

30 Flights of Loathing, World of Glue, Spy Parity in Pippin Barr's Mumble Indie Bungle

April 9, 2013 6:55 PM | John Polson

mumblebungle.pngProteas and Gurney join the likes of the curiously titled 30 Flights of Loathing, World of Glue, and Spy Parity in Pippin Barr's Mumble Indie Bungle for Windows and Mac. Linux users, as is often the case with bundles, get the shaft (thanks, Barr!). Those who brave the freeware bundle will find an odd mix of typing, sticky platforming, harvesting, and heist-cooperating games.

While five games for free from the clever Pippin Barr is something worth celebrating, the fact that he is also asking fans to pay what they want for a game is great, too! What the heck is Carp Life? Well, it's the fictitious IFG Grand Prize Winner. Duh. That aside, certainly the sum of Pippin Barr's works are worth at least a $1.

Andrew Plotkin on the IF world today

April 9, 2013 2:20 PM | Andrew Plotkin

spring thing 2013.pngHello! I'm Andrew Plotkin. The IndieGames folks have invited me to start posting about news in the world of interactive fiction and other narrative-text-game-experiment-y things.

Of course, those experimenty things have been appearing in this blog all along. (I see posts about Twine, about Christine Love, about Dominique Pamplemousse... just in the past week.) But I come out of the old-school, parser-based IF world, so hopefully that will provide a new perspective.

To start, a small flood of links! (Don't worry, I will also be pointing about specific games in future posts.)

Exploring video game animation with a film industry veteran

April 8, 2013 10:55 PM | John Polson

ghost of a tale small.jpg"Nowadays the skills and crew required to make a game and a movie are virtually identical... I've witnessed the blurring between the two media which has been occurring gradually over the years."

Lionel Gallat, known online as "Seith," has been working on animated movies for over 15 years now, putting his mark on films like The Prince Of Egypt, The Road to Eldorado, SharkTale and Flushed Away.

Most recently, he was Universal Studios' animation director on both Despicable Me and The Lorax. But even more recently, Gallat has moved away from movies into what he feels is a natural progression -- making video games.

"There was a very strong desire to create something that would be more personal," he tells sister site Gamasutra. "When you work on a big movie it's a deeply collaborative process."

"It has its upsides obviously," he continues. "Mainly being able to share ideas with great artists and technicians who are at the top of their fields. But the downside is the fact that ultimately, whether you are in a leading position or simply a member of the team, you are more or less a cog in a large wheel. I'm not passing any judgement; That's just how the industry works and that's what I did to the best of my abilities for more than 15 years. Which allowed me to gather a lot of experience in different disciplines."

Now Gallat is at the point where he wants to try his hand at going it alone, and video games allow him to do just that.

Browser Pick: No-One Has to Die, a game where almost everyone has to die

April 8, 2013 5:55 PM | Paul Hack

die2.jpgDeveloper Stuart Madafiglio, author of the excellent Stranger than Fiction, has released a new game and it's a corker. No-One Has to Die is a puzzle game with moral choices, branching paths, and a fascinating mystery to unravel.

You find yourself in the wrong place at the wrong time when you are delivering a package and end up dealing with the aftermath of murder and sabotage. The building is on fire, four people are still alive but trapped, and you are in a position to guide (some) of them to safety. From a control room, you use mouse clicks to shut fire doors and issue orders to the survivors. Between conversations on the company's instant messaging system, you conduct computer simulations and choose who gets to live and who has to die.

Freeware Picks: Void Rogue, Stellar Zero, Blues for Mittavinda win Game Jolt contest

April 8, 2013 2:48 PM | John Polson

Void Rogue.jpgGabriel Chenier's platformer, a shooter, and roguelike mash-up Void Rogue earns top prize in freeware community Game Jolt's Chaos Contest. Jack Spinoza's adventure game Blues for Mittavinda takes second place, combining blues music, handcrafted artwork, the American Old West, and Buddhist spirituality. In third comes Guma's interstellar FPS Stellar Zero. All titles are Windows compatible.

IndieGames' contributor Paul Hack was a judge for the contest, and I can see how hard it must have been to choose the winner. Be sure to give all the winners a spin, and for extra credit, you can browse the 10 honorable mentions or play all 92 entries to see if the judges picked the best games.

Sets and Settings combining roguelike with sidescrolling shooting in Valence

April 8, 2013 12:00 PM | Anthony Swinnich

valence_4713.pngMixing genres in video games is a lot like mixing different foods. Some stuff, like chocolate and peanut butter sound how they're going to taste, similar to how puzzle-platformers shouldn't surprise anyone. Other combinations, like maple syrup and bacon on vanilla ice cream sound a little questionable at first but may be delicious when tried. Valence is a mixture of sidescrolling shooting and the roguelike genre, which may send some sets of tastebuds into mouthwatering territory. Here's a peek behind the recipe Sets and Settings is putting together.

Strange Adventures in Infinite Space Kickstarter follow-up is a 3D space-roguelike

April 8, 2013 6:01 AM | John Polson

Digital Eel is running a Kickstarter for Infinite Space 3: Sea of Stars, the follow-up to its indie space-roguelikes, Weird Worlds and the 11-year-old freeware, Strange Adventures in Infinite Space.

The core of the game is still a single-player science fiction roguelike, with permadeath, turn-based map navigation, and a real-time combat system. The devs say the game will provide "a randomly generated open world for you to explore, and will only reveal a fraction of its secrets each time you play."

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