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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Wadjet Eye Games' Resonance Now Available On Steam

July 26, 2012 12:00 PM | Danny Cowan

Wadjet Eye Games and developer Vince Twelve have launched the anticipated point-and-click adventure title Resonance via Steam.

Featuring four playable characters, Resonance tells a story in which the world searches for a potentially devastating technology in the wake of a particle physicist's death. The game boasts over ten hours of gameplay, and features voice acting from Bastion's Logan Cunningham.

Resonance is regularly priced at $9.99, but is available for $8.99 until August 1st.

Infinite Interactive Goes Indie, More Puzzle Quest On The Way

July 26, 2012 10:00 AM | Danny Cowan

120725_puzzlequest.jpgFollowing a recent merger between Firemint and IronMonkeys, former Firemint partner Infinite Interactive revealed that it split off from the company earlier this year in order to return to indie development.

Infinite Interactive developed 2007's multiplatform puzzle-RPG hit Puzzle Quest: Challenge of the Warlords, and followed up with the sequels Puzzle Quest: Galactrix and Puzzle Quest 2. Speaking to Joystiq, founder Steve Fawkner notes that Infinite plans to return to the series in the near future.

"While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'" Fawkner said.

"In the short term, we will continue to build and innovate in the genres and settings that we know and love," Fawkner continued. "That means games that combine fantasy, puzzles, strategy and tactics. It's doubtful we'll ever move too far from those genres, because they are our favorites, and you always do your best work when you're building games that you're passionate about."

Freeware Game Pick: Robo Quest (Glauzer, AdM244)

July 26, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

robo quest.pngRobo Quest is cute. Very cute actually and some might say too cute for its own good, but if you are willing to overlook said cuteness (which, let's face it, isn't something that should put you off unless you have a heart of ice), you'll be rewarded with a great little game you can play for free on your Windows PC. You will, you see, get to point-and-click your way through a short adventure game and help a little robot fix its spaceship/home thingy and make it to a most robotic party.

Kronked Action-Adventure: The Mask of Qi

July 26, 2012 3:00 AM | John Polson

Vancouver Film School is at it once more; its own Team KRONK has created The Mask of Qi, a solid looking action-adventure platformer. Its name and gameplay remind me of The Mark of Kri and several last-gen action-adventures that seem to have been traded for the quick-time-event action games of this generation. We don't see too many third-person titles like these in the indie scene, either.

The Mask of Qi is a Unity Awards 2012 Student Game finalist, along with Pixel Pi's Pulse. Qi is playable via browser (it's a hefty 217MB load) or via download for Windows or Mac. I enjoyed Qi's large worlds and the flying squirrel-like gliding aspects; the latter of which helps ease the 3D platforming. What do you think of this slice-of-game experience?

This Might Be Steam Greenlight's Biggest Problem

July 26, 2012 1:00 AM | Staff

steam greenlight gama.jpgIt's an exciting time to be a PC indie game developer right now. Valve Software's Steam Greenlight initative, due to launch next month, intends to streamline the submission process to get more indie games onto the platform, in theory allowing more devs to reap the rewards of Steam's enormous ecosystem.

Greenlight is a potential game changer for digital distribution platforms, because it relies heavily on the community. Steam users will be able to submit both released and in-development games to Greenlight, filling their Greenlight game page with trailers, info, screenshots, system requirements and links to press coverage.

Devs can then continue to update the page as frequently as they desire, and once the game is in a playable state, the community can rate your game and give feedback, pushing it towards acceptance on Greenlight.

But while the hype for the upcoming initiative is palpable, there's one element that is quietly being discussed among indies -- with an expected influx of Greenlight candidates, how exactly is Greenlight going to handle discoverability?

SpellTower Debuts For Mac

July 25, 2012 11:00 PM | Danny Cowan

Zach Gage's popular word puzzler SpellTower is now available in the Mac App Store, arriving as one of the first games to support the recently launched Mountain Lion Mac OS upgrade.

Though the game was designed for iOS touch screens, Gage notes that several tweaks and improvements were made in the transition to Mac OS. SpellTower plays in a vertical window, making it an ideal game to leave running in the background, and an alternate control scheme is designed with mouse controls in mind.

The game also features Retina display-optimized graphics, a Night Colors mode, and Game Center leaderboards and achievements. SpellTower is priced at $3.99.

Indie Royale Profile: Puzzle Agent (Telltale)

July 25, 2012 8:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the July Jubliee Bundle, now available at IndieGames' co-created site: Indie Royale]

While it's clear that Professor Layton has no plans to relinquish his stranglehold grip on the DS puzzle solving market, there wasn't really a proper analogue for those of us limited to gaming on our cumbersome desktop towers. Along came Puzzle Agent, a more intimate project from a smaller team at Telltale Games. It followed the same basic formula as Layton's increasingly ludicrous adventures, structured like a point and click with very distinct brainteasers used instead of the more natural or organic puzzles of your average adventure. But while the structure seems the same, it's clear that Puzzle Agent goes far out of its way to carve a distinct niche.

Teaser Trailer: Descension (3rd Element Studios)

July 25, 2012 6:00 PM | Cassandra Khaw

Once in a blue moon, you stumble across a trailer that leaves you intrigued but completely confused as to what exactly is going on. 3rd Element Studios' Descension certainly fits that category. Not only are the graphics relatively attractive, the video also comes with a somewhat curious if not completely eloquent question: "What does it take to ruin what started as a luxurious cruise of debauchery, wine, and loose women? How about falling out of the sky, sitting in a bomb that may well destroy an entire civilization?"

The website isn't much to look at right now, something that makes me a little less than optimistic about the game. Still, who knows? You can find the official site here.

Tower Defense / FPS Hybrid Sanctum Now Running Mac Beta

July 25, 2012 4:04 PM | Cassandra Khaw

When it comes to video games, Mac users tend to get shafted a lot. Fortunately, a lot of developers have been doing their best to correct this oversight and while the guys over at Coffee Stain Studios have taken their time with the development of a Mac version, it looks like it's finally ready for public consumption. Well. Sort of. Currently, the Mac version is still in beta. You'll need to own a copy of this Swedish-made tower defense/first-person shooter title if you want to mess around in the beta. However, if you don't already own a copy, you may want to stalk the forums in an attempt to pick up a key.

Check out full details here.

Guide the Blind in Pixel Pi's Puffy First Person Survival Game Pulse

July 25, 2012 2:00 PM | John Polson

Hopefully you cracked a smile when checking out the Windows and Mac first person survival game Pulse, with the adorable Mokos that Eva shoots to help her see. According to the sounds they make, the blind heroine can judge distance, depth, and even danger. The quivering Mokos alert Eva of peril, but their noises also alert baddies, adding the tension expected of survival games.

Judging from freely downloadable Pulse, the five students of team Pixel Pi at Vancouver Film School Game Design have a bright career ahead of them. I hope the industry allows them to hold onto this fluffy playfulness and rewards them for it.

Those wanting another blind-first-person experience can also check out Blinding Silence, a sound-based puzzler that was a PAX East Boston Indie Showcase selection.

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