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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Mr Qwak and the PC/Mac release of Retro Racing

March 29, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Retro Racing is one of those games that are as precisely labeled and aptly named as is humanly possible; it's a racing game that wouldn't feel out of place on an (admittedly powerful) Amiga. Interestingly, it also is one of the few arcade-y games I've played to exhaustion on the iPad and, easily, among the best mobile multiplayer things ever. Also, it has just been ported to PC and Mac and can finally be properly enjoyed via all sorts of controllers and keyboards.

There's also a brand new PC/Mac demo available here.

Papo & Yo Arrives on Steam April 18th

March 28, 2013 9:00 PM | Danny Cowan


Speaking to Game Informer, Minority Media's Vander Caballero revealed that his studio's formerly PlayStation 3-exclusive adventure game Papo & Yo is coming to Windows via Steam on April 18th.

In Papo & Yo, players befriend a monster who can assist in solving environmental puzzles. The monster grows uncontrollably violent if it eats frogs, however, forcing players into an unsteady alliance with the creature. The game was inspired by Caballero's experience with his own abusive father, and received numerous accolades upon its PSN launch last year.

Indie Royale's Mighty Bundle Offers Up Avadon, Derrick the Deathfin, and More

March 28, 2013 6:00 PM | Danny Cowan

Indie Royale has launched The Mighty Bundle, a beat-the-average compilation featuring six Desura-redeemable games.

The Mighty Bundle includes Eden Industries' wave-riding arcade title Waveform, Spiderweb Software's fantasy RPG Avadon: The Black Fortress, Screwfly Studios' tactical survival game Zafehouse Diaries, Different Tuna's side-scrolling collect-'em-up Derrick the Deathfin, Arcen Games' block puzzler Tidalis, and Yakiniku Banzai's strategy game War of the Human Tanks.

All featured games are available for Windows, and most are playable on Mac and Linux as well. Pay more than $8 and you'll also receive Darkman007's downloadable album Chiptunes 2012.

Browser Game Pick - Host Master Deux: Quest for Identity (Major Bueno)

March 28, 2013 12:00 PM | Danny Cowan


Caesar's Day Off and Drop a Beat, Giuseppe! developer Major Bueno has released Host Master Deux: Quest for Identity, a comedic browser-based adventure game starring Double Fine's Tim Schafer.

Like the previous entry in the Host Master series, Quest for Identity finds Schafer in the midst of a crisis prior to a scheduled speech at the Game Developers Conference. To win, you'll need to prove to a skeptical bouncer that you are, in fact, the bearded, t-shirt-wearing funnyman Tim Schafer. It's fun stuff, and there are multiple endings, too!

The 2012 AGS Awards

March 28, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

resonanceAwards.pngThey may not be as prestigious and career-changing as the illustrious IGF Awards, but, if you are interested in indie point-and-click adventures, the AGS Awards simply cannot be ignored. And, well, they will not be ignored.

So, who won best game? Why, Resonance of course; the sci-fi adventure by Wadjet Eye Games and xii games that also went on and grabbed the awards for Best Gameplay, Best Dialogue, Best Puzzles, Best Original Story, Best Background Art, Best Animation, Best Programming, Best Character Art, Best Voice Work, Best Sound Effects and Best Music.

As for the games that are not Resonance and won an award, we have ^_^ (Best Short Game), RAM Ghost (Best Non-Adventure Game), Captain Disaster in Death Has A Million Stomping Boots (Best Demo) and Ben Jordan 8 (Best Player Character, Best Non-Player Character).

The Lifetime Achievement Award went to the brilliant Ben304 and the Best Innovation Award to JJS for porting AGS to all sorts of platforms.

IGF 2013 winners led by Cart Life and FTL: Faster Than Light

March 27, 2013 10:35 PM | John Polson

cart life small.jpgCart Life, Richard Hofmeier's realistic, sometimes heart-breaking game about food cart workers trying to achieve their dreams, earned the Seumas McNally Award for Best Independent Game and its associated $30,000 cash prize this evening at the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco.

