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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Steve Swink's Scale in Motion at IndieCade

June 14, 2012 5:00 PM | John Polson

In Steve Swink's Scale, it's all about balancing out the juice. Players have a limited amount of scale juice that they use by scaling items up and restore by scaling items down to solve puzzles.

Our readers were impressed with an in-game image, and I think seeing Scale in motion only reinforces the beauty of its art and mechanics. The seemingly flat sheet waterfalls are gorgeous as they exist now. Scaling up the butterfly to ride on it is genius. Seeing the tiny house and knowing Scale's mechanics brought a smile to my face until I saw the house grow, too.

Yes, I may need to scale down my gushing. Then again, the developer can use it to scale up his project!

[Video source: IGN ]

Browser Game Pick: Endless Migration 2 (HotAirBalloon)

June 14, 2012 4:00 PM | Cassandra Khaw


Ever wondered what it would be like to be control of a flock of birds? Ever wondered if you'd feel sorry if you accidentally drive them into the waiting maw of a plane's engines? No? Well. Here's your chance, anyway. Endless Migration 2 is an unusual little title that will let you take control of a flock of mismatched birds. Your goal? To get to your destination without losing your entire flock. Along the way, you'll be shot at, poisoned, flung through space and time and - yes, it's a little bizarre.

Play the game here.

Browser Game Pick: BubbleGUNN (orangepascal)

June 14, 2012 2:00 PM | John Polson


Orange Pixel's orangepascal (creator of Perdicament) flexes some game jam muscles again to produce BubbleGUNN for the seven-day FPS challenge. Players shoot bubbles to capture enemies and prevent them from lowering the platform, a lose condition that reminded me of RĂ©mi Boutin's recent Gravity. BubbleGUNN adds risk by dropping bonuses that you must shoot for more points.

I discovered a point milking condition, if you shoot the opponent rapidly. However, the enemies come too quickly in future waves to bother with this. My only suggestion for this game is aesthetic: replace the gun with a Bubble Bobble (-like) dragon head.

The 7DFPS challenge still has a couple of days to go and already has 150 entries. We have quite a bit of digging to do!

Release: The Sea Will Claim Everything (Jonas Kyraztes)

June 14, 2012 1:00 PM | Danny Cowan


Following up on its Bundle In A Box-exclusive debut last month, Jonas Kyraztes' adventure game The Sea Will Claim Everything is now available as a DRM-free standalone title for Windows.

"You could, if you were so inclined, call The Sea Will Claim Everything an adventure game with an emphasis on characters and storytelling," Kyraztes explains. "You could say its gameplay is more about exploration and details than it is about obscure puzzles. You could say it defies categorization and revels in simply being what it wants to be."

Indie Royale Debuts "The June Bug Bundle"

June 14, 2012 11:00 AM | John Polson

indieroyale.jpgThe IndieGames' co-created bundle service Indie Royale returns with the June Bug Bundle, featuring a swarm of four fantastic independent games available at a bargain, fluctuating price.

Headlining the bundle is Independent Games Festival nominee PixelJunk Eden - an organic therapeutic platformer from Q-Games available for Windows on Steam. Re-imagined for PC with new features and controls, this version of the game will feel brand new for even the most seasoned veterans of the PS3 version. Swing, climb, and jump your way through massive gardens of psychedelic plant-life.

Featuring a unique and entrancing Baiyon soundtrack, 1UP says about PixelJunk Eden, "The elegant pairing of a psychedelic aesthetic and smart, addictive platforming mechanics is a rare find indeed."

Next up is the Indie Royale-exclusive enhanced PC debut of Magical Time Bean's homage to classic puzzle platformers Escape Goat, available for Windows on Desura and DRM-free. Destructoid describes Escape Goat as "an awesome retro game with a rockin' soundtrack." This Xbox Live Indie Games hit, only available on PC via Indie Royale and including a whole new game world and enhanced level editor, revolves around a magical purple goat who journeys through hell with the help of a mouse!

