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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Interview: Experimental Platformer Perspective is the Opposite of Fez, Crush

June 26, 2012 1:00 AM | John Polson

DigiPen's Team Widdershins basked in beyond fifteen minutes of fame last week, gaining over 500,000 views for the above experimental platformer Perspective. After being revealed as part of Develop's Indie Dev Showcase, early gameplay was outed a bit prematurely, shares the team.

However premature, with no concrete release date for Perspective, the team has a while to change everything. In the meantime, producer Pohung Chen and design lead Jason Meisel chat first with IndieGames to address some readers' comments and to discuss how Perspective is the opposite of games such as Fez, Echochrome, and Super Paper Mario. Pohung also offers his opinion about the saturated puzzle platformer genre in which their game enters.

Kickstarter Projects: Super Retro Squad (Exploding Rabbit)

June 25, 2012 11:00 PM | Danny Cowan

Super Mario Bros. Crossover developer Exploding Rabbit has launched a Kickstarter campaign to fund the creation of Super Retro Squad, a Windows and Mac platformer that features original characters, art, and music.

(And it's already reached its funding goal! Man, that was fast.)

Super Retro Squad's gameplay will be similar to Crossover's, and will include multiple playable characters that each have their own powers and themed levels. Super Retro Squad features online cooperative play for up to four players, and will include more than 40 levels inspired by a variety of classic 8-bit and 16-bit titles.

Though development has been funded, Exploding Rabbit now targets stretch goals for translations into multiple languages and the addition of leaderboards, achievements, and a time attack mode.

Backers who pledge $15 or more will get a copy of the game upon its release, while higher pledge tiers offer downloadable soundtracks, in-game cameos, personalized dialogue, and (my favorite reward) a custom-made Let's Play video series for any game of your choice.

Upcoming Zombie Sandbox Game Zombox Has A Lot of Footage

June 25, 2012 4:00 PM | Cassandra Khaw

To be precise, they have twelve videos. Described as an open world, top-down zombie sandbox game, Tyson Ibele's Zombox is an interesting-looking endeavor that will apparently feature things like crafting, vehicles, the ability to rob or recruit NPCs and, of course, a multitude of zombies. Given the subject matter, the choice in artistic direction is a rather interesting one but it works well enough. Thus far, no announcement has been made as of yet in regards to a public beta (or a release date). However, it looks like the price point for the game will hover between $2.99 and $3.99.

Official website here.

Release: TRIP (Axel Shokk)

June 25, 2012 2:30 PM | John Polson

No enemies. No objectives. Just you and a trippy world. From the artist formerly known as Xenon, Axel Shokk releases exploration art game TRIP for Windows and Mac users for $11.00.

Shokk describes TRIP as "avant-garde by doing away with what is considered to be the most important part of game development, the gameplay." TRIP contains one sprite-collecting task (as in, I just collected a red square floating in the air), but it does not reward the player upon completion. The inventory system also didn't tell me anything further about the collected sprite. Just who were you, red sprite?

Movement was solid, though call me crazy for wanting to run. At first I wanted to enjoy the scenery slowly, but after several minutes I wanted to blaze through and observe the visuals via some hyper-psychedelic filter.

Minecraft Developer Mojang's Scrolls Nearing Closed Alpha

June 25, 2012 1:30 PM | John Polson

Mojang's evolution of the collectible card game genre, Scrolls, is nearing a closed alpha status. Those who signed up earlier should watch their inbox/spam box for invitations to play.

The Scrolls alpha won't be feature complete, but it will contain "multiplayer matches, single player matches vs AI and the Deck Builder, where you can build your decks out of the 100+ scrolls that currently exist in the game." Later in development, Scrolls should contain an auction house where players may buy or sell scrolls from one another and more.

After stabilizing that the alpha, Mojang will offer a reduced priced beta with promises of "some added benefits."

Release: Plith (Ya2)

June 25, 2012 12:00 PM | Danny Cowan

Italian indie developer Ya2 makes its debut this week with Plith, a gear-based puzzler for Windows, OSX, and Linux.

Featuring more than 100 levels, Plith challenges players to construct a series of gears in order to transfer rotation to each level's target gear. Developer Flavio Calva notes that new gameplay elements are introduced frequently, and later levels offer new challenges like disappearing pegs and gear-blocking obstacles.

Plith is priced at $3.99, and can be purchased at Desura, IndieCity, and Ya2's website. A free demo version is also available.

Browser Game Pick: Table For One (North of Earth)

June 25, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

table for one.pngGame jams and competition serve many purposes, but what I really enjoy the most about them are those ridiculously weird games that brilliantly twist the given theme and achieve utter oddness.

Take Table For One for example. It was created for the 7dfps jam and, though it most definitely is a first person offering, it's the first one to ever be silly enough to place the camera inside a man's mouth and most probably the very first one to actually task the player with awkwardly and telekinetically eating a stake. Apparently some potatoes and a few peas, too.

Browser Game Pick: Scylla Starfighter (Josepho)

June 25, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

scylla.pngTruth be said, I hadn't played anything reminiscent of Space Invaders and/or Galaxian for quite some time and Scylla Starfighter was a welcome change of pace. It is a simple yet taxing shmup that only lets you move right or left and shoot, while traveling on a pre-set path through 3D cel-shaded environments and being exposed to a most enjoyable story.

Now, I wouldn't expect a storytelling masterpiece if I were you, but Scylla Starfighter's plot is a playful b-movieish affair that is successfully delivered via short in-game video communications and has the protagonist battling some sort of space-faring religious zealots. It is, in a nutshell, a perfect fit for a game of this sort and most probably much more than what we've come to expect from most space shooters.

Oh, and the gameplay does try to keep itself fresh by having you fly through cities, asteroid fields and all sorts of mechanics-changing environments, by battling bosses and even by providing with a retro-tastique Space Invaders mini level.

Browser Game Pick: Chunkadelic (Noel Berry and Chevy Ray Johnston)

June 24, 2012 6:30 PM | John Polson


Created during last week's Full Indie Game Jam, Johnston's and Berry's Chunkadelic is a nine-game collection, "psychedelic love letter to retro."

Should I spoil the surprise or entice you with game nods? Without sharing all nine games, they have managed to squeeze in some Mega Man, Asteroids, Snake, platforming, FPS duck hunting, and more into the hyper Chunkadelic. Each one has its own life system: some have one-hit deaths, and others are more forgiving.

Those gaming voyeurs can check out a full playthrough after the jump. Otherwise, you can enjoy Chunkadelic on Kongregate for yourself.

The Legend of the Knightwasher Will Tumble You Out Of Your Seats

June 24, 2012 1:30 PM | Cassandra Khaw

After all, when was the last time you saw a lance-wielding washing machine? Delightfully eccentric and already quite attractive, The Legend of the Knightwasher will probably be for those who are sick of the endless parade of knights in shining armor. I'm genuinely curious as to how this will all turn out. Aside from the fact it features a multitude of household appliances, the story's a relatively familiar one ("You're the great champion who must defeat an evil ruler and its cohorts!"). Nonetheless, the fluid-looking combat is giving me reasonably high hopes for the future.

Curious to know more? If so, here's the TIGsource thread to stalk.
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