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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Release - Tales from Space: Mutant Blobs Attack (Drinkbox Studios)

August 15, 2012 8:00 PM | John Polson

The 50s sci-fi themed, side-scrolling puzzle-platformer Tales from Space: Mutant Blobs Attack has released for Windows on Steam today for $7.19. Drinkbox nails the puzzle-platforming elements and adds a healthy bit of Katamari Damacy; blobs have a tendency to consume their surroundings and expand accordingly.

Mutant Blobs Attack for PC adds to the critically acclaimed PS Vita version. Drinkbox's Graham Smith stated that there are updated mini games, including a Retro City Rampage-themed top-down level, Steam leaderboards, achievements and cloud save function, higher resolution art, and many new jokes/indie game references in the backgrounds.

Readers can tweet a blob-themed haiku to @MutantBlob or @drinkboxstudios for a chance to win one of 10 free codes. Those who are holding out for a DRM-free release, Smith said they are not foregoing it but are "still thinking about the timing of such a release."

Humble Bundle for Android 3 Launches

August 15, 2012 3:30 PM | John Polson

The Humble Bundle for Android 3 is now available, offering four games for Windows, Mac, Linux and Android at a pay-what-you-want price, along with their soundtracks: BIT.TRIP BEAT, Fieldrunners, SpaceChem, and Uplink. Users must spend at least $1 to get Steam codes. Purchasers should note that Uplink and SpaceChem require tablets to play their Android versions.

Those who beat the average price, currently hovering around $6.00, will get Spaces of Play's Spirits. The Humble site asks purchasers to "[p]lease be patient while the developers fix any 1.0 bugs as quickly as they can," as this is the first release for many of the Android and Linux versions of the games.

Demo and Release: Banzai Pecan (Serious*Impact Works)

August 15, 2012 12:00 PM | Danny Cowan

Indie studio Serious*Impact Works has released its debut effort, the anime-styled brawler Banzai Pecan. The full Windows version and a free demo are available at Desura, IndieCity, and Indievania.

After her boyfriend is kidnapped by a succubus collective calling itself the Sexilicious Seven, the mild-mannered Pecan transforms into Banzai Pecan, a superhero boasting "the strength of ten-thousand men and the power of a Goddess hell-bent on Justice!" Pecan has a repertoire of flashy, combo-heavy moves at her disposal, and each level is filled with dozens of satisfyingly punchable enemies, many of which happen to be wearing bunny outfits.

Banzai Pecan is priced at $8.99.

Minecraft Surpasses 7 Million In Sales

August 15, 2012 10:00 AM | Danny Cowan

120814_minecraftmoon.png

Mojang's irrepressible indie hit Minecraft continues to rack up impressive sales numbers years after its initial public release, with Daniel Kaplan confirming this week that the PC version of the game has sold more than seven million units to date.

Minecraft's recently launched Xbox 360 port also remains a strong seller, surpassing more than three million sales units as of last month.

A whole lot of people are playing Minecraft, in other words. Bonus Minecraft-related news tidbit: Minecraft Pocket Edition for iOS and Android was recently updated with new enemy mobs and functional bows and arrows, putting it much closer to the console and desktop versions in terms of feature parity.

[via Joystiq, Minecraft Museum]

Trailer: Primordia (Wadjet Eye Games)

August 15, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

With Primordia being scheduled to appear this very Fall, it was only a matter of time before Wadjet Eye Games released a trailer and, well, they just did. You can watch it above and be all excited and ready to point and click at things and androids in a postapocalyptic future after the death of Man.

Now, I haven't played any preview build of the thing or anything, but the quality of the graphics on show, Wadjet's so far spotless record, Logan Cunningham's voice and the dark robotic theme have more than built up my anticipation. Besides, I've always loved exploration heavy adventure games; especially those featuring sarcastic sidekicks named Crispin.

