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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Echoes of Nezhyt May Have Mutant Brothers

July 1, 2012 4:30 PM | Cassandra Khaw

echoes2.png An upcoming point & click adventure set within the vicinity of the Pripyat, Echoes of Nezhyt looks like it's going to be a moody, murky exploration of the relationship between two brothers. Here, you'll be playing as an alcoholic of an ex-firefighter. Driven to drink by his past, Dmitri eventually finds himself wanting to end his agony. However, something is apparently intent on keeping him alive. An ex-flame? A monstrosity that has yet to be revealed? The brother who mysteriously vanished during a reactor failure? No one knows.

You can find the official AGS thread here. More screenshots after the cut.

Free Indie Games Spotlight: Icarus (Linear Games)

July 1, 2012 4:00 PM | Staff


Developed at NYC Game Centre, the browser-based Icarus is an exploration game based around flight, gliding, and a little gem finding. Controls involve left and right to move, space to flap wings, and holding space to glide. Hopefully after several flaps, you see how the beauty of Icarus unfolds.

Even if the game glitched when I collected the three gems and landed near the windmill, I recommend giving Icarus a try.

[Game reposted from Free Indie Games with permission.]

Indie Royale Profile - Harvest: Massive Encounter (Oxeye Game Studio)

July 1, 2012 12:30 PM | Staff

[Colin Brown of Backlog Journey profiles the games in the eight-game Summer Bundle currently running on the IndieGames' co-created site, Indie Royale.]

Oxeye Game Studio might be more famed nowadays for their recent release Cobalt, or perhaps for their role as lead Minecraft developer Jens Bergensten's usual stomping ground. There's more to the studio than just their association with Mojang, though. There's also Harvest: Massive Encounter, a base building tower defence.

I would hesitate to call Harvest: Massive Encounter a tower defence game, even though that's exactly what it is. There are aliens and they want to destroy your base, so you need to build enough lasers and missiles to stop them. The reason tower defence doesn't seem like an apt description is because the game feels more like an RTS base building game, without all those pesky trappings like units and such. There's nothing to defend except for your own base, so each round of Harvest becomes an exercise in rapid expansion and careful resource management to withstand the ever increasing alien attacks.

Ask IndieGames: What makes a good free-to-play game?

June 30, 2012 1:00 PM | John Polson

free pic.jpg

Ask IndieGames is a monthly feature that takes a range of topics relating to indie gaming and development and poses them as a question to the editorial staff.

This month's topic is free-to-play (F2P) games. Love them or loathe them, F2P games are gradually taking the video game industry by storm, in the web browser, on mobile devices and now even on home consoles. What elements should indie developers look to include or avoid when building a F2P game? What can indie developers do differently?

Indie Royale Debuts the Summer Bundle

June 30, 2012 10:49 AM | John Polson

indieroyale.jpgThe IndieGames co-created Indie Royale game bundle site tempts you to stay inside during the warm summer months with the Summer Bundle, featuring eight brilliant independent games available at a bargain, fluctuating price.

First up is award-winning arcade real-time strategy game from Oxeye Game Studio, Harvest: Massive Encounter, co-created by current Minecraft lead coder Jens Bergensten, and downloadable for Windows, Mac and Linux on Steam, Desura and DRM-free. In this RTS/tower defense title making its first-ever bundle inclusion, offering battles of epic proportions with a unique style of resource management and exploration. According to IGN, "Harvest is a tower defense game with a goal of achieving high scores rather than a congratulatory, 'You've triumphed! The galaxy is safe again,' followed by a 'Game Over.'" So it's a perfect way to while away the summer days inside!

Next up is a brand new update of a classic point-and-click adventure game from SkyGoblin Games, The Journey Down: Chapter One available for Windows, Mac and Linux on Desura and DRM-free. Play Bwana and his trusted sidekick Kito who struggle to make ends meet at their run-down gas station, as they embark on a spine-tingling adventure far from home and into a twisting plot of corruption and danger. Kotaku describes The Journey Down as a "delightful change of pace... (the) Afro-Caribbean setting is one that's very rarely used in video games, and comes with a great palette of colors and art to pull from."