Browser Game Pick: Sugar, Sugar 2 (Bart Bonte)

June 14, 2012 10:00 AM | Danny Cowan


Responding to the popularity of his coffee-sweetening Flash puzzler Sugar, Sugar, Bart Bonte has released the free sequel title Sugar, Sugar 2.

Like its predecessor, the object of Sugar, Sugar 2 is to draw lines within each level in order to add falling specks of sugar to coffee mugs. The early levels are straightforward, but the game soon introduces new wrinkles to the formula with color-changing gates, teleporters, and other gameplay-altering twists.

It's a simple, fun premise that is far more absorbing than you might expect. Personally, I appreciate the fact that the game accepts less elegant solutions (see above) in addition to efficient ones. Hopefully you won't waste as much sugar as I did!

Browser Game Pick: Relive Your Life (FrozenFire)

June 14, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

reliveyourlife.pngIf you are looking for a (very) slightly NSFW and at times oddly violent little game that will let you guide a person from conception to death then you absolutely have to give Relive Your Life a try or more. Essentially a choose-your-own-adventure affair that uses an interesting variety of mini-games as its choice mechanic, Relive Your Life offers 29 different endings and thus 29 different yet fully-animated and fully-voiced stories.

As for the stories themselves, they are at best excellent and at worst intriguing, while simultaneously ranging from wildly surreal to downright hilarious. Everything from a young boy riding to Florida and an emo girl causing the nudist revolution to an acrobat's wrestling of bears and the revelation of the events that led to the birth of Dr. Who can be expected.

Demo: Resonance (Wadjet Eye Games)

June 14, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Resonance demo.pngWe have already previewed Resonance, interviewed its designer and let you know of its exact release date and the pre-order options available, and, well, we just couldn't help but also inform you about the happy fact that the huge Resonance demo has been made available for all. You can download it for your Windows PC via this direct link.

Resonance, as you may already know, is a point-and-click adventure that has been in production for over five years. It sports an engrossing sci-fi plot, four playable characters and some incredibly interesting memory mechanics. On the other hand, all you have to do to find out about its many charms is put 5 hours aside and enjoy its brilliant demo.

Freeware, Browser Game Pick: Sphere (Team Sphere)

June 14, 2012 3:00 AM | John Polson

Students at Enjmin have shared their first person trajectory transmission puzzler Sphere. Players control a worldly globe that hits switches and more importantly sets your travel trajectory using its bounce pattern.

Sphere plays in browsers with Unity installed or can be downloaded for Windows and Mac. The game controls well, but the sphere's collision detection while holding it seems odd (it goes through walls, but not when you throw it). The in-game art is clean, though I also like these warmer textures in what appears to be an earlier build.

Sphere's clever mechanics will hopefully bring further exploration of "trajectory transmission" with different objects and states of matter.

[Source: TIGSource Forums]

Penny Arcade's On The Rain-Slick Precipice of Darkness 3 Hits Steam, XBLIG June 25th

June 13, 2012 11:00 PM | Danny Cowan


Though it was originally pegged for a July release -- with an added warning that it would only be released "when it's done," even -- the Zeboyd Games-developed Penny Arcade's On the Rain-Slick Precipice of Darkness 3 has been completed ahead of schedule, and will premiere on Steam and the Xbox Live Indie Games service on June 25th.

The first two entries in Penny Arcade's RPG series were developed by Hothead Games, and originally launched for Xbox Live Arcade and PC platforms in 2008. Zeboyd's continuation of the story boasts a drastically different visual style inspired by 16-bit RPGs; its combat sequences recall the Super NES entries in Square's Final Fantasy series, in particular.

The Steam version (Windows-only at launch, with a Mac version to arrive at a later date) will be priced at $5, and the Xbox Live Indie Games edition will be available for 400 Microsoft points. Zeboyd notes that anyone who purchases Rain-Slick 3 on Steam in its first week of release will also receive a free copy of its previous title, the retro-styled RPG Cthulhu Saves the World. Sweet deal!

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