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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Release + Demo: LogiGun (Alfred Lam)

August 7, 2012 12:00 PM | Danny Cowan

Alfred Lam revisits an old design and produces great results in LogiGun, a 2D platformer for Windows in which players use an arsenal of gadget-guns to solve physics-based puzzles.

Inspired by Valve's Portal, LogiGun's gameplay focuses on the creative use of weaponry to open pathways to each level's exit. The game includes 40 levels, all of which Lam promises are "100% combat-free." It looks like fun! In any case, it's definitely come a long way since its original freeware release in 2007.

LogiGun is priced at $10. A free demo version is also available.

Trailer: IsoChronous (team-iso)

August 7, 2012 10:00 AM | Danny Cowan

Gow developer team-iso's latest project is IsoChronous, an action-strategy game for Windows that boasts a unique time-layering mechanic.

IsoChronous is a head-to-head competitive game in which battles take place in four time layers. Every 30 seconds, the battle rewinds, and a new time layer begins. With each new time layer, players receive an additional unit to control, giving them the chance to support struggling troops or form new attack strategies while units from the previous layer repeat their actions.

IsoChronous has been entered in this year's Dare to be Digital competition, and will be playable at the Dare Protoplay event in Dundee, Scotland, from August 10th through 12th. A trailer featuring additional gameplay footage can be seen here.

Indie Tools: Unity

August 7, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

unity.pngBefore writing an Indie Tools entry I usually download the tool I'll be presenting and either make something very simple on it or just follow a few tutorials. On rare cases, it's something I've worked with before or am currently using for one of my myriad unfinished games. With Unity though, things simply had to change a bit.

I did, you see, download the thing, had a quick look at some tutorials, admired the shiny looking interface and, well, decided to not actually properly try it. Unity is far too confusing and detailed for me to tackle; at least not in a week and definitely not without some pretty serious reading and possibly yoga, meaning, that, yes, Unity is not a tool for the amateur/hobbyist developer. It's a tool for the professional designer or the programmer and a very powerful and versatile tool it is too.

Demo: The Sea Will Claim Everything (Jonas Kyratzes)

August 7, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

tswce demo.pngIt's been over two months since the release of excellent portal-to-the-lands-of-dream/point-and-click adventure The Sea Will Claim Everything and Jonas Kyratzes has finally managed to provide the gaming masses with a free demo (and, recently, also a trailer), that somehow manages to describe the game better than any review could ever hope too. If you haven't played TSWCE yet you simply owe downloading and playing said demo to yourselves. You'll discover a unique game that can make you think, laugh and imagine, while impressively sporting some excellent writing, graphics and music.

Download the demo here! Alternatively give the short and freeware The Fabulous Screech a try; you'll immediately understand just how TSWCE can make you feel.

Experimental Gameplay: Audio Input Games

August 7, 2012 3:00 AM | John Polson

audio input.jpgDevelopers created six games for the experimental gameplay project's July theme of audio input. The above-pictured Tone Death by Malcolm Brown uses a microphone for input; players must shatter glass by hitting the note next to it. A mismatched note equals a fiery death.

Two other games use different pitches to move paddles: Janne Zabobin's Audio PONG and the late but cool-with-me Arkanoise (think Arkanoid) by Alan and Phil Hazelden. Also of note, Robbie Hunt combines keyboard and mouse controls with audio input in Dragon, which requires players to blow or "spit" into the microphone, simulating fire breath or fireballs.

The next experimental gameplay jam spans August and September with a time manipulation theme.

[Thanks, Kyle G. from Tomorrow]

Browser Game Pick: Stable Boy (LonLonRanch)

August 6, 2012 6:00 PM | Cassandra Khaw

stableboy.jpg Stable Boy is just plain random. A retro-looking adventure with a focus on exploration (In the description of the game, the developer explains that he wants 'players to explore as much as possible, even if that means getting pissed when a wolf comes up to you and eats your face') , Stable Boy will have you embarking on a lot of random quests. Within the first ten minutes, it's likely you would have acquired a 'poopy hand', traded one stick for another stick, collected mushrooms for a hooded figure and restrained yourself from unsettling giggles. Yup.

Play the game here.

Video: Comic Market 82 Game Collection

August 6, 2012 2:00 PM | John Polson

Ether Vapor Remaster developer Edelweiss has compiled this video showing almost 40 games that will appear this weekend at Comiket 82.

Those interesting to me include OHBAdo's 3D action title Homura Combat Blaze (beginning of video) which seems a little like Earth Defense Force, BlackBastard's Fez/Cave Story-like GHost92 (at 14:20), PC sequel to XBLIG shmup Revolver360 (10:00), Edelweiss' new shmup Asterbreed (2:00), Project YNP's transforming racing game Shinseiki GPX Cyber Form ula SIN DREI (16:20), a dozen or so Touhou-inspired games, and those from last week's Comic Market 82 demos and previews.

If any games catch your eye, check out the below link that offers webpages for all the games in this video. If you can't figure out if a game has a demo, post its name below, and I'll help.

[via Edelweiss]

Browser Game Pick: They Love You (Henrik, Zac and Paul)

August 6, 2012 12:00 PM | Danny Cowan


Developed during last month's TIGJam Australia event, Henrik Pettersson, Paul Annesley, Zac Duff's Unity game They Love You is a single-screen puzzler in which players must outwit armies of annoyingly affectionate cubes on the way to each level's exit. It's cleverly executed, and the soothing music will help you keep your cool even after you've been repeatedly suffocated by your adoring cube fanbase.

In addition to being playable online, They Love You is available as a freeware download for Windows and Mac. The developers have also released the game's source code, along with a video tutorial that details the creation of custom content.

Trailer: Dusty Revenge (PD Design Studio)

August 6, 2012 9:00 AM | Cassandra Khaw

The first comment on the video is probably the best description of Dusty Revenge: It's Shank with bunnies (and a dose of spaghetti Western, for good measure). Straight from the humid depths of South-East Asia, Dusty Revenge is a 2D action-platformer that will have you playing as a rather vicious bunny by the name of Dusty. After his lady love gets killed by some pyromaniacal robbers, he finds himself on a quest for retribution. Along the way, he picks up two companions: an artillery expert by the name of Rondel and a sharpshooter by the name of McCoy.

This probably won't be quite as appealing if you think furries are a cancerous blight but, for everyone else, Dusty Revenge bears watching. Those boss fights look absolutely epic.

Official website here.

Freeware Game Pick: Transcendence (George Moromisato)

August 6, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

transcendence.pngTranscendence isn't the latest of freeware releases, I'll give you that; it has been around for a couple of years, but it was only during this last weekend that I managed to finally give it a try and I must admit I was both impressed and hooked. Obviously (and following a little dance) I couldn't help but remind everyone of its existence and, hopefully, get people to play it for the first time and enjoy its brilliant arcade-shmup-adventure-exploration-sim gameplay and those dozens of randomly generated star systems.

Mind you, the game is pretty huge and you should probably set aside a few hours to properly enjoy it and fully appreciate its depth. Oh, and Star Control and Elite fans will be very happy indeed.

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