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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: subAtomic (Murray Lewis & David Blake)

June 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

subatomic.pngsubAtomic is a more or less traditional point-and-click adventure created in three days during the latest Ludum Dare by Murray Lewis and David Blake. subAtomic also happens to be a short game with simple puzzles, simple sounds and simple graphics that emphatically showcases just how funny, refreshing and elegant such an unassuming offering can be.

It's all about a dysfunctional couple wanting to take their son on holiday with the help of S.H.A.T (that would be Space Holidays via Accelerated Transport), a method of travelling involving the shrinking down of passengers and the use of accelerators, and, at times, especially when things go wrong, a method of travelling that might just let passengers meet Carl Sagan and Albert Einstein.

subAtomic will happily run on virtually any Windows PC.

Kickstarter Projects: Auro (Keith Burgun)

June 1, 2012 11:00 PM | Danny Cowan

100 Rogues developer Dinofarm Games is giving Kickstarter another shot after its proposed strategy title Auro failed to meet its funding goal last year, and has spent the last six months completely retooling the game in hopes of finding an audience.

The revamped Auro offers a mix of dungeon crawling and turn-based strategy gameplay, and is set to be released for iOS, Android, Windows, Mac OSX, and Linux. The funding goal ($7,500) is much lower than the previous project's, and nearly $2,000 has been raised as of this writing.

Backers who pledge $7 or more will get a copy of Auro upon its release for their platform of choice. Other pledge rewards include downloadable soundtracks ($30), t-shirts ($100), and custom in-game classes ($500).

Kickstarter Projects: Skyjacker (DIGITILUS)

June 1, 2012 6:00 PM | Cassandra Khaw

Space combat? Check. Possibilities for vehicular customization? Check. Competent-sounding team with a decent background in the industry? Check, check and double check. Skyjacker is looking pretty darn sweet. Featuring first-person free-roaming space combat, Skyjacker will allow you to do everything from salvaging parts from ruined enemies to exploring the surface of planets. It's an ambitious project with a hefty goal of $200, 000 but there's a demo available for those interested in giving it a test run.

Fancy throwing those guys a few dollars? Here's the link.

Need More Procedurally Generated Goodness In Your Life? Gnoblins Has You Covered

June 1, 2012 4:00 PM | Cassandra Khaw

gnoblins.jpg Fancy spending eternity in a dungeon that will not end? Awesome. You're going to love Gnoblins, then. Described as a strategy role-playing game, Gnoblins will apparently have you managing a small party of minions even as you move through the dark, procedurally generated depths. Currently, the alpha version appears to be a bit barebones but it looks like you'll eventually be able to engage in crafting, hiring and managing minions, dungeon building and more.

Those curious about the game can check out a build on the official site.

Andy Moore on His One-hour Breadth Jam: Jam O'Clock

June 1, 2012 2:00 PM | John Polson

jam clock.jpgSteambirds and IceBurgers creator Andy Moore has announced the first Jam O'Clock for Friday, June 8th, from 1 to 2pm PST, with completed games to be hosted at Ludum Dare.

Moore sees his constrained but motivational, one-hour jam as a practical way to get developers actually creating and to see if a feature is fun, circumventing time-consuming discussions and design docs. Further, he believes "strict timetables evoke a certain kind of innovation rarely seen in gamedev."

Moore is no stranger to creating commercially viable products in a short amount of time. In fact, Moore made Steambirds in a weekend and his iPhone title IceBurgers in 8 days, and the longest project he's worked on took 30 days. "I have trouble believing anything beyond content generation would take more than that (unless you're dealing with 3D, or ports, or whatever)."

Indie Royale Profile: The Ship (Outerlight)

June 1, 2012 1:00 PM | John Polson

[Guest reviewer Colin Brown of Backlog Journey looks at the games in The Graduation Bundle, available now from the IndieGames co-created site, Indie Royale.]

The Ship is a Source mod turned full fledged release. However, unlike most Source based games, The Ship hardly revolves around shooting, or twitchy reflexes, or dinosaurs. That's not to say there won't be plenty of murder, because pwning noobs is definitely still on the table. It's just combat in a totally different way.

Bundle In A Box Organizers Reveal Indie Dev Grant Nominees

June 1, 2012 12:00 PM | Danny Cowan

120531_devfund.jpgKyttaro Games (an indie gaming label that employs our own Konstantinos Dimopoulos) has announced the games and developers that are eligible to receive the Indie Dev Grant, made possible by the ongoing Bundle in a Box: Adventure Bundle.

The winner of the Indie Dev Grant, to be decided by vote after the Adventure Bundle ends on June 4th, will receive up to $2,000 to continue development of their projects, with no strings attached.

The Adventure Bundle needs to reach 15,000 sales if the full amount is to be awarded; otherwise, Kyttaro Games will "do its utter best to provide the winner of the grant with a substantial sum."

The full list of nominees follows after the break below.

Browser Game Pick: Hug Marine (C.Y. Reid)

June 1, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

hug marine.pngSometimes a simple game with chunky pixelated graphics is all that's needed to make one smile and, well, Hug Marine by C.Y. Reid did just that. It made me smile. Must have been the pacifism theme or maybe the fact that at the end of each (wildly different) level an alien was waiting to be hugged, but it really doesn't matter. I actually smiled while playing a platformer and, chances are, so will you.

E3 2fer: Guacamelee and Snapshot coming to PS3 and Vita (and still PC)

June 1, 2012 2:00 AM | John Polson

The PlayStation Blog revealed two E3-playable indie titles heading to Sony's PS3 and Vita consoles: Drinkbox Studios' Guacamelee and Retro Affect's Snapshot. The above trailer shows off the aforementioned Mexican-themed co-op dimension-swapping Metroidvania beat-em-up platformer, which has a tentative early 2013 release through the PlayStation Pub Fund program.

DrinkBox is currently testing Mutant Blobs Attack!!! for Windows on Steam, so hopefully Guacamelee will follow. I've reached out to Graham Smith of DrinkBox for clarification. [Edit: Smith said the team is targeting mid-2013 for a PC/Steam release.]

Next up is Retro Affect's 2D puzzle platformer, Snapshot, which is finally coming home this fall. Players control the robot Pic, who carries a camera that can capture and replace objects and parts of the environment to solve physics-based puzzles. Interestingly, when the image is replaced, the momentum of any moving object is replaced, as well.

Get a job: Gearbox and others hiring now on the Gamasutra jobs board

June 1, 2012 12:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Gearbox Software, Rovio, Firebrand Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Gearbox Software: UI Programmer:
"Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox quickly distinguished itself as a respected and recognized developer with the success of the company's debut title, Half-Life Opposing Force.

Gearbox established (and owns) two best-selling franchises: Borderlands and Brothers in Arms. The company has also worked on prominent franchises such as Halo, Aliens, Tony Hawk, James Bond and Samba de Amigo. Gearbox has grown steadily and currently employs over 150 creative and talented minds."

Visceral Games Redwood Shores: Systems Designer:
"Visceral Games Redwood Shores is the Electronic Arts studio responsible for such next-gen action games as Dead Space, Dead Space 2, Dante's Inferno, as well as past hits like Godfather, Lord of the Rings: Return of the King, and 007: Everything or Nothing. We have over a decade of experience at delivering a high-intensity action gaming experience. As an EA studio, we have the stability and backing of a large company combined with the agility and fun culture of a small studio and the mandate to make original IP."

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