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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Psychout (FunCrow)

June 11, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

psychout.pngA straight-jacketed protagonist and padded walls rarely promise lightheartedness, but Psychout ended up being one of the most enjoyable platformers I recently played. Yes, despite those deeply depressing environments and the fact that most of the game's (successfully subversive) mechanics have been inspired by mental illnesses.

After only a couple of levels/screens you, just like me, will have forgotten all about the horrors of true dementia and will be enjoying a delightfully playful platformer that isn't afraid to change its rules, poke fun at games, introduce all sort of references and even transform itself into something entirely new. Expect everything from pure puzzle gaming to a unique variant of Pong.

Demo: Trash TV (Lawrence Russell)

June 11, 2012 3:00 AM | John Polson

Trash TV is a one- or two-player puzzle platformer where one controls a television that uses dozens of different guns to escape a recycling plant, while fighting against heaps of tech rejects.

The demo shows a handful of challenges that require a timed rocket launcher with blinding and player-propelling explosions. These create a screen-disrupting effect that I imagine would be frustrating if playing cooperatively. However, the aesthetics, HyperDuck SoundWorks soundtrack, and variety of puzzles are enough to play further solo.

Wreck-It Ralph: The Indie Edition (by Kert Gartner) Must Happen

June 10, 2012 8:00 AM | John Polson

We editors want an indie-character, star-studded version of Wreck-It Ralph to happen. Further, we think it could happen more easily than Disney's film, which must have involved so many suits to get the dozens of AAA IPs to appear on the same screen.

Indie characters seem to make cameo appearances at a much higher ratio than their AAA counterpart, so this daydream could come true. Each editor weighed in on what ten iconic characters should be included:

Arkedo's Guermonprez: E3 is 'Out of Focus with Reality'

June 9, 2012 7:00 PM | Staff

Lustre gama.jpegThe co-founder of French indie developer Arkedo (Hell Yeah!) takes stock of the trade show, finding that it doesn't represent the state of the industry -- just a slice of it.

With the backing of publisher Sega, which signed his game Hell Yeah! Arkedo co-founder Camille Guermonprez found himself at E3 -- but he found the show out of touch with the real pulse of the game industry.

"This show is a little bit out of focus with reality, I think," Guermonprez told Gamasutra. "There's never been so many indie successes, and people are still trying to do the same old thing with more money and more boobs."

"There are new things happening somewhere else, but we just don't have the right prism on the industry right here."

Browser Game Pick: A Grain Of Truth (Marek and Marcin Rudowski)

June 9, 2012 4:00 PM | Cassandra Khaw


A Grain Of Truth is the continuation of the story first begun in Bell's Heart, a charming tale centered around the adventures of the story-bartering Myosotis. Like its predecessor, A Grain Of Truth is a point & click adventure. However, while the former installment was a little on the easy side, A Grain Of Truth will likely prove to be more of a challenge. As you make your way through the Endless Plains in search of the Wiseman, you'll encounter a host of strange creatures and stranger puzzles.

You can play the game here.

Seven-Day FPS Challenge Has Begun

June 9, 2012 11:00 AM | John Polson

The first seven-day first-person shooter (7DFPS) challenge has kicked off, an initiative of Jan Willem Nijman, Sos Sosowski, and Sven Bergström. To assist in the creation of games, Unity has extended a free trial, including Android, iOS and Team licenses. The community has also composed a public list of development resources.

Additionally, the 7DFPS keynote video offers a few pointers for consideration. Duke Nukem co-creator George Broussard says to keep scope and scale in mind so the game has an end and win conditions, to worry about one core mechanic, and to save time for polish. Wolfire developer David Rosen (streaming here) and Ghost Recon and Halo Reach Christian Allen developer echo focusing and polishing on a core mechanic. Wolfenstein developer Manveer Heir encourages good hygiene and a focus on moving, shooting, and "making the gun feel awesome."

Going against the grain of suggestions, Indie superstar Cactus encourages people to experiment outside of mechanics, wanting them to focus on "settings, presentation, narrative and feeling." For those needing more inspiration, check out the in-depth two-part FPS feature covering the opinions of several developers on innovation and imitation.

