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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Crystal Catacombs (Levels Or Lives)

July 2, 2012 11:00 PM | Danny Cowan

Though its initial plea for funding was unsuccessful, developer Levels or Lives' platformer Crystal Catacombs is now shaping up nicely following a recent Kickstarter relaunch.

Crystal Catacombs is a Metroidvania-styled platformer that features roguelike mechanics and "a multitude of unique and unpredictable procedurally generated dungeons." Gameplay spans seven distinct realms, and players will discover dozens of randomly distributed items that will either help or hinder their progress.

Levels or Lives' Kickstarter campaign is now entering its final hours. Backers who pledge $10 or more will receive a copy of the game for Windows, Mac, or Linux upon its release.

Browser Game Pick: Tiny Dream (Kendja)

July 2, 2012 6:00 PM | Cassandra Khaw

tinydreams.jpg Brief, bizarre and rather beautiful, Kendja's Tiny Dream was originally birthed for a Ludum Dare challenge. Set on an alien planet populated by aliens that look rather alien even to your little alien-looking alien (okay, I'll stop now), Tiny Dreams will have you gallivanting across this peculiar world in search of ... well, you'll find out along the way. There's a lot of exploration in this one and no small amount of strange gravity. In fact, part of the fun here is figuring out how to effectively platform across odd spaces.

Play the game here.

The Last Trailer Of Toki Remixed?

July 2, 2012 4:00 PM | Cassandra Khaw

In 2009, fellow editor Mike Rose unearthed a trailer for this rather excellent-looking remake of TAD Corporation's 1989 'run and gun' title. Since then, silence sort of followed for a bit. However, Google recently divulged this enigmatically named 'last' trailer about a day ago. While no official announcement could be found on the website itself, their Facebook page revealed that this lovely-looking recreation of the old classic might be released sometime this August.

Official website here.

Freeware and Browser Game Pick: Modern Shooter (Przemek Müller)

July 2, 2012 3:00 PM | John Polson

modern shooter.png Przemek Müller's Modern Shooter is an interesting take on the FPS genre, mixing in frantic text-input gameplay with old Western aesthetics.

The experience is five minutes long, so the time investment isn't too demanding to explore Modern Shooter's propositions. Fortunately, Windows, Mac, and Linux users can download Modern Shooter or play it via browser.

Anyone want to take the source code and somehow splice it with Mad Dog McCree?

Desura Release: SWIFT☆STITCH (SophieH)

July 2, 2012 1:00 PM | Danny Cowan

Sophie Houlden's description of the recently launched Desura version of the Windows and Mac action game SWIFT☆STITCH is simple and to the point: it's "a game about going fast, taking the right route and trying not to crash."

In SWIFT☆STITCH, players navigate mazes, avoid obstacles, and collect...uh, collectibles throughout 42 included levels. I appreciate the vector graphics approach -- more indie games should look like old arcade games! Yes, I am completely serious.

SWIFT☆STITCH is priced at $6.99, and a free demo version is available. The game can also be purchased at IndieVania and its official website.

Indie Royale Profile: The Journey Down (SkyGoblin)

July 2, 2012 12:00 PM | Staff

[Colin Brown of Backlog Journey profiles the games in the eight-game Summer Bundle currently running on the IndieGames' co-created site, Indie Royale.]

It is definitely a fantastic time to be an adventure game fan. It seems like neoclassical adventure games come out every week now, and many of them are easily on par with the good old days. One of the foremost games among this excellent revival is The Journey Down, a new episodic series from SkyGoblin that's quite unlike anything else.

Multiplatform Pick: Astronot (Wade McGillis)

July 2, 2012 10:00 AM | Danny Cowan

I missed this one when it first came out late last month, but Wade McGillis' iOS, OSX, and Windows platformer Astronot is definitely worth a look, if you're into the whole Metroidvania thing.

Though the graphics are primitive, Astronot packs a lengthy adventure that features a multitude of items and power-ups -- many of which, as you might guess, enable exploration of previously inaccessible areas. The trailer above is also charmingly goofy and does a good job of teasing the game's wealth of content.

Astronot is priced at $1.99 for iOS and $2.99 for Windows and OSX . A Lite version for iOS and PC demos are also available.

[via Touch Arcade]

Freeware Game Pick: The Sun Sets On Me (Promethea Studios)

July 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

thesunsetsonme.pngThe Sun Sets On Me is, quite unashamedly, an interactive story directly inspired from Dear Esther. It's a story that lets players enter the oddly robotic shoes of a young man who may or may not be responsible for the death of his wife. An interesting and excellently narrated story built on the Unreal 3 engine sporting some rather beautiful and atmospheric locations.

Sadly, interesting though said story might be, the game is obviously not quite ready yet. In my short playthrough I spotted a number of immersion breaking problems, just like the main character's robotic shoes I mentioned above. Or the fact that a FPS UI is still to be seen. Or those invisible walls. And the irritating thumping sound you'll have to endure while walking. Oh, and the installer isn't the best one around, but, well, if you feel like experiencing a good story I do suppose you should give it a try.

The Sun Sets On Me is only available for Windows PCs.

Trailer: Seedling (Connor Ullmann)

July 2, 2012 1:00 AM | John Polson

Hollow and Quietus developer Connor Ullmann's Seedling is an action-adventure that mixes Zelda tropes with hyper pixels and a blade bigger than its master. Seedling sounds like a big Flash game, with over 100 areas and eight dungeons to explore and six different weapons to find in a 3-5 hour quest.

Roger Hicks/Rekcahdam (who ported Lume to iOS and co-created rComplex) made the music, sound effects, and trailer for Seedling.

Seedling is currently looking for Flash sponsors, but I can't imagine this little... seedling being sponsor-less for long.

The Day After #ScreenshotSaturday 1

July 1, 2012 6:00 PM | John Polson


Every week I find indie treasures from #ScreenshotSaturday, a hastag used on Twitter that is then collected and stored on a website. The site often gets close to a hundred photos per weekend. I'll attempt each week to unearth some gems and exciting news in this fun, new feature.

For starters, the above photo is from QWOP and GIRP developer Bennett Foddy, who confirmed he is working on a new game. He can't say more, yet, though. Frowny face.

Rat King Entertainment is having "fun with Kamis" in their new TRI, a first-person 3D game with environmental puzzles. Players "create triangles to build platforms, overcome obstacles, walk on walls, reflect light rays and lasers." Man, it's pretty:

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