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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Kickstarter Projects: Super Techno Kitten Adventure (21st Street Games)

July 9, 2012 11:00 PM | Danny Cowan

21st Street Games has launched a Kickstarter campaign in hopes of funding an upgraded PC version of its surreal iOS and Xbox Live Indie Games hit Techno Kitten Adventure.

Techno Kitten Adventure is an endless side-scrolling action game starring a cast of jetpack-equipped kittens. Honestly, the presentation is what really sells it -- you can get a good idea of how it plays by watching this extensive gameplay sample.

The Windows and Mac edition features an all-new soundtrack spanning a variety of music styles, and includes a multiplayer mode and a "create-a-kitteh" feature that boasts over 27,000 outfit combinations.

21st Street Games has set a goal of $100,000 for the project. Backers who pledge $15 or more will get a copy of Super Techno Kitten Adventure upon its release. Other rewards include t-shirts ($60), art books ($250), and rainbow-colored vinyl record soundtracks ($500).

Steam Greenlight: Power to the People in August

July 9, 2012 4:30 PM | John Polson

greenlight soon.jpg

Valve has revealed its upcoming effort, Greenlight, that will allow the Steam community to help pick what future games end up on the Steam service, beginning August 30. The company blogs, "The community should be deciding what gets released. After all, it's the community that will ultimately be the ones deciding which release they spend their money on."

Valve states that the number of votes needed to get selected will change, especially as they gauge community reaction over the first few weeks when Greenlight goes live.

Gameplay Teaser: Cannon Brawl (Turtle Sandbox)

July 9, 2012 4:00 PM | Cassandra Khaw



What would happen if Worms, Gunbound and your average RTS were to come together and produce an indie love child? Cannon Brawl, that's what. Cannon Brawl will apparently have you calculating the trajectory of shots, constructing buildings on destructible terrain, beating up enemies and generally endeavoring to cause as much mayhem as humanly possible. With over 20-ish levels planned for the single-player campaign and the option for online multiplayer, Cannon Brawl looks it might impress its target audience. According to the indieDB page, it appears as though an alpha demo may soon be ready for public consumption.

Official IndieDB page here.

Trailer: Olly Low Poly And The Zombie Tower (Vladimir Tomin)

July 9, 2012 2:00 PM | John Polson

Motion graphics designer Vladimir Tomin's Olly Low Poly And The Zombie Tower is a curious bit. In a given week, I see several games that look and play similarly. Yet, I struggle with Olly Low Poly associations. Part Elevator Action, part Beat Sneak Bandit?

Progression involves ascending funky towers while literally kicking ass. Each of the five worlds has a boss that holds as a hostage one of Olly's plush animals. Each plush animal gives Olly a unique, super power. To me, the Space Invaders boss fight at the 2:37 mark looks incredible. However, the end mini-games aren't as awe-inspiring, despite the cute animal designs.

Olly Low Poly And The Zombie Tower will first hit Mac and Windows, with an iOS release following. I really hope Tomin provides a demo, since this one is so tough to judge based on this trailer. At least, Sos' McPixel may have a female with a restless leg to pursue, even if she prefers punting in the rear.

Tomin's looking for feedback pre-release, so feel free to comment.

Interview: Christine Love on Digital and Analogue Stories

July 9, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Christine Love.pngChristine Love originally impressed everyone with Digital: A Love Story and, in only a few years, has moved on to become a most succesful and unique indie game developer. One of the few game developers that can command words to do their bidding and one that has graciously provided us with the following words too:

Don't know how to subtly put it, but why are you actually creating video games?

Honestly, I'm still trying to catch up to the idea that making videogames is what I do! I always thought that I'd just end up being a novelist. Then everyone told me that Digital: A Love Story was a game, just because it had interactive elements... so I've sort of embraced that. But I mean, videogames are probably the most interesting storytelling medium to exist, so I'm really happy to be working with them.

And could you briefly intorduce yourself to the few indie gamers that have yet to try one of your, allow me to say, excellent games?

I make games with lots of words in them.

