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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: A Nation of Wind (Jameson Wilkins)

August 1, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

a nation of wind.pngIt's a war-torn world of pixelated floating islands. A world where bizarre creatures freely roam and flying ships are everyone's favourite weapon. A world where traditional arena shooting and RTS strategizing elegantly mix in a wonderful new form of gameplay. Also a world created by a single man: Jameson Wilkins. To say that you have to experience it would be a gross understatement and, well, you really have to. Here's the link you'll be needing. A Windows PC would also come in handy.

Freeware Game Pick: Atic Atac Remake (Mick Farrow)

August 1, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

atic atac.pngBefore Rare there was Ultimate Play The Game and it was one of the few truly legendary game developers for the ZX Spectrum. Then again, you are surely aware of this as you are of the fact that Atic Atac was an elegant 8-bit masterpiece. A fantastic maze/action/puzzle game that has gracefully aged and, to get to this post's point, has also been beautifully remade. Grab said (Windows only) remake here. It's free and immensely enjoyable.

(hat tip and a deep bow to OW Videogames)

44 Free, Multiplayer Games in 4 Minutes

August 1, 2012 3:00 AM | John Polson

To celebrate its third anniversary, Pixel Prospector has released this 4-minute video of 44 free, multiplayer indie games. Why all the fours? Well, the celebration of a third anniversary means the start of a fourth year. That's my rationale, anyway. All games featured in the video can be downloaded here.

Played all those games? Pixel Prospector made a great 10-minute, 235-game compilation video a couple years ago you can watch after the jump:

Video: Why making a truly unique video game is terrifying

August 1, 2012 1:00 AM | John Polson

kellee santiago gama.jpgThe game industry is often criticized for its lack of originality -- year after year, we see games in the same genres, following the same tropes, and appealing to the same types of players. But according to former thatgamecompany president Kellee Santiago there's a reason for that: Making something that hasn't been done before is scary!

But Santiago wants to fix that problem, and at the Independent Games Summit at last year's GDC Europe (video above), she demonstrated how she and her studio took some real creative risks and targeted brand new audiences with games like flOw, Flower, and Journey.

"If you're working on a game that's like other games that have been made, or other games that are out there now, there's a lot of data available to you on to make it and who to make it for, "Santiago said. "But when you want to make something that's different, or something that's's kind of like there aren't any grown ups around who can tell you what you need to do."

"This can be exciting and fun, but also kind of terrifying."

Kickstarter Projects: The Other Brothers (3D Attack)

July 31, 2012 11:00 PM | Danny Cowan

The four-person team at 3D Attack seeks Kickstarter funding to finish the development of The Other Brothers, an episodic action-adventure game that pays homage to classic side-scrollers.

Planned for release for iOS, Android, Mac, and Windows, The Other Brothers tells a story in which brothers Joe and Jim traverse cartoonish urban environments in search of a distressed damsel. 3D Attack notes that Kickstarter pledges will fund additional localizations, free downloadable content, and a multiplayer mode, among other features.

3D Attack has set its Kickstarter goal at $50,000. A pledge of $15 or more gets a copy of the Windows and Mac version of the game upon its release, while higher amounts are eligible for prizes such as posters, custom characters, and art books.

[via @brandonnn]

Indie Royale Profiles: Swift*Stitch, Rose and Time

July 31, 2012 8:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the July Jubliee Bundle, now available at IndieGames' co-created site: Indie Royale.]

"Swift*Stitch is a game about going fast, taking the right route and trying not to crash." With that simple sentence from creator Sophie Houlden, my job of profiling this game is now moot. Let me do my best anyway.

For those of you unfamiliar with the lo-fi frenetic title, you are in for a treat. Swift*Stitch tends to defy classification beyond "going fast", but essentially it takes a lot of elements from twitch platformers and distills them into a somewhat more pure experience. If you're a fan of fast paced platformers that reward practice and perfection, Swift*Stitch offers a more unique take with all of the same satisfaction.

Freeware Game Pick: Wiki-based RPG (Germanunkol)

July 31, 2012 6:11 PM | Cassandra Khaw

wikiintro.jpg Wiki-based RPG is one of those games that make me want to go, 'Why didn't anyone think about this before?' An experimental, text-based game built exclusively for multiplayer usage, the general idea behind the plainly-named Wiki-based RPG is this: it's kinda like 'Sleep is Death' except without images and the inclusion of Wikipedia. The game begins with the storyteller writing the introduction. After that, the players have to continue, all the while keeping words randomly drawn from Wikipedia into consideration. As you might have guessed, it can result in some silly escapades.

Download the game here.

Demo: Nine Lives (Scylla)

July 31, 2012 4:00 PM | Cassandra Khaw

Is it ever possible to go wrong with cats? While Nine Lives has a noticeable lack of rainbows, it does, however, have a cat. A fat white cat that you must carefully lead through a myriad of enemies and treacherous passage ways. It isn't easy, obviously. 8-bit platformers never are. Currently available for backing over at IndieGoGo, Nine Lives also features a demo that will allow you to partake of five levels and one boss. If you're looking for a bite-sized chunk of platforming goodness, this is the place to go.

Download the demo here.

DigiPen Game Jam 2012 Game Picks

July 31, 2012 3:30 PM | John Polson

Fish Out of Water.jpgThe minds behind Perspective, The Fourth Wall, The Bridge, Nitronic Rush, and more participated in a 48-hour game jam, creating 11 games under the themes of "Change of Plans" and "Psychedelic Stick of Magic."

I found the Windows freeware title Fish out of Water (a "flapformer," I'll call it) refreshing in aesthetics and design, to be restricted to merely flopping around at first, as one would expect. The fish gained a power-up to free it from this restriction and to help gather the three keys that led to an unexpected ending.

The browser-based Hindsight felt like a thrilling driver, shooter, and possibly some other things that I can't live long enough to experience. Its minimal graphics deceive how deep the game is. I imagined I was a tiny car leaving behind trails that I could not collide into upon my next "lap." When the screen became too cluttered, I gained a shot ability to clear some of the debris, but the speed increase became overwhelming. The music came to life the more laps I survived, too.

Those were my two favorites so far. Why not try their 11 games and see what you like?

Play Spelunky In Your Browser

July 31, 2012 12:00 PM | Danny Cowan


Is all of your work done today? Are you sure? OK, if there's nothing you need to accomplish over the next few hours, click here. You're now playing Spelunky in your browser, and your productivity is dead.

The port was created by Tiny Subversions' Darius Kazemi. He notes that Spelunky's in-progress HTML5 edition was made possible by GameMaker HTML5, which allows the compiling of GameMaker games in Javascript. In its current state, the port lacks sound, and required multiple hacks and fixes for stability's sake.

Regardless, Spelunky is still as fun as ever, and this new version makes it that much easier to resume your addiction at any time.

[via @brandonnn]

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