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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Valve: Steam Greenlight is the solution to "an intractable problem"

July 11, 2012 2:00 AM | Staff

steam greenlight gama.jpg "We had this huge business problem," admitted Jason Holtman, Valve's director of business development as part of a keynote lecture at the Develop conference in Brighton. "How do we go through the thousands of indie games submitted?"

The answer was Steam Greenlight, the new initiative announced by the Steam behemoth earlier this week that is looking to streamline the submissions process for indie developers hoping to get their games on Steam.

As part of the existing Steam Workshop, Steam Greenlight allows developers to submit their game for consideration, and users can then pledge support for the games they like best. Valve will then check out the games that get the most attention, and those that pass Valve's approval process will then become full-fledged products available on Steam.

Trying to work out which indie games are suitable for publishing on Steam is "an intractable problem," he admitted, adding that "there's no way to tell what's awesome and what will succeed."

With Valve's current method for finding and encouraging indie game development, Holtman says that it's incredibly difficult to work out what is worth pursuing. Even if the company has spotted Minecraft earlier on, how could they possibly have known how popular it would become?

GDC Europe's Indie Games Summit Adds Fotonica, Eufloria HD Design Discussions

July 10, 2012 8:00 PM | John Polson

eufloria HD.jpgIn the latest update to the GDC Europe Independent Games Summit, organizers have added three new talks, including discussions on game design from Fotonica developer Santa Ragione and level design from Eufloria HD developer Omni System, with postmortems on the 100-player Renga and the 250 square-meter LED screen displayed Rocket Bullet Storm.

The Independent Games Summit takes place Wednesday, August 15th, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany during the gamescom event, and is accessible via a special reduced-price Indie Games Summit Pass, as well as by all other regular pass types.

The full details on these new sessions are as follows:

- In 'Games Happen: Design Lessons from MirrorMoon and Fotonica', Santa Ragione's Pietro Righi Riva will provide insight into creating his team's experimental games, sharing the design concepts and philosophies he discovered making titles that focused on the player's freedom to enact and interpret them.

- Rudolf Kremers of Omni Systems will explore how to do more with less in creating game worlds much like Eufloria HD's own, implementing techniques such as procedural content generation and modular design. Kremers will also discuss how to employ user generated content in his 'Adventures in Negative Space' lecture.

The Basement Collection May Be Everything An Edmund McMillen Fan Needs

July 10, 2012 7:00 PM | Cassandra Khaw

basementcollection.jpg What is better: playing the eight games that will be part of this upcoming Steam compilation for free on McMillens' Newsgrounds or paying $4 to get everything and the kitchen sink? Scheduled for release some time in late August, the games (Time Fcuk, Aether, Spewer, Grey Matter, Coil, Meat Boy, Triachnid, Secret Game) packed in the Basement Collection will come with a whole host of bonus content. Ranging from new in-game content to development sketches to tech demos, the Basement Collection will have it all. Additionally, it will even come with a free soundtrack featuring bonus remixes from "indie darlings and fans!'"

Does it get any better than this?

Official website here.

World of Goo, Henry Hatsworth Devs Begin Little Inferno Beta Sign-up; Wii U News

July 10, 2012 6:00 PM | John Polson

Tomorrow Corporation, which combines the talent of World of Goo's Kyle Gabler and Allan Blomquist and Henry Hatsworth's Kyle Gray, tweeted about the above trailer for puzzling adventure Little Inferno. Coupling the trailer is an early access beta signup/pre-order prorgram, following the footsteps of Chris Hecker's Spy Party early access model.

For an adventure that takes place almost entirely in front of a fireplace, I am still burning with intrigue (drums!). Tomorrow Corp stated the Windows beta versions will be first, since that is the platform they are developing on, with Mac and Linux to follow. Preordering will grant immediate access to a small preview of the soundtrack and access to the final game and all updates upon the winter 2012 release.

No word on the Wii U release, but it's rather unprecedented that PC pre-orders will lead to console redemption codes. Join the digital revolution, Nintendo?

Trailer: Stay Dead (brucefilm)

July 10, 2012 4:12 PM | Cassandra Khaw



Released less than two weeks ago, brucefilm's Stay Dead is an odd bird. A mix of live-action cinematography and interactive elements, brucefilm's new title feels a lot like an attempt to continue the fine visual tradition that was set by games like The 7th Guest. Did they succeed? That's for you to decide. Described as a 'beat em up game at heart' with a pinch of rhythm games for taste, Stay Dead is, er, unusual, to say the least and probably one of those things that people call an acquired taste. If you're curious as to whether or not it might be your flavor, the developers are apparently giving out 100 free tickets (these will allow you to sample the game for free, obviously). If not, well, time to move along.

