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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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The Games of No More Sweden 2012

August 13, 2012 2:00 PM | John Polson

The developers from the fourth annual No More Sweden have shared 15 game jam creations and the above presentation, starting with the three audience favorites. First up is Iji developer Daniel Remar with cooperative, three-game collection Bromancing Saga 2 (previously covered).

Next is Cobalt developer Oxeye with one-button, multiplayer, arcade game Cells. Players must hit their button when a wave from the center of the screen or from other opponents passes over them. Players who hit the button when the wave is over their nucleus cause it to evolve and emit their own wave. If they hit the button with the wave anywhere else, the cell will divide.

The third game is Tiny Colossus with wobbly sports title No More Soccer, which is a man-on-man game on a miniature soccer field. For a bit of celebrity, the video also shows Tiny Hawk developer Pekuja (at around 5:10), two thirds of Spirits developer Spaces of Play (at around 15:50), and Masjin developer Hempuli (at around 19:30).

[games via @McFunkypants, video via @grapefrukt]

Demo: Zombies. (bignic)

August 13, 2012 12:00 PM | Danny Cowan

Developer Nic Gorissen has released a two-level demo version of his office-themed arena shooter Zombies., currently in development for Windows, iOS, and Android.

To his credit, Gorissen apologizes in advance for making yet another game about zombies. "But I promise you," he assures, "it's less about zombies and more about frustration, bureaucracy, and overthrowing project management."

Indeed, the game's unique setting and premise set it apart from most zombie shooters. The action is suitably fast-paced, and there's an element of humor throughout; the bosses are buzzword-spewing executives, for instance.

Zombies. is currently in beta testing, and a release date has not been announced. Additional gameplay footage can be seen here.

Smudged Cat's Gateways Coming To Steam, Desura, XBLIG September 13th

August 13, 2012 10:00 AM | Danny Cowan

The Adventures of Shuggy developer Smudged Cat Games revealed that its latest title, the 2D puzzle-platformer Gateways, is coming to Steam, Desura, and the Xbox Live Indie Games service on September 13th.

Originally released for Windows in June, Gateways equips players with portal technology that can greatly change their surroundings. Aside from the standard distance-bridging portals, Gateways includes portals that can shrink objects, change gravity, and even warp time, allowing the game's protagonist to pair up with multiple copies of his past selves.

Smudged Cat's David Johnston notes that Gateways has seen a number of changes and fixes since its initial release, and the game now boasts new puzzles, graphical improvements, and unlockable shortcuts. He also announced that a free Steam or Desura key will be given to anyone who purchases Gateways from Smudged Cat's website.

Demo: Dominique Pamplemousse (Deirdra Kiai)

August 13, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Pamplemousse.pngIt's true, I've played my very first black-and-white, stop-motion-animated, point-and-click, jazz musical detective adventure and, though it only lasted for a few minutes, I'm filled with confidence for what our dear medium can do. As if having characters sing their lines weren't enough, you see, the Dominique Pamplemousse demo shows signs of true brilliance and sheer beauty, and is one adventure game that simply has to be made. So, uhm, why don't you give its demo a try and then help it happen?

The Summerbatch Bundle Goes Adventuring

August 13, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

summerbatch.pngScreen 7, a small yet most promising adventure game developer and apparently publisher, is helping five brand new indie games make their bundled debut via Summerbatch vol.1 - a very indie, very pay-what-you-want bundle. Grab it and enjoy four point-and-click adventures and one stealth/beat-'em-up, all the while supporting the developers (funds will be split evenly between each dev) and the Special Effect charity.

The four point-and-clickers on offer are modern-day and seemingly very silly pirate adventure Barely Floating, Nancy The Happy Whore by the creator of the amazing Technobabylon, hand-painted fantasy offering Patchwork and PISS, whereas the stealth game that will most probably help break the pace is going under the apt name of Jailbreak.

Now, as I've only given the games short playthroughs, I can't say much, beyond the fact they are all very well made indeed, feel absolutely fresh and intriguing, and that the cheekily named PISS by Ben Chandler is a true gem. A gem set in a wildly imaginative world filled with interesting characters, exotic locales and excellent pixel-art graphics. A gem that can be both funny and touching while taxing you with well-crafted puzzles and, thus, something definitely worth grabbing.