Demo: Asylum (Senscape)

August 15, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

asylum teaser.pngTechnically, what we have here is not a demo per se, but more of an interactive teaser, yet it also happens to be something absolutely worth drooling over. What am I talking about? Why the release of the Asylum Interactive Teaser of course and our first chance to experience the interactive horrors of Asylum; the forthcoming, eagerly awaited and happily disturbing adventure by Scratches creator and horror maestro Agustin Cordes. Yes, it is indeed the same game that has been under intensive development since (at least) 2009 and will be released sometime in 2013.

The demo itself takes place in the (fictional) Hanwell Mental Institute, probably the biggest and most complex building to ever appear in a game, sports the voice of adventure legend Josh Mandel and serves the dual purpose of setting the game's deeply unsettling tone and showcasing the terrific Dagon engine, that, though specifically developed for it, will graciously be made available as an open source tool. Now, I will not spoil anything for you, but I will tell you that this teaser is properly scary and downright beautiful, and will definitely leave you wanting for more. Much more.

The Asylum Interactive Teaser is available for Windows PCs, Mac and Ubuntu.

Browser Game Pick: Super House of Dead Ninjas (Megadev)

August 15, 2012 1:30 AM | John Polson

super house of dead ninjas.pngAs Megadev's follow-up to last year's hit, Super House of Dead Ninjas is here with more than cosmetic upgrades to its time racing, head rolling, and action platforming. Players start with the familiar katana, shuriken (which players can pick up after using), and bomb. The sequel adds a magic ability with lightning as default.

Super House of Dead Ninjas adds more replay with several tweaks and discoverable or achievement-like upgrades. There are 26 alternate weapon types and 16 different cheat types like adding time, life, and weapon stock. Fairies seem much harder to find now. And while several enemies have returned, players now encounter boss fights every 100 floors.

Overall, Super House of Dead Ninjas feels more forgiving. On top of the upgrades, players get two continues. Instead of losing a life when the timer reaches zero, a demon-like creature chases players down until they find another time power-up. Thankfully, Megadev continues the fan service with another creative instruction booklet in the form of a stylish comic book. The game itself is just as stylish and fun. Enjoy.

[Thanks, Yaw A.]

PSP Dungeon Crawler Cladun X2 Now On Steam

August 15, 2012 12:00 AM | Danny Cowan

NIS America has released a Steam version of System Prisma's retro-styled dungeon crawler Cladun X2. A free demo is also available.

System Prisma's previously PSP-exclusive Cladun series presents a fast-paced, action-oriented take on the dungeon-crawling genre. Players have access to a wide variety of character customization features; in addition to being able to experiment with class and skill combinations, players can also tweak their character's appearance using an in-game paint feature.

Cladun X2 is regularly priced at $19.99, but is on sale for $15.99 during its launch week.

Indie Royale Profile: All Zombies Must Die!

August 14, 2012 10:00 PM | Staff



[Guest reviewer Colin Brown profiles each game in the Gone Fishin' Bundle, now available at IndieGames' co-created site: Indie Royale.]

There's no video game enemy more ubiquitous than the zombie. They bring stupidity, remorselessness, near infinite numbers and an excuse for some good old fashioned blood and guts without any icky morality problems. Trouble is, the things that make zombies the perfect video game enemy also makes them far too pervasive in modern games. Throw in the fact that All Zombies Must Die! is, more or less, a twin stick shooter and you have a game that could very well be bogged down with too much clich├ęd baggage. So what does Doublesix games do to make the game interesting? Quite a bit, actually.

Browser Game Pick: Tempest (The Chaos Collective)

August 14, 2012 4:00 PM | Cassandra Khaw



Tempest is a real-time, multiplayer strategy game that pits three competing factions against one another. The objective of the game? To be the one that accumulates the biggest store of valuable resources, of course. Along the way, you're going to have to avoid storms, make creative use of power-ups, and steal from one another. It's a rover-eat-rover world out there. The project was completed in two days and is the result of a collaborative effort between three chaps.

Curious? If so, grab a few friends and play it here.
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