You can find more details here.

Browser Game Pick: Lee Lee's Quest 2 (Marcus Richert)

July 10, 2012 3:00 PM | John Polson

Thumbnail image for lee lee's quest 2.png

Marcus Richert's Lee Lee's Quest 2 is as charming a platformer as it is colorfully gorgeous. Players tackle eight more worlds with a healthy dose of subversion (not rage-inducing like I Wanna Be The Guy). The talented Joshua Tomar returns to deliver the snappy dialogue.

Lee Lee's Quest 2 has even more secret areas (did the first even have any?), with some rather challenging platforming that I often couldn't redo easily. Falling and backtracking prevented me from exploring these hidden areas thoroughly.

I also found it was best to stand still when new dialogues started. If I killed someone prematurely or fell to another screen, the speech actually stopped and wouldn't start again. The main character's speech would also cut off the previous speech, too. Final pro-tip: though the game pokes fun at collecting items, the end of the game tallies up the fruit and shovels collected and the enemies stomped. I have no idea what 100% earns... probably more sarcasm. Enjoy your time with Lee Lee's Quest 2.

Indiegogo: Resurrect ADOM Development

July 10, 2012 2:00 PM | John Polson

Thomas Biskup's roguelike Ancient Domains of Mystery wants a face lift and then some through an Indiegogo project. ADOM was in development from 1994 until November 2002, and although polished, Biskup reports bugs, loopholes and other problems still exist. The UI needs touching up too, along with stable releases for operating systems released beyond 2002. Stretch goals will even include mobile builds.

ADOM isn't just playing catch up, either. Among the updates listed, ADOM will receive a series of magical statues distributed across the dungeons, a roster of new named random boss monsters with special powers, and more elaborate interaction for many things that are currently only handled superficially.

The ADOM Indiegogo project has met $18,000 of its all-or-nothing $48,000 goal so far. Biskup will use these funds to pay three new team members: Jochen Terstiege as co-developer, Krzysztof Dycha as the lead artist, and Oneiros Dieguez as lead composer. ADOM will remain free, even in future builds.

[Thanks, Pascal H.]

Browser Game Pick: Sun God (Bennett Foddy)

July 10, 2012 12:00 PM | Danny Cowan

120709_sungod.jpg

QWOP and GIRP developer Bennett Foddy -- in collaboration with Intel, Pitchfork, and Kill Screen -- has launched Sun God, a browser-based cooperative visualizer featuring music by Cut Copy.

As you might expect, Sun God's controls are unconventional -- the mechanics are somewhat similar to the forgotten Sonic the Hedgehog semi-sequel Knuckles Chaotix. It's easier to grasp than many of Foddy's previous titles, though, and while playing for score is an option, it's not the game's focus.

"It's not hard or mean like most of my games," Foddy explains, "and it's not really focused on getting points or being at the top of your game. This one's more about experiencing the song."

Indie Tools: AMOS for Windows

July 10, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

amos_PC.pngAMOS, the Amiga-only successor to the venerable STOS, was one of the few easy to use tools available to Amiga users that allowed for the creation and distribution of proper games. AMOS was essentially a BASIC-like programming language accompanied by certain handy utilities that allowed you to create the graphics, sounds and core of almost any game you could think of. Provided it wasn't over-ambitious and didn't push the Amiga too hard, that is.

Happily, a group of kind individuals has legally repackaged AMOS (the vastly superior and feature-laden AMOS Professional to be precise) and made it available for free for Windows PC users who wish to code for the Amiga. You can download the AMOS Professional installer and all the necessary documentation right here. It comes complete with a built-in emulator.

Just keep in mind that you will actually have to program and read quite a bit in order to get something decent up and running. Then again, BASIC is probably the easiest programming language one can master and AMOS will let you create all sorts of games and provide you with a versatile set of special instructions. Sadly, the more powerful Amiga 1200 and its AGA chip are not supported.

Browser Game Pick: Pontefract (Kitty Horrorshow)

July 10, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

pontefract.pngIf you prefer your horror stories gory, medieval, disturbing and text-only you definitely have to give Pontefract a try. It's a well written choose-your-own-adventure styled interactive short story and, well, it really works. It's not very long either.

Oh, and did you know that King Richard II was murdered in the Pontefract castle?

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