In addition to winning the Grand Prize, Cart Life also won the Best Narrative Award and the Nuovo Award for abstract and unconventional games, an impressive sweep for a sometimes deliberately obtuse title that was relatively underappreciated before the IGF Awards season.

The other IGF multi-award winner for the evening was acclaimed space strategy title FTL: Faster Than Light by Subset Games. FTL was helped to prominence by an IGF China nomination early in its development and was honored with both the Excellence in Design Award and the Audience Award.

Other IGF award recipients for 2013 include Tomorrow Corporation's quirky title about burning objects in an 'entertainment fireplace,' Little Inferno, which won the Technical Excellence Award. Surreal magical realist adventure game Kentucky Route Zero by Cardboard Computer won the Excellence in Visual Art award for its beautifully designed environments, and Jeppe Carlsen's beat-based platformer 140 won the Excellence in Audio Award.

Finally, the Best Student Game was awarded to the third-person, high-speed skating game that celebrates Twitter and cell phone culture, Zineth, by the Rensselaer Polytechnic Institute, picked from another strong set of student game finalists.

All finalists and winners for this year's competition are playable at the Game Developers Conference at the IGF Pavilion on the GDC Expo Floor in San Francisco's Moscone Center through Friday, March 29.

The IGF awarded the following games as winners of its 15th Annual Awards:

Mojang's Scrolls to Enter Beta in April

March 27, 2013 9:00 PM | Danny Cowan

In an interview published at Polygon this week, Minecraft developer Mojang revealed that its competitive collectible card game Scrolls is set to see a public paid beta release by the end of next month.

"We are aiming for release at the end of April and it's looking pretty good," designer Jakob Porser told Polygon. "We've been wanting to release it for awhile because we want to have the same sort of development as Minecraft. We'll release it early at a discount. With the help from our community, we'll take the game to the next level and see what we want to do and what they expect out of the game and you can work around that."

Scrolls will launch initially for Windows, though Mojang is working on a Mac port as well. A Linux version is also being considered.

Trailer: Fist Of Awesome (I Fight Bears)

March 27, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Apparently opening up for pre-orders is a cause of celebrations and I Fight Bears decided to celebrate with a new Fist Of Awesome trailer. Happily, it's not any old sort of trailer. Oh no. It's a gameplay trailer and one sporting sexy Bare Bears bars and even sexier neon bears. A sight to behold really...

Kickstarter Projects: The Big Blue (Ed Annunziata)

March 26, 2013 9:00 PM | Danny Cowan

Developer Ed Annunziata has launched a Kickstarter project for The Big Blue, a spiritual successor to Novotrade's 16-bit Ecco the Dolphin series.

Annunziata, the creator of Ecco the Dolphin, has partnered with Ecco series composer Spencer Nilsen, and hopes to create an action-adventure game for Windows, Mac, and mobile platforms that focuses on sealife simulation. Set for launch in April of next year, The Big Blue will debut as a single-player game, though Annunziata notes that an MMO version will be produced if the project doubles its funding goal of $665,000.

Backers who pledge $25 or more will receive access to demo and prototype versions of The Big Blue during development, along with a downloadable copy of the game upon completion. Other backer awards include exclusive in-game creature cards, downloadable soundtracks, and character naming rights.

PixelJunk Inc. Coming to Windows, Mac, and Linux This Year

March 26, 2013 6:00 PM | Danny Cowan

The next chapter in the formerly PlayStation 3-exclusive PixelJunk series will launch for Windows, Mac, and Linux via Steam later this year, developer Q Games announced this week.

PixelJunk Inc. is a side-scrolling action/simulation game in which players must dig through rough terrain and build a secret underground soup factory. Yes. Few other details regarding the project are known, though Q Games notes it will feature a storyline involving corporate corruption and an interstellar conspiracy.

Q Games will chart its progress weekly at

[via Joystiq]

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