Thomas Was Alone Released!

June 30, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

thomas was alone.pngMike Bithell designed and coded it, Danny Wallace handled the narration, David Housden composed the music and now Thomas Was Alone has been launched and everyone will finally discover what an utterly wonderful game this small team created. I really don't want to sound overly enthusiastic, but I just can't help it. Thomas Was Alone has earned its place among such classic platformers as Manic Miner and VVVVVV. Yes, it's this good.

What's more, it's a game about friendship and jumping and puzzles that comes complete with 100 levels and an eclectic selection of playable characters. A visually simple yet downright beautiful and endearing game starring Thomas (a rectangle with more personality than a dozen ultra-detailed FPS stars) and an assortment of equally stylized and geometrically simple friends each with a unique set of abilities, that allow for some brilliantly varied level design.

Oh, and don't get me started on the quality of the script or the narration. Thomas Was Alone is the Portal 2 of the indie world and you wont be able to put the thing down before you get the whole plot delivered to you.

Thomas Was Alone is available for both PC and Mac and, as you may have already gathered, comes highly recommended!

Release: Ether Vapor Remaster (Edelweiss, Nyu Media)

June 29, 2012 11:00 PM | Danny Cowan

Nyu Media's has released its English-localized version of the Edelweiss-developed doujin shoot-'em-up Ether Vapor: Remaster for Windows.

Ether Vapor: Remaster is a "2.75D arcade shooter" that mixes gameplay elements from classic horizontally and vertically scrolling shooters. The boss encounters are especially intense, as you can see in the gameplay video above.

Ether Vapor: Remaster is priced at $7.99, and is currently available exclusively through Nyu Media's website. The game will launch at GamersGate, Impulse, GameTap, and Steam soon.

Maker's Tale Is A Tabletop Board Game Come To Life

June 29, 2012 6:30 PM | Cassandra Khaw

It's still way too early in the development phase to declare that Maker's Tale will be the next best thing since sliced bread. However, there's definitely something appealing about what they've presented thus far. According to the description of the game, Maker's Tale is the story of a tabletop board game that has sprung to life in the mind of a kid called Maker. It's a fantasy RTS sort of thing with a sandbox-y twist: you'll be able to rebuild the level as you go. I'm definitely curious about this one. No information about a playable version has been released as of yet but we'll let you know when we find out more.

IndieDB page is here.

Space Invaders, but More Extreme: Hyperspace Invaders I

June 29, 2012 4:30 PM | John Polson

Sure, Space Invaders Extreme and Galaga Legends were audio-visual treats, but my eyes really like all the manic flash of Hyperspace Invaders I for Windows. That's 248 invader waves of manic vertical shooting flash, to be exact.

Hyperspace Invaders I also boasts online leaderboards to extend the experience and 30 difficulty levels that adapt the experience. I'd love a demo to help recommend paying the $6.00 price tag (or £4.00 from IndieCity), but for now, I'm just giving everyone something shiny to look at before the weekend.

World of Goo, Henry Hatsworth Devs Relight Their Fire, Announce Little Inferno

June 29, 2012 12:00 PM | John Polson


World of Goo's Kyle Gabler, Goo Wii programmer Allan Blomquist, and Henry Hatsworth's Kyle Gray of Tomorrow Corporation have announced their upcoming multiplatform title, Little Inferno, due this winter.

As for the radio silence, Gabler blogs that they wanted to "avoid being another lost adorable indie game that never materializes." However, they will reveal the "first bits of real info on Little Inferno in a few days."

The developers are currently asking, "What would you most like to set on fire?" Sounds like a good Friday topic to me!

[via Joystiq]

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