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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Hot Air Jr (Nitrome)

July 8, 2012 8:00 AM | Danny Cowan


Prolific Flash game developer Nitrome's latest release is Hot Air Jr, a challenging action title with unique ballooning mechanics.

In Hot Air Jr, players navigate a hot air balloon to each level's exit by blowing gusts of air from any direction. Despite the cheery aesthetic, it's much more difficult than it looks! Each level also includes a handful of collectible items, if you're looking for an extra challenge.

[Thanks, Jon!]

Indie Royale Profile: Acceleration of Suguri X-Edition (Rockin' Android)

July 7, 2012 8:00 PM | Staff

[Colin Brown of Backlog Journey profiles the games in the eight-game Summer Bundle currently running on the IndieGames' co-created site, Indie Royale.]

I was tempted to assume that all of the Rockin' Android games were going to be pretty similar--bullet hell shooters with tiny girls flying around and blowing up other girls. Turns out I was only half right about Acceleration of Suguri X-Edition. Fortunately I was wrong in all the right places, and found myself pleasantly surprised by an innovative take on a fighting game.

Trailer: Tower Wars (Super Villain Games)

July 7, 2012 5:03 PM | Cassandra Khaw

For those of you hankering for a taste of this highly attractive tower defense game, here's the latest trailer to whet your appetites. More will come soon enough. In fact, closed beta's going to start on Monday. Once that hits, you'll be able to take on the single player challenge or wage war against friends and strangers alike. While the solo experience is pretty good (you'll have to endeavor to survive as many waves of steampunk robots as possible), Tower Wars' multiplayer component is probably the best part of the game. Asides from building towers, you're also going to have to manufacture units, upgrade them and manage your economic system. We'll have a full preview for you when the beta starts. For now, however, enjoy the trailer.

Official website here.

Release: Basketbelle (Studio Bean)

July 7, 2012 12:00 PM | John Polson

How far would you dribble to save the sister you love? It's a strange question, one I think few developers could answer or even dream up as a scenario. From Michael Molinari, it all seems natural.

The ...But That Was [Yesterday] and The End of Us developer has finally released his experimental 2D basketball-based platformer Basketbelle. It's a whimsical, albeit short, playable fantasy for your eyes and ears, with several mechanical twists to tease your brain.

Each of the seven chapters in the game uses the mechanics and idea of basketball differently. At one point you might be dribbling inside the intestines of a purple blob creature. At others, your dunking high above the clouds in front of the moon and Eiffel Tower.

Basketbelle is available DRM Free for $4.99 for Windows and Mac, with a browser version for Linux. The purchase nets a full soundtrack (with bonus tracks and album art), concept art with liner notes, and access to a making of movie.

Browser Game Pick: Photon Baby (Jeremias Babini)

July 7, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

photon baby.pngThe trailer was both smart and promising, the game's intro was actually funny and, as I'm more than happy to publicly admit, Photon Baby itself is a lovely game to kill an hour or two with. Especially for the tormented souls that love to spend their Saturdays in gloriously pixelated, vampire-infested virtual worlds fighting colour-coded vampires and saving (rather annoying) babies. Being fond of puzzle-platformers would probably come in handy too.

Video: Learning to QWOPerate

July 6, 2012 9:30 PM | John Polson

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

Sometimes video games are at their best when they offer a bit of a sadistic kick. Online games prove that players love griefing and inflicting harm on others, and they're not the only ones. Bennett Foddy, the creator of eccentric Flash games QWOP and GIRP, claims that his favorite part of making games is griefing the people who play them.

"And I think players like being griefed too!" Foddy said during a presentation at this year's Independent Games Summit during GDC 2012 in San Francisco. "I think they like being confused as long as it's part of the game. I think they like being humiliated as long as it's the developer or another player who's humiliating them. And I think they like being frustrated, which is becoming almost a rare delicacy in gaming."

He jokes, "You can get tea-bagged by a 13-year-old when you're playing Halo online, but it's reasonably rare for the game developer to tea-bag the player."

Browser Game Pick: Stupidella (pitergames)

July 6, 2012 6:00 PM | Cassandra Khaw

stupidella.jpg One of the most peculiar things I've seen in a while, Stupidella is one of those point & click 'figure out what to click in order to proceed to the next screen' sort of games. However, there's a bit of twist. Instead of using a saccharine-sweet, Stupidella has a ... somewhat crazy, semi-naked girl. Yes, this one is mildly NSFW. While the tagline suggests that this is the 'true story of Cinderella', I still have no idea what the game has to do with the old tale. Instead of glass slippers and princes, this one has space travel, the Ju-On girl, boxers, rock concerts and more. Nope. Didn't make sense to me either.

Fancy a bit of irrelevant weirdness? You can play the game here.

Take this survey on the motivations of Kickstarter contributors

July 6, 2012 5:00 PM | John Polson

kickstarter gama.jpegGamasutra is conducting a survey to gather information on both those who have and have not contributed to Kickstarter projects, researching the importance and influence of what motivates pledging, the ways contributors help promote projects, and the demographics of potential contributors.

While Kickstarter has recently shared internal data regarding project success rates, the information around who pledges and what motivates their pledges remains ambiguous.

This survey aims to disambiguate that information. Gamasutra will share the results of this survey in the coming weeks in the form of a detailed feature on why people do -- or do not -- back a Kickstarter for a game.

This survey is aimed at backers of Kickstarter and other crowdfunding campaigns-- and you can answer it now by clicking here.

Tower Wars Entering Closed Beta On The 9th Of July

July 6, 2012 4:00 PM | Cassandra Khaw

We took a look at the Tower Wars sometime back in November last year and found it rather spiffy. After all, how can you go wrong with steampunk-inspired environments and robot menaces? They're always a win. Especially when they allow you to build your own mazes, something woefully lacking in most titles within the genre.

Though not completely ready for public consumption just yet, SuperVillain Games will be launching a closed beta on the 9th of July. As such, a ton of Steam beta keys will soon be entering circulation. Want to be a part of the experience? If so, you should probably start stalking their Facebook, Twitter and Steam Community page.

Official website here.

Get a job: Telltale and others hiring now on the Gamasutra jobs board

July 6, 2012 3:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Threaks, Telltale Games, Turtle Rock Studios, Tencent Boston, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Threaks GmbH: Game-Programmer / Unity3D-Developer:
"THREAKS is a six-man independent developer based in Hamburg, Germany that specializes in the creation of non-linear music games. The company's first project, Beatbuddy , was first conceptualized in 2009 and followed a university start-up project to create a videogame that would allow users to interact with digital music in an entirely new and entertaining way. Only in pre-alpha, Beatbuddy has already garnered significant critical acclaim within the indie game space and has been the recipient of numerous awards."

Telltale Games: UI Artist:
"Telltale Games is an award-winning independent developer and publisher founded by games industry veterans. Since our beginning in 2004, Telltale has pioneered the creation and delivery of episodic gaming content. Telltale's titles have won numerous awards and accolades from publications such as IGN, Official Xbox Magazine, PlayStation – The Official Magazine, PC Gamer, GameSpy and more, and our work has met with critical acclaim from mainstream outlets including USA Today, CNN, The New York Times and Variety."

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