Freeware Game Pick: Zineth (Arcane Kids)

August 13, 2012 1:30 AM | John Polson

Arcane Kids has completed its Jet Set Radio-inspired Windows and Mac freeware title Zineth recently, allowing everyone to roam fast and free in a gorgeous, polygonal open world. This world was actually absorbed by a cellphone game, and players must remind other inhabitants by collecting and distributing a zine of what they have forgotten outside of their cellphones.

This translates to some fetch quests, sending players far, wide, and high through wall riding, pipe grinding, and ramp jumping. The fetching may not sound interesting, but it's all about introducing players to a colorful, high-speed playground. Along the way, players will encounter others to battle on their cellphones in a single-stick shooter mini-game with RPG elements.

Zineth works with keyboard and mouse but was made for an Xbox controller.

Make Michael Brough's Vesper.5 a Ritual

August 12, 2012 7:00 PM | John Polson

VESPER.5.pngMade for the Super Friendship Club's final pageant with the theme of "ritual," Michael Brough's Vesper.5 for Mac and Windows asks to become a part of our lives "for at least the next 100 days" to complete the game. Vesper.5 requires patience, thoughtful decision, and most importantly commitment (through ritual), since it allows players to make one move every day. Better described by Brough, "even the smallest decisions have their consequences amplified when you can only move daily."

Winner of the Filthy Phallus Award for Vertex Dispenser, I think Brough may earn another award for the slowest-progressing game with Vesper.5.

Months from now, we can all reconvene and discuss our journeys. I moved to the right today. More importantly, I did so because the curious part of me wants to see the next screen. Talk about delayed gratification!

Indie Royale Debuts Seven-Game Gone Fishin' Bundle

August 12, 2012 10:00 AM | John Polson

The IndieGames' co-created Indie Royale game bundle site has debuted its new Gone Fishin' Bundle, featuring seven independent games, including three games exclusively debuting on this bundle for PC.

First up is Seamless Entertainment's Unreal Engine-powered, 3D space-action game, SOL: Exodus, now available for Windows on Steam, Desura and DRM-free. Players must save humanity from the dying sun by finding a new home and blasting through multiple missions while enjoying easy-to-grasp Wing Commander-esque controls and core gameplay alongside an involved story. Destructoid calls SOL: Exodus an "accessible, exciting spacefighter sim" and suggests that "[a]nyone looking for a good space dogfight should feel obliged to give it a try."

Demo and Release: Little Gardens (Michael Todd)

August 11, 2012 2:00 PM | John Polson

Garden and Broken Brothers developer Michael Todd emerges with enchanting puzzler Little Gardens for Windows and Mac, with a Linux version coming soon.

Players must arrange Teris-like pieces to complete over 30 gardens, minding various terrain constraints. These constraints (building fences, laying down water or mud, and more) dictate where special pieces can and can't go, leaving more precise areas to fill in with grass pieces. As players fill in the garden, charmingly designed animals and vegetation come to life, too!

The above strategy seemed to be but one way to play Little Gardens, lending each puzzle a satisfying mix of logic and trial and error. Those interested should grab the Windows or Mac demo or dive right into the full version for $19.99.

Browser Game Pick: GRAVNAV (Andrew Nissen, Folmer Kelly)

August 11, 2012 8:00 AM | Danny Cowan

120809_gravnav.jpgAndrew Nissen and Folmer Kelly have launched GRAVNAV, a one-button, autoscrolling action game that challenges players to dodge incoming obstacles from a rapidly shifting gameplay perspective.

Kelly does a fine job of explaining the premise:

"GRAVNAV is a totally radical video game where you think you're probably playing Canabalt in space but then I guess the camera falls on the ground? And it lands sideways, so now you're playing Canabalt-in-space upside down! And then you think you can adapt to this new reality your monitor finds itself in and BAM the camera falls again and now you're playing Canabalt-in-space-upside-down but you're going backwards!"

It's basically that, yeah. Oddly, the first obstacle is the most difficult -- get past that and you're well on your way to earning a high score.

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