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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick- I Wanna be the Guy: Gaiden (Kayin)

July 14, 2012 11:00 PM | John Polson

i wanna be the guy gaiden.pngAre you ready to die over and over, to learn every subverted trap Kayin has programmed for I Wanna be the Guy: Gaiden? The sequel to I Wanna be the Guy seems to pack just as many unlicensed game cameos as it does death traps as players try to platform and now bionic swing their way through three stages of this first episode.

Those who watched the live EVO 2012 broadcast last week, studying from Floe's failures, should have a bit of an advantage. I certainly remember the fight with Sagat from Street Fighter...

Grab I Wanna be the Guy: Gaiden free for Windows and test your platformer twitch skills now.

Brand New, Straight-Out-Of-EVO Aztez DevPlay

July 14, 2012 4:00 PM | Cassandra Khaw

Remember Aztez? It was a turn-based strategy/beat 'em up hybrid that we took a look at back in April. Well, those who were interested in its development might be pleased to know that the game has continued to grow. In fact, Aztez was one of the many indie games that were playable at EVO this year. If you're curious as to what kind of new features were exhibited at EVO, you should probably stop reading this and start watching the video instead.

Official site here.

Tactical FPS Intruder: Security Cams, Laser Sensors, and Doors. Oh, My!

July 14, 2012 2:00 PM | John Polson

Multiplayer, first-person shooter Intruder for Windows and Mac from Superboss Games has enhanced its tactical gameplay, demoing security and mirror cameras, laser sensors, and doors.

Since opponent detection is an important skill in Intruder, having different camera angles and motion lasers are essential. The above-demoed level has a room with 3 different security cameras that show the exact location of enemies.

While players can disable the laser sensors before tripping them, I don't know if players can disable or destroy the security cameras. At least, using the security camera room sounds more conspicuous than taking out the cameras.

Kickstarter Projects: Defense Grid 2 (Hidden Path Entertainment)

July 14, 2012 8:00 AM | Danny Cowan

Hidden Path Entertainment has launched a Kickstarter project to fund the development of an expansion and sequel to its popular tower defense title Defense Grid.

The campaign's $250,000 goal covers the cost of creating Defense Grid: Containment, a planned eight-level expansion for the original Defense Grid game that continues the series' storyline and leads directly into a sequel.

The sequel itself, however, won't come cheap. At $500,000, Hidden Path will develop a new engine and remaster the original Defense Grid's content, adding a co-op multiplayer mode. If the campaign exceeds $1 million in pledges, Defense Grid 2 will be funded in full.

Backers who pledge $15 or more will receive a copy of the original Defense Grid immediately, along with all future content, including the Containment expansion and Defense Grid 2. Other backer rewards include beta access, posters, and customized phone answering messages from the game's voice cast.

Cactus Goes Commercial: How One Indie Moved Beyond His Freeware Roots

July 14, 2012 4:00 AM | Staff

cactus gama.jpgJonatan Soderstrom has made an unusual reputation for himself among independent game developers. More often known as "Cactus," the Swedish developer has created dozens of games, yet he's never sold a single copy. Until now, his experimental freeware titles have defined his career as a game designer.

But that's about to change, as Soderstrom recently announced that he's partnered with artist Dennis Wedin and publisher Devolver Digital to create Hotline Miami, a slick, surreal action game coming to the PC, Mac, and eventually consoles.

Soderstrom has been developing free games on his own for years, so why did he wait until now to make his first real commercial product?

"During the last few years it has been a personal choice [to work alone], since I wasn't feeling confident about managing the work on such a big project," Soderstrom told us. "I've tried a few times before, but never got very far before I lost my motivation. I guess I've had a short attention span, and have lacked the drive to pull off something large scale."

So rather than create a large-scale game for profit, Soderstrom experimented with games like Clean Asia!, Space Fuck!, and Mondo Medicals, all unusual, quirky projects that he put together extremely quickly -- sometimes in as little as just a few hours.

But he didn't just make these small freeware games because of a short attention span. Soderstrom said working on these smaller projects has given him a chance to become more creative as a game designer. After all, if you only work on long-term projects, you can only play around with a finite number of ideas.