Almost 50 entries populate the 7DFPS page already. Developers, feel free to leave your live-stream links below for us all to cheer, watch, and learn. Good luck!

Kickstarter Projects: Nubuwo Summer Music Bundle (Jeriaska)

June 8, 2012 7:00 PM | Danny Cowan

Our own Jeriaska has introduced the Nubuwo Summer Bundle, a Kickstarter campaign that collects a broad variety of indie game soundtracks and albums featuring artists such as Mega Ran, Danny Baranowsky, and Howard Drossin.

The campaign offers the albums in two separate bundles. The first bundle includes Super Meat Boy Choice Piano Cuts by Danny Baranowsky and Brent Kennedy, the Closure soundtrack by Christopher Rhyne, Sanosa by Tokyo-based chiptune artist Omodaka, a pair of Splatterhouse soundtracks by Howard Drossin, and the Splatterhouse Butchered album featuring tracks from a variety of artists.

The second bundle collects Black Materia: The Remixes by Mega Ran, Varia Suite by Metroid Metal, Expansion Pack by Metroid Metal, 8 Bit Democracy Capitalist Edition by Mutherpluckin' B, the Rokko Chan Soundtrack by Asagen, and the Rokko Chan Chip Remixes & Arrangements album.

Backers can purchase a single bundle for a pledge of $6, or both for $8. A pledge of $12 gets a collection of bonus tracks in addition to all albums, while bonuses such as videos, CD soundtracks, and DVDs are available in higher-priced pledge tiers.

Uplink Now On The iPad

June 8, 2012 4:03 PM | Cassandra Khaw

If, for some reason, you have yet to play Introversion's fabulous Uplink, now's a good time to correct that. Previously on available for those with access to a desktop of some variety, Uplink recently made an appearance on the iPad. Priced at a modest $4.99, this minimalist hacker simulation will you have working against the odds as an electronic criminal. What's really interesting, however, is the fact that the iPad port of Uplink was not, in fact, spearheaded by the Introversion themselves.

According to Toucharcade (who sourced the information from Modojo), it looks like a lot of this can be attributed to the contributions of a fan named Andrew Carne.

Source: TouchArcade

Inaugural Jam O'Clock Starts Today: Ludum Dare Staff, Bennett Foddy Weigh in

June 8, 2012 1:00 PM | John Polson

jam clock.jpgThe first Jam O'Clock is set to take place today from 1 to 2pm PST, with games to be hosted later at Ludum Dare.

Creator Andy Moore (Steambirds) expressed last week that this one-hour jam has the ability to motivate and constrain, bringing about an "innovation rarely seen in gamedev."

Ludum Dare's 48-hour, and even sporadic 8-hour, competitions bring games whose innovation catch the attention of the media and dev communities. They are so well-known now that the last jam brought over 1,400 entries.

Can a game made in extremely less time warrant such attention, too? I turned to Ludum Dare staff members Mike Kasprzak and Phil Hassey for their input. Additionally, QWOP, 2QWOP, and GIRP developer Bennett Foddy weighs in, admitting he appreciates games with long development cycles like Braid and games quickly developed in "violent, heavy brush strokes."

Gameplay Video: Orc Attack (Casual Brothers)

June 8, 2012 10:00 AM | Danny Cowan

Casual Brothers Games released a teaser video for its upcoming multiplayer brawler Orc Attack, coming to Xbox Live Arcade, PlayStation Network, and PC platforms.

Casual Brothers compares Orc Attack's beat-'em-up gameplay to The Behemoth's XBLA hit Castle Crashers, noting that both games feature multiple playable characters and upgradable weapons and abilities.

Orc Attack, however, seems to feature much more burping and farting ("flatulent group attacks" are promised), along with characters named "Lord Poop" and "Doc Turd." Can their scatological powers compete with the crapping deer from Castle Crashers? We will have to wait and see.

Casual Brothers plans to publish Orc Attack "at the end of this year or the beginning of next year."

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