Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Thomas Was Alone: From 24-hour prototype to fully-fledged game

June 27, 2012 2:00 AM | Staff

mike bithell.jpgWhen you're working in a creative medium such as video games, sometimes it takes a little push from outside forces to tell you that you're onto something worthwhile.

Thomas Was Alone started life as a Flash prototype in 2010, created over the course of 24 hours by lone coder Mike Bithell. When the abstract puzzle-platformer began to gain traction both in press coverage and with players, Bithell felt an expansion on the theme was justified.

The London, UK-based designer currently works full-time at Merlin: The Game studio Bossa Studios, and has been putting the fully-fledged version of Thomas Was Alone together in his spare time.

"It seemed like enough people were commenting really positively to justify playing with the concepts more," he explains to Gamasutra. "There were also a bunch of ideas for interactions, levels and mechanics which I'd not had a chance to get in. Unfinished business and untested ideas, which is hell for a designer."

The game follows a small red rectangle called Thomas who must overcome obstacles and reach a series of portals. Gradually throughout the course of play, more shapes are added, and the player must organize each such that pathways are created and every shape can reach its particular goal.

NSFW Free Indie Games Spotlight: Polymorphous Perversity (Calunio)

June 26, 2012 9:00 PM | John Polson

polymorphous perversity.png

Calunio's turn-based sex-RPG Polymorphous Perversity is finally available, for those who want a quest to explore unknown lands, meet strange people, and sample slices of sexuality.

Players will collect, sniff, and hump just about everything and everyone, while trying to keep their libido from literally exploding. I learned a "self-preservation technique," but it didn't seem to lower the meat-meter to avoid death.

Trailer: Heads up! Hot Dogs (Emmett Butler & Diego Garcia)

June 26, 2012 6:53 PM | Cassandra Khaw

Fresh from the people responsible for Ultimate Flirt-Off and Dokideux Panikku, Heads Up! Hot Dogs is an upcoming 'all beef, action-packed frank-fest' for the iOS. The gist of the game is this: you're a mysterious force who must save falling hot dogs by depositing them atop the heads of random pedestrians. What's the point to this? We don't know but the facial expressions are funny, anyway. The game is scheduled to arrive sometime later this Fall.

Official website here.

Review: Cinders (MoaCube)

June 26, 2012 3:45 PM | Cassandra Khaw

I've been anxiously waiting for Cinders to drop for a long time now and now that it has, I can tell you one thing: this new visual novel from MoaCube does not disappoint. It's good. It's more than good. In fact, it's all kinds of excellent.

For those of who who are going 'Who? What? Where? How?', Cinders is a lavishly good-looking reinterpretation of the Cinderella mythos. The basic components are all there, of course. Set within what appears to be the close of the medieval era, Cinders is the tale of an orphaned child of nobility who is constantly beset by the whims of her squabbling step-sisters and the demands of her domineering step-mother. Driven by circumstances and a need to escape her lot in life, she eventually finds herself attending a royal Ball and meeting men far above her station. Yes, a fairy is a part of the package too.

Freeware Pack Pick: Kompendium (Michael Brough)

June 26, 2012 2:30 PM | John Polson


Vertex Dispenser and Zaga-33 genius Michael Brough bestowed not one, but nine, local 2-player games in his Kompendium collection for Windows and Mac.

Fans may recognize the included Glitch Tank, which had first hit the iPad. Brough feels the other eight titles did not port well to iOS, so he's instead releasing the rest of them in their native state now. I am particularly a fan of Hostile Pantograph, where you create a maze that your opponent has to avoid its boundaries.

With no AI or networking features, Kompendium asks you enjoy them with a friend in face-punching range. Grab Kompendium here.

Release: Penny Arcade's On the Rain-Slick Precipice of Darkness 3 (Zeboyd Games)

June 26, 2012 12:00 PM | Danny Cowan

Cthulhu Saves the World developer Zeboyd Games has released a Steam-exclusive (for now) sequel in Penny Arcade's On the Rain-Slick Precipice of Darkness series, with an Xbox Live Indie Games version to follow at a later date.

Zeboyd's sequel features multiple character classes (including the ever-popular Tube Samurai), and -- in what may be an industry first -- a haiku-based hint system. It also promises to meld traditional RPG elements with "modern design sensibilities." Translation: no random battles. Yessss.

On the Rain-Slick Precipice of Darkness 3 is priced at $4.99. As a bonus, each purchase through July 2nd also includes a downloadable (and giftable!) copy of Cthulhu Saves the World.

Indie Gala 6 Features Cargo, The Void, Commandos Series

June 26, 2012 10:00 AM | Danny Cowan


Almost immediately after wrapping up its first Android bundle, Indie Gala has already launched another pay-what-you-want package that collects several entries in Pyro Studios' Commandos series, among other titles.

Indie Gala 6 includes Commandos: Behind Enemy Lines, Commandos: Beyond the Call of Duty, and Ice-pick Lodge's action-adventure title The Void for a minimum purchase of $1.

Paying more than the bundle's average purchase price (currently $6.25) will additionally unlock Ice-pick Lodge's Cargo! The Quest For Gravity Coreplay's shoot-'em-up Ion Assault, and Games Farm's arcade-style flight sim Air Conflicts: Secret Wars, along with Commandos 2 and Commandos 3.

Steam keys are included with all featured games. Additional bonuses will be unlocked for buyers who beat the bundle's average price throughout the campaign's duration.

Indie Tools: Wintermute Engine

June 26, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

wintermute.pngI had never tried working with the Wintermute Engine before deciding to write about it for the Indie Tools series, but I was already aware of the fact that it was a powerful alternative to AGS and that quite a few commercial games were created with its help. Interestingly said games were rather impressive and included such offerings as Reversion, J.U.L.I.A., Alpha Polaris, Hamlet and Dark Fall: Lost Souls.

All of them point-and-click adventure games as you may have noticed and all of them visually lavish and seemingly complex affairs.

What's more, I also knew that the Wintermute Engine is free to use for both commercial and hobby purposes and that its source code was available (under the Lesser General Public License) to most that request it. Oh, and that it supported many languages too, shockingly including Greek.

The Journey Down Gets 50% Price Drop and an official Soundtrack

June 26, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Skygoblin have decided to drop the price of stunning point-and-clicker The Journey Down: Episode 1 by a shocking 50% and to a much more reasonable $6.99 meaning that you can now click yourselves over to Desura and grab the game for its brand new affordable price. Mind you, this is not a sale or some other offer of the sort. It's a proper, permanent price-drop.

As for the generous gamers that have already bought the thing, well, you can now have the game's just-released official soundtrack for free! It's all jazzy and wonderful and available for everyone else on bandcamp. Oh, and do watch the video posted above. It's most informative you know.

Freeware Game Pick: Split Fighters (Pierrec)

June 26, 2012 3:00 AM | John Polson

split fighters.png

Pierrec, of Ok, This is Awkward! and Le Corbeau Et La Renarde fame, returns with the developer's biggest Adventure Game Studios project yet: Split Fighters.

Players control Severine from Never Alone Hotline on a quest to resolve life after a serious break-up. Severine can point and click her way through several fights or attempt to smooth things over with correctly chosen phrases.

The losing sprites are fatality-fantastic, but seeing them comes at a cost. I apparently got the worst of the three endings, fighting my way through the whole break-up. I managed to talk my character's friend-with-benefits down from fighting, though. Go me!

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech