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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Kickstarter Projects: Dead State (DoubleBear Productions)

June 6, 2012 11:00 PM | Danny Cowan

Vampire the Masquerade: Bloodlines writer and designer Brian Mitsoda has launched a Kickstarter project to fund Dead State, a zombie-survival RPG that focuses on character development and strategic gameplay.

Mitsoda notes that his proposed game contrasts the majority of zombie-themed titles in that it places greater emphasis on human interaction and survival aspects than it does on action. Gameplay revolves around maintaining a shelter and keeping allies alive, though players will occasionally need to fend off the undead using a turn-based combat system.

Dead State has raised more than $47,000 toward its goal of $150,000 as of this writing. Backers who pledge $15 or more will receive a digital copy of the game upon its release; higher pledges are eligible for bonuses including soundtracks, t-shirts, and custom in-game elements.

Utrecht's Indigo Event To Showcase Dutch Game Developers In September

June 6, 2012 9:00 PM | Danny Cowan


Dutch Game Garden announced that this year's Indigo event will be held at Utrecht's city hall in the Netherlands on September 28th and 29th.

The annual Indigo event honors Dutch programmers, artists and designers. Previous years have showcased standout indie titles like Vlambeer's Super Crate Box, Joost van Dongen's Proun, and Sparpweed's ibb & obb.

Organizers note that around 30 independent, professional, and student-developed games will be featured at this year's Indigo. All titles will be publicly displayed in a series of hand-made white arcade cabinets, "for added style."

"The audience can play all the games and talk to their creators as well," Dutch Game Garden explains. "In this way, Indigo acts as a stage for up-and-coming designers who don't have the means for promotional campaigns themselves, besides being a 'testing ground' where developers gather valuable feedback."

Side-Scrolling 'Build A Sword Fit For A King' XBLIG Title Brand Now On The PC

June 6, 2012 6:00 PM | Cassandra Khaw

Currently available on XBLIG, Brand is a simple 2.5D game that is built on the spine of a simple idea: to build a sword for a king. That's it. No epic mission, no darkness to destroy, nothing except you and your attempt to turn a 'pathetic sword' into something vastly greater. You're not alone in this endeavor either. Along the way, you'll acquire help from a Chemist, a Mage and a Smith. They'll be the ones responsible for turning the reagents you gather into upgrades that will change your subsequent gaming experience.

Curious? Check out the official website here.

Kickstarter Projects: The Repopulation (Above & Beyond Technologies)

June 6, 2012 4:00 PM | Cassandra Khaw

An ambitious project that has been in the works since 2007, The Repopulation is an up and coming MMORPG set within a distant planet. Sandbox-oriented, it looks like The Repopulation has been slowly cutting a name for itself due to the abundance of non-combat features present within the game. Players, it seems, will be able to genetically engineer creatures for a variety of roles, run for mayor, overharvest the land, deal with combat mechanics like 'Limb Targeting' and 'Momentum'.

Pleasantly enough, regardless of whether the game hits its mark on Kickstarter, the developers appear intent on releasing the game sometime in 2012 anyway. However, if you want to help things along, check out their kickstarter here.

Freeware/Browser Demo: Heroic Sex Commando (Greg Felber)

June 6, 2012 1:00 PM | John Polson

heroic sex commando.jpg

Developer Greg Felber recently completed a phone interview with Firaxis Games and was sent a week design challenge to create a game with a randomly generated name. Heroic Sex Commando was born.

You are tasked with bringing the sexy back across the United States. You do so by controlling a hypnotic saxophonist that would make Duke Silver proud, drawing people to him with his musical prowess. Once allured, the crowd can be manipulated into forming a horizontal or vertical line to pass tricky areas.

Heroic Sex Commando also has a rhythm mini-game that did nothing for me upon perfect timing. The 3D is a little rough and the sexy talk may happen a little more than I like, but the image of (spoiler-free) flashed during transitions: priceless. Maybe with enough buzz, Felber will polish this one up beyond its two-stage demo.

Can't wait for Pikmin 3? Heroic Sex Commando's got you covered. Play it via browser or Windows or Mac download.

Orbital Shooter Voxterium: Revision Debuts For Windows

June 6, 2012 12:00 PM | Danny Cowan

Picardy Third Entertainment has launched its debut title Voxterium: Revision as a downloadable Windows title via Desura and its official website.

Voxterium: Revision is an arcade-styled shooter that puts players in a 3D, spherical orbit around an enemy character that continuously reproduces, growing larger as gameplay progresses. The goal is to cut through the enemy's defenses and pierce its core. I like the concept here, and Picardy notes that gameplay becomes quite hectic in later stages.

Voxterium: Revision is priced at $6.99. A free demo version is also available.

DigiPen Students Create Kinect-Powered Tower Defense Game NiteLite

June 6, 2012 10:00 AM | Danny Cowan

DigiPen students Grant Wynn, Corey Kay, and Steven Peng have released NiteLite, a freeware Windows tower defense title that uses Microsoft's motion-sensing Kinect peripheral for input.

In NiteLite, players wave their hands to light up the surrounding terrain and defeat incoming enemies using a variety of weapons. Though the game is playable with a keyboard and mouse setup, its developers recommend Kinect (both the Xbox and Windows versions of the peripheral are supported) for maximum enjoyment.

Browser Game Pick: Snakes On A Cartesian Plane (netgrind)

June 6, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

snakes on a cartesian plane.pngWith over 28 variations on the classic Snake theme, a happily retro-esque aesthetic and some wonderfully outlandish game design ideas Snakes On A Cartesian Plane is definitely worth your time. Provided you ever loved Snake that is and would like to play around with imaginatively named takes on the main idea that include (but are not restricted to) a shrinking playfield, multiple bits of fruit to eat, time restrictions, visual interference and outrageous speeds.

Warning: if you are anything like me (pray that you are not) this little game can turn into a huge time-sink.

Demo: Skydive

June 6, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Developed by 17 students in 10 weeks as a school project at the University of Skövde, Skydive is a particularly impressive, well, skydiving sim created with the Unreal Development Kit. It features lovely 3D graphics, a huge mountain to crash onto, several game modes, fantastic multiplayer options and realistic physics. What's more, you can play it for free by grabbing its demo (Windows PC only). You can also grab the demo via a particularly handy torrent too.

Mind you, this being a demo of the beta version of the game, it does come with a few tiny bugs and can only be played with the Xbox 360 controller. The team is of course working hard to properly finish and polish Skydive, but it really is an excellent offering as it is.

[UPDATE]: The team's Skydive site has just gone live!

Browser Game Pick: The Power (Alexitron & Amidos)

June 6, 2012 1:00 AM | John Polson

The Power.png

Featured in our top freeware games of 2008, Metroidavnia style game The Power has finally arrived with a couple bonuses to browsers. This Flash-based version boasts an animated introduction and an 8-track OST by pgil and Brother Android.

Those new to The Power can expect something close to a textbook Metroidvania game, earning mines, missiles, a hook, and suit upgrades to traverse the artistically glowing game world. I didn't notice any hidden/false walls, though. It seemed everything destructible was marked pretty well, but I rarely go for 100% anyway.

Play The Power here.

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