Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Free Indie Games Spotlight: 100% Complete (NoLanLabs)

August 3, 2012 6:00 PM | John Polson

100 complete.jpgNoLanLabs' 100% Complete is a platformer that has distilled a few elements of a Metroidvania, leaving players to collect 100% of the hidden items. Players need a few tricks to find every one of them, too. And like a good Metroidvania, some of these tricks require finding other items.

Sorry for being vague, but I found the joy of 100% Complete being how it opened up. And call me spoiled, but I could really use a map. I haven't 100% completed 100% Complete, so this complaint may not be 100% valid.

[Game reposted with permission from Free Indie Games.]

Kickstarter Projects: Solforge

August 3, 2012 4:00 PM | Cassandra Khaw

I try my best not to post about too many Kickstarter projects nowadays but I can't resist writing about this one. Solforge, the Digital Trading Card Game, is a Kickstarter project helmed by the makers of Ascension: Chronicles of the Godslayer (a surprisingly addictive if light-weight iOS-based card game) and ... Richard Garfield.

If you're wondering why that name sounds so familiar, it's because Garfield is a) the name of a fat orange cat we all know and love and b) also the name of the dude who freaking designed Magic: The Gathering.

Right now, it looks like Solforge will be a Digital Trading Card Game that will have the slightest hint of .. Pokemon? Your cards will apparently transform as you play. Sadly, as is often the case, the first platforms that will be serviced are the iOS and the PC. Android users will have to wait their turn. Again.

Either way, if you're excited about this, do drop by the Kickstarter Project page.

Browser Game Pick: CLOP (Bennett Foddy)

August 3, 2012 1:30 PM | Cassandra Khaw

CROP.jpg CLOP is a mind-boggling amount of fun, especially given the fact that the premise is so simple. You're a unicorn in search of an undefiled maiden. However, to get there, you must first sort out your legs. It's an awesome amount of fun that will feel instantly familiar to those who have played QWOP or GIRP. I don't really have much more to say about it. It's exactly what it sounds like. So, gallop along and check out the game already. Let us know if there's any illicit material at the end of your romp.

Play the game here.

eXceed Shoot-'Em-Up Compilation Hits Steam

August 3, 2012 12:00 PM | Danny Cowan


Tennen-sozai's doujin shoot-'em-ups eXceed: Gun Bullet Children, eXceed 2nd: Vampire REX, and eXceed 3rd: Jade Penetrate Black Package are now available in a series-spanning compilation package at Steam.

The eXceed Complete Pack includes localizations of eXceed 2nd and 3rd produced by Nyu Media, both of which feature voiced dialogue in English, along with the original Japanese language tracks. Gun Bullet Children is presented in its original Japanese, but includes an English-language manual.

The package is available for $9.99, while individual games range in price from $2.99 to $5.99 each.

ClickJam 2012 Goes Global

August 3, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

clickjam.pngIndie game developers and apparently anyone else interested in game development have been invited by Clickteam to the not particularly imaginatively named ClickJam 2012 on August 18. The event will take place on six locations from Guadalajara, Mexico to Warsaw, Poland and will, according to the organizers, "focus on building a complete game within the duration of the event based on a secret subject that will be revealed at the opening of the event. Participants will break into teams and build games based around the subject using Multimedia Fusion 2."

For more information and game jam participation details have a look here.

Trailer: Pid (Might and Delight)

August 3, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

I am at all times ready to join the righteous and declare that gameplay is king and that graphics do not make a game, but, well, I sadly can't help but be easily sold for a beautiful trailer. You know, just the one posted above, which if you really have to know is the latest video from Pid, a platform/adventure game that will appear sometime during what's left of 2012 on "digital platforms" to the dismay of every board-gamer everywhere. Digital? Bah! Give me analogue or at the very least give me a beautiful Pid site. Oh!

Mind you, you can always educate yourselves on the thing by reading our recent (and not so recent) Pid coverage.

Get a job: Square Enix Montreal and others hiring now on the Gamasutra jobs board

August 3, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Square Enix Montreal, Visceral Games Redwood Shores, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Irrational Games: Design Manager:
"Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance.

In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker."

The Boeing Company: Visualization Software Engineer:
"By building a career at Boeing, you'll have the opportunity to shape the future of aerospace. Here, you'll work alongside more than 170,000 exceptional people—each focused on bringing great products and services to market. These could range from new cyber security solutions to the revolutionary 787 Dreamliner to innovative satellite technology. Along the way, you'll grow your career, build relationships around the world and play a key role with the world's leading name in aerospace."

Get Kick-Ass Crabs: Neo Aquarium Arrives

August 3, 2012 3:00 AM | John Polson

The crustaceans in Nussoft's Neo Aquarium put up a fight like no other. These arthropods are naturally amazing strategists and fighters, with "molting" and "self-amputation" abilities. Granting them Ultraman-like lasers and flight makes these inter-dimension aquarium battles pleasantly absurd. In addition to 10 story arcs to complete, players can also engage in local, competitive multiplayer for up to 4 players using split-screen or battle online via TCP/IP.

Those interested in Neo Aquarium can try out the Windows demo and purchase it now, DRM- and client-free, from Playism Games for $7.19.

[Edit: codes have been given away.] Winners will need to add the game to their cart and apply the code to reduce the price to $0.

Video: Creating the audio for Bastion

August 3, 2012 1:00 AM | John Polson

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

If there's one thing the industry will remember about Supergiant Games' Bastion, chances are it'll be its audio. The game's rich, ethereal score and iconic narration gave the game a very unique tone, and went a long way toward establishing its striking aesthetic.

And at the 2012 Game Developer Conference, Bastion's audio and music designer, Darren Korb, discussed the ins and outs of how he made the game's sound stand out from the pack.

zGames Takes Home Top Prize In Atari's Pong Indie Developer Challenge

August 2, 2012 11:00 PM | Danny Cowan

Indie developer zGames has won $50,000 and a potential App Store publishing agreement for Pong World, its winning entry in Atari's recently concluded Pong Indie Developer Challenge.

MadRuse Games' Pong Tournament earned a second-place prize of $37,500, while third place (and $15,000) went to Eppy Games' Fong.

The competition's top three developers also receive a three-year revenue sharing agreement with Atari, along with marketing and promotional support, pending the App Store submission and release of their winning titles. Atari notes that details regarding the commercial launch of Pong Indie Developer Challenge games will be announced at a later date.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech