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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: Widelands

June 18, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

widelands.pngWidelands is a freeware, open-source, multi-platform remake of the classic and ridiculously addictive Settlers, with quite a few ideas from Settlers II (and some brand new ones too) thrown in for good measure. The game also comes with brand new graphics, expanded gameplay and a tweaked UI. Oh, and know that if you've ever loved a mostly peaceful, resource-management RTS you'll definitely love this offering.

You can play Widelands on your Windows PC, Mac or Linux machine. Happily, the game is under constant development, meaning you should expect regular updates and goodies.

Freeware Game Pick: Cloudbase Prime (Tyrus Peace)

June 18, 2012 3:00 AM | John Polson


The pleasant quirks of Tyrus Peace's Cloudbase Prime extend beyond its scripted introduction to the heart of this first-person puzzle platformer. While you pack some firepower, it definitely feels secondary to the game's main mechanic of raising and lowering platforms.

The terrain transforming reminded me of Fracture, but the first-person catapulting struck a nostalgic chord that brought me back to my PSX days (a good thing for me).

Maybe it was my GPU, but the occasional obstructive cloud was a little jarring. I have no cloudy judgment overall, though. Windows and Mac users should try out Cloudbase Prime and imagine the big adventure that could come after the 7DFPS build.

Free Indie Games Spotlight: Flash DROD (Caravel Games)

June 18, 2012 1:00 AM | John Polson


The iconic puzzler Deadly Rooms of Death (DROD) is reborn once more as King Dugan's Dungeon finds its way to Adobe-enabled browsers everywhere. While DROD has some dungeon crawler characteristics, DROD's carefully calculated, chess-like challenges aren't procedurally generated. Each deadly "game" is you against a room of monsters. Every move or turn of sword you make, these monsters advance in kind.

Flash DROD boasts new secrets (breakable walls always get me excited), levels of new rooms, and some puzzles that are even different and improved from the originals. Hop over to Caravel's site to get (re)acquainted with a Really Big Sword™ in the first three episodes of King Dugan's Dungeon.

[Game reposted from Free Indie Games with permission.]

Indie Royale Profile: Auditorium (Cipher Prime)

June 17, 2012 6:00 PM | Staff

[Guest reviewer Colin Brown from Backlog Journey profiles each game in the June Bug Bundle available on IndieGames' co-created site Indie Royale.]

If Escape Goat wasn't enough for me, the June Bug Indie Royale includes another fantastic looking title I've always liked the idea of, but never really got to try. In the most basic sense, Auditorium is a puzzle game about redirection. However, the presentation makes it so much more interesting than that dry explanation implies.

Review: Long Live The Queen (Hanako Games)

June 17, 2012 4:00 PM | Cassandra Khaw

llq-ss2.jpg With its pink-haired, precocious protagonist, anime-inspired aesthetics and cutesy premise ("Help a fourteen-year old girl become a queen!"), Long Live The Queen may not, at first glance, appear like a game suited for anyone capable of the legal purchase of alcohol. However, under its cotton-candy exterior, Hanako Games' princess-rearing simulation is both surprisingly dark and disarmingly satisfying.

The story in Long Live The Queen is a simple one. Your mother has expired and your father is incapable of serving as anything but the Emperor Dowager. You, as the sole heir of the kingdom, must take over the throne and perpetuate the royal line. Unfortunately, pretty much the only person who wants to see you crowned queen is dear old Dad. Everyone else? They want you dead. Six-feet-under, food-for-maggots dead.

Freeware Game Pick: Seven Dimensions (Marries van de Hoef)

June 17, 2012 1:00 PM | John Polson

Marries van de Hoef's 7DFPS challenge entry, puzzle shooter Seven Dimensions, tasks you with exploring seven different dimensions in four field of views. The top view is a one-dimensional world (depth only) and the bottom 3 views are two-dimensional worlds (depth and width). You must shoot the green away from all dimensions and avoid shooting the red.

I played before and after going to sleep (no seven-dimensional dreams, unfortunately) and emailed the developer for a little clarification. "If there is a red target, the 1D view basically works as a natural ammo system. You can only shoot a fixed number of times (depending on the number of green targets) before you will inevitably hit the red target," he says. Sometimes, then, you have to align two or all three different world views before taking a shot.

Come train your brain in Seven Dimensions for Windows.

Trailer: Revolver360 Re:Actor (Cross Eaglet)

June 17, 2012 8:00 AM | Danny Cowan

Cross Eaglet is preparing to launch a sequel to its Xbox Live Indie Games shoot-'em-up Revolver360, and judging from the gameplay video above, it looks like it's shaping up rather well.

Revolver360 Re:Actor is a horizontally scrolling shooter with a unique rotation mechanic, allowing players to dodge incoming enemy fire and find better positioning during boss encounters. The fight against the screen-filling spider boss at 2:15 in the video above is particularly impressive!

Revolver360 Re:Actor will launch for Windows and the Xbox Live Indie Games service soon, though a specific release date has not been announced.

[via @shmups]

Browser Game Pick: Flip'd (Thomas Hourdel)

June 16, 2012 2:30 PM | John Polson


Inspired by Portal and VVVVVV, Thomas Hourdel describes his 7DFPS creation Flip'd as a first person switcher. Players pick up a limited amount of "ammo" that counts as chances to flip like Captain Viridian to get to the exit. I imagine the player is a robot or something water-averse, since it's the only true death I experienced.

That's not to say Flip'd isn't flippin' hard. Difficulty ramps up quite a bit by the third level. I managed to pass that only to find the fourth level too hard for my novice FPS skills. I also found that I didn't always equip the flip-ammo even if I walked near/through it.

Play the fun and frustrating Flip'd at Kongregate and go to its 7DFPS page to show Hourdel a little <3 if you enjoyed it.

Indie Royale Profile: PixelJunk Eden (Q-Games)

June 16, 2012 12:30 PM | Staff

[Guest reviewer Colin Brown from Backlog Journey profiles each game in the June Bug Bundle available on IndieGames' co-created site Indie Royale.]

There are plenty of times that I find myself playing a game over two sessions, and finding that my opinion has completely changed overnight. However, I don't think it's ever been quite so pronounced as it was with PixelJunk Eden. Last night I thought it was pretty, but shallow, frustrating and hard to approach. Upon returning to it later, I found it to be engaging, exciting and full of brilliant moments of action or wonder. Something tells me that my initial frustration wasn't entirely unearned, as the game is a bit unintuitive. But PixelJunk Eden completely delivers on the whimsy and wonder that the developers set out to capture.

Bravemule: a Dwarf Fortress story

June 16, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

bravemule.pngDwarf Fortress, being the incredibly complex and procedurally generated beast that it is, allows for some interesting stories to effortlessly emerge; Bravemule is one of the most touching, unique and intriguing of said stories. It is also fully illustrated and a joy to read.
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