Generally, they tend to be about our relationship with technology, about human relationships in general, and about seeing things from different perspectives. Digital and Analogue are both set inside computers, casting the player as the protagonist and showing you exactly what they'd see, as you solve a mystery by hacking and by reading through other peoples' messages. don't take it personally, babe is similarly set on a social network of the future, where you get to monitor the private social networking posts of a class of high school students.

So my games usually have a love story (or three), usually have a lot of different character voices... and usually have a ton of words.

Freeware Game Pick: Endless Forms Most Beautiful (Locomalito, RGCD)

July 9, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome


So, what can you do if you are out of classic games to remake? Why, you simply remake new games for 8-bit machines and port them over to modern PCs of course, and that is exactly what Locomalito with the help of RGCD, Gryzor87 and Marek Barej just did. They took David Hughes' brilliant Endless Forms Most Beautiful for the ZX Spectrum and turned it into a lush freeware offering for Windows machines, while retaining the core arcade gameplay and adding more than a few options, new graphics & sounds and a ton of extras.

The game, besides looking wonderful and decidedly retro, is a frantic platformer with light-puzzle elements that both feels and looks like something you would be playing in the arcades during the mid-80s. Appropriately it provides with two two-player modes that can be enjoyed on one computer and, hysterically, one keyboard.

You can grab Endless Forms Most Beautiful complete with manual, soundtrack, DVD inserts, artwork and the original ZX Spectrum version via both RGCD and Locomalito's website.

Free Indie Games Spotlight: Multi-Sweeper

July 9, 2012 3:00 AM | John Polson

multi-sweeper.png

Kamomail's Multi-Sweeper iterates on the Minesweeper premise to create 10+ variations on the board. The mechanical mix-up includes different polygons and different rules in determining how to deduce the location of the mines.

The original mode uses the polygon's sides as determiners for how many bombs surround it. In the exotic mode, the rules change every round. Sometimes the game uses the endpoints of a polygon as determiners.

Controls are a little fidgety. A quick left-click reveals the panel; holding left-click marks the panel with a flag. Holding left-click down while moving the mouse allows one to pan around the board.

Mutli-Sweeper is free and runs in Flash-enabled browsers.

[Game reposted from Free Indie Games with permission.]

The Day After #ScreenshotSaturday 2

July 8, 2012 6:00 PM | John Polson

retroremakes.pngThis week I visited reddit, TIGSource and the official Screenshot Saturday site to find some visually intriguing works-in-progress, some of which you can play now. Kicking things off, I found the lights in the above untitled game from Rob Fearon (whose lips are sealed about the details so far) hard to ignore.

Trailer: Hoodwink (E-One Studio)

July 8, 2012 4:07 PM | Cassandra Khaw



Given that the Malaysian video game industry is still in its infancy, I always get a little thrill of delight when I find something from my home country. Hoodwinked is E-One Studio's first point & click adventure and a rather attractive-looking one at that. With visuals reminiscent of Borderlands, Hoodwink tells the story of a small-time thief intent on winning the heart of his one true love. Of course, much like in any other story, there are things standing between him and eternal devotion, things like killer plants, chocolate-loving cyborgs and all the unpleasantness of bureaucracy.

Available on Origin, Hoodwink is priced at 14.99 Euros. For more information about the game, you can either wait for the upcoming review or check out the official site.

Browser Game Pick - Spin Spin: Episode 2 (Chris Hughes)

July 8, 2012 1:00 PM | John Polson

spin spin episode 2.png

Chris Hughes' mix of VVVVVV and And Yet it Moves, Spin Spin, is back with more rotational puzzle platforming, adding elements such as moving boxes, mid-air extra spin power-ups and more.

The game begins right where Spin Spin: Episode 1 leaves off, which was released only a month ago. If you want to know the story so far and get some practice sans boxes, that's where to start.

My only quip: the music was great in the first episode, but it sounds like the same track was used in Episode 2. Regardless, Spin Spin: Episode 2 is high-quality puzzle platforming.

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