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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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You're going to underestimate your work -- no matter what

June 28, 2012 5:00 AM | Staff

Mac App gama.jpgIn a new feature on Gamasutra, indie developer Matej Jan writes that even for a simple, single-screen iOS game, he vastly underestimated the amount of programming required, and you will too.

Despite working with his own technology and with a good understanding of how the game would come together -- after the designers briefed him, "it was pure execution", he writes -- it still took him too long to create Monkey Labour.

This, despite the fact that the game's clear influence is Nintendo's black and white Game & Watch handheld.

"As always, it all depends on a multitude of factors, the major ones being the size of the game and your previous experience with doing exactly the things needed to realize it."

I Wanna Be the Guy Follow-up, Gaiden, Televised During EVO 2012

June 28, 2012 3:00 AM | John Polson

As shown in the above video and clarified in Kayin's forums, an official follow-up to I Wanna Be the Guy will be shown during EVO 2012. Floe, featured above, will play and stream the new game live at 10:00 PM PST on July 5, 2012.

Kayin wrote on his forums that I Wanna Be the Guy: Gaiden will release within a week of the EVO tournament and that everyone should "get ready for a set of 3 levels and a future of IWBTG episodic content."

EVO earlier revealed SpyParty will be playable at the tourney (and now so will Divekick, Super Time Force, Aztez, Baribariball, and Super Comboman). IndieGames has reached out to Kayin for more details on Gaiden. If you have any burning questions, please ask them below. Those who want to enjoy the punishing hell that is I Wanna Be the Guy can download it for free.

Trailer: A Nation Of Wind (Jameson Wilkins)

June 27, 2012 6:00 PM | Cassandra Khaw



Ever wanted to take command of an air ship and travel the skies in an attempt to colonize floating islands for your Capital city? Well, you'll have your chance soon. A Nation of Wind is an RTS/Arena Shooter hybrid that will allow you to do exactly that. You'll be able to accrue resources even as you create and upgrade colonies, enhance your ship, destroy monsters and accrue resources. It looks like every region in the game will be procedurally generated, something that will offer more variety to the discerning player.

Keep track of the game here.

Calibre Games Release Teaser Trailers For Cuanatun: Ant Vs Machine

June 27, 2012 4:00 PM | Cassandra Khaw



According to the press release we received, Cuanatan: Ant Vs Machine has been in production since 2004. A fast-paced blend between action-adventure and tower defense, Cuanatan will apparently have players taking command of a highly advanced breed of ants. Beset by insectoid robots, they must journey to the heart of their island and exterminate their foes before they face extinction themselves.

Official IndieDB page here.

Game Masters' Indie Exhibit Opening at the Australian Centre for the Moving Image

June 27, 2012 3:00 PM | John Polson

game masters.pngGame Masters: The Exhibition opens June 28 at the Australian Centre for the Moving Image, featuring over 125 playable games. While the first two parts of the exhibit showcase early 1980s arcade games and contemporary "game changers," the third part is entirely devoted to exploring indie creations.

The exhibit will include Jonathan Blow's Braid, Capy's Critter Crunch, Eric Chahi's Another World, Jakub Dvorský's Machinarium, Firemint's Flight Control, Halfbrick's Fruit Ninja, Introversion's Darwinia, Masaya Matsuura's PaRappa the Rapper, Markus Persson's Minecraft, Rovio's Angry Birds, Erik Svedäng's Blueberry Garden, thatgamecompany's flower, and The Behemoth's Alien Hominid HD.

Tickets are on sale now. The exhibition will run until October 2012.

Free Beta: Platformines (Magiko Gaming)

June 27, 2012 2:00 PM | John Polson

Magiko Gaming has just released a free Windows beta for its upcoming 40% platformer, 40% shooter, and 40% RPG (not my math) Platformines. Magiko promises 6 to 10 hours of gameplay for the main quest and an infinite amount of gameplay via randomly generated maps otherwise. So: part Spelunky, with tons of tradable loot, guns, and (graciously) a quintuple jump to speed up the backtracking.

After teasing gamers with its sexy pixels in Platformance and Platformance: Temple Death for XBLIG, it's great to see Magiko reach out to a larger audience, even if the gore level has been reduced this time around.

Windows users can grab the free beta for Magiko Gaming here. I'll update if the developer provides any future release information.

Activision Announces Independent Games Competition Winners (Demo Included!)

June 27, 2012 12:00 PM | Danny Cowan

Activision has revealed the winners of its first Independent Games Competition, as chosen by IndieCade.

Christopher Hui won the contest's grand prize of $175,000 for his game Iron Dragon, "an action flight adventure optimized for touch-screen devices." Second place, with a cash prize of $75,000, went to developer Michael Stanton, who submitted his multiplayer action game Planet Smashers.

"We were excited with the quality, creativity and diversity we saw in the submissions we received for the Games Competition," said Dan Winters, Vice President of External Development at Activision.

"While the games themselves varied, the unifying theme for everyone involved in the competition has been passion. We want to thank the talented developers who submitted their work and our partners at IndieCade. The energy and enthusiasm of the indie community continues to inspire us and we're thrilled to help make their dreams become reality."

A prototype Flash version of Planet Smashers can be played at developer Michael Stanton's website.

[via Joystiq]

Browser Game Pick - Mouse Maze: Speed Run (Menashe)

June 27, 2012 10:00 AM | Danny Cowan

120626_mousemaze.jpg

First-time developer Menashe presents a solid take on an underexplored genre with Mouse Maze: Speed Run, a free Flash maze game that has a surprising amount of variety in its level layouts.

The gameplay is simple -- players use the mouse pointer to navigate mazes and collect cheese icons without touching each level's surrounding walls. The emphasis on speed adds an extra layer of challenge.

While many of the game's challenges are straightforward, some stages (like the one pictured above) are based on drawings, and provide a fun respite from the narrow corridors that make up the bulk of the game's level design. Give it a try!

Freeware Game Pick: I Remember The Rain (Jordan Browne)

June 27, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

remember rain.pngI Remember The Rain is a very short game, that, frankly, isn't much of a game. It's more of an interactive story really, but, then again, the interaction bit is limited at best. So, uhm, why am I suggesting you have a look then? Well, it is an excellently told, stunningly illustrated and touchingly narrated story and I do believe most people will savour the experience it provides.

Download I Remember The Rain for your Windows PC here.

A Valley Without Wind To Get New Art Style

June 27, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

avww_new_graphics.pngI seem to be one of the few gamers that are perfectly happy with AVWW's graphics. They are, after all, decidedly odd, and I certainly have a thing for odd. Then again, it has also come to both my and the developer's attention that many actively dislike the way the game looks and, in a unprecedented move, Arcen Games has apparently decided to drastically revamp the game's visual style.

They are actively looking for one or more artists to work on the game's new visuals and maybe even turn it into a pixel-art masterpiece. Interested parties should contact Arcen's Chris Park at the email found at the previous link. The rest of us can discuss said news in the comments section. Please stay civil!

[UPDATE]: Arcen Games got in touch and provided us with the following most intriguing bit of info:

"We've contracted three different art studios to do prototypes of what the game would look like with a re-skin. We're then going to select one and go to kickstarter at that point. It's a way for us to really see whether or not the people who say they like the concept but cry foul on the art want to back up the claims. If enough people are being held back from playing the game due to the art that the Kickstarter succeeds that's a clear indication to us that the immense change is necessary".

You can find out more here and here.

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