Browser Game Pick: It Takes A Village (Berzee)

July 13, 2012 6:00 PM | Cassandra Khaw

summerofbandits.jpg In spite of the diminutive size of its graphics, It Takes A Village: Summer of Bandits is a surprisingly well-fleshed out browser-based RTS. Here, you'll play as, well, the faceless leader of a variety of villages. Left to your own devices, you'll have to meet objectives, fend off bandits and conduct semi-extensive research. It can all vary depending on the level. I haven't had the chance to play too much with it yet but I like what I've seen so far. Thus, if you have nothing better to do this Friday evening, why not give this pint-sized game a shot?

Play the game here.

Demo: Quest for Humour (Purple Face Games)

July 13, 2012 4:13 PM | Cassandra Khaw

Quest For Humour Early Quest Playthrough - Indie DB

Quest for Humour is not a game that takes itself too seriously. If anything, it sort of champions the reverse. Here, in this upcoming RPGMaker title, you'll be in control of a boy named Timothy. For some reason, it is his duty to locate twenty or so 'LOL stones' and to return them to his uncle's 'laughter machine'. Along the way, you'll apparently find yourself encountering all the hallmarks of an RPG title: NPCs, monsters, quests and more.

Will it be more than your average RPGmaker title? You can find out by checking the demo here.

PAX Prime 2012's PAX 10 Revealed

July 13, 2012 2:00 PM | John Polson

pax prime pax 10.jpgPax Prime 2012, the sold-out Seattle, WA game conference, has announced the indie developers they will feature in PAX 10. Fifty industry experts have chosen these ten games for the show as the best of all submissions "in regard to gameplay and overall fun-factor."

The ten games include four unreleased titles, five published titles, and one title that requires too many friends that own a Move motion controller. Here are your indies:

Play Now:
Containment: The Zombie Puzzler, Bootsnake Games (puzzle for iPad and PC)
Deity, DigiPen (freeware stealth action for PC)
Offspring Fling!, Kyle Pulver (Windows and Mac puzzle platformer out now)
Puzzlejuice, Asher Vollmer (iOS puzzler out now)
Splice, Cipher Prime (puzzle for Mac and Windows out now)

Play only at PAX Prime:
Johann Sebastian Joust, Die Gute Fabrik (PS Move disturb 'em up)
The Bridge, Ty Taylor and Mario Castaneda (puzzle platformer for PC)
The Swapper, Facepalm Games (puzzle platformer for PC)
Cannon Brawl, Turtle Sandbox (2D artillery game mixed with RTS for PC and Xbox 360)
Catch-22, Mango Down! (one-button game for Facebook and iOS)

Release: La-Mulana (Nigoro)

July 13, 2012 12:00 PM | Danny Cowan

The wait is over! Though the WiiWare edition was delayed into oblivion, an English-language version of Nigoro's enhanced remake of La-Mulana is now available for Windows via Playism.

The video above chronicles the long, difficult road Nigoro traveled toward today's release, which boasts moddable features and includes the free Hell Temple DLC. Before playing, you might want to glance through the charmingly illustrated instruction manual -- it's adorable.

La-Mulana is priced at $14.99.

Mutant Mudds PC Version To Include 20 Additional Levels

July 13, 2012 10:00 AM | Danny Cowan

Renegade Kid announced that the upcoming Windows version of its "12-bit platformer" Mutant Mudds will include 20 new levels aimed at expert players.

The special Grannie Edition of Mutant Mudds will be available through several digital distribution platforms. The game was previously denied an appearance on Steam, but Renegade Kid could drum up community support for a release via the recently announced Greenlight program.

"We had already resubmitted Mutant Mudds to Steam before Greenlight was announced," Renegade Kid's Jools Watsham tells us. "If Mudds is rejected again, we will pursue the Greenlight avenue for sure."

Watsham also notes that it's "possible" that Grannie Edition's new levels will be added to the Nintendo 3DS version of Mutant Mudds at a later date, but no plans have yet been made, as the studio is currently focusing its efforts on the PC release.

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