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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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GDC Europe 2012 adds Indie sessions on The Dream Machine, Vlambeer, and more

May 29, 2012 7:30 PM | John Polson

dreammachine gama.jpgThe regular updates for GDC Europe 2012 continue this week, as show organizers have unveiled the first batch of talks in the Independent Game Summit, featuring sessions on The Dream Machine, Derrick the Deathfin, and Vlambeer (Super Crate Box)'s approach to in-game fiction.

As part of the Independent Games Summit on Wednesday, August 15th, these talks represent the voice of the indie developer at GDC Europe, and cover essential lessons that affect game creators from throughout the industry.

These talks will be part of GDC Europe, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost at the Koelnmesse in Cologne, Germany.

The full details on these new sessions are as follows:

Freeware Game Pick: The King Of Shreds And Patches (Jimmy Maher)

May 29, 2012 6:00 PM | Cassandra Khaw

thekingofpatches.jpg Set within London sometime back in 1603, The King of Shreds And Patches is an absolute behemoth of an interactive fiction piece. As the protagonist, you find yourself embroiled in a sudden mess of conspiracies after you entertain a letter from an old friend. Along the way, you'll also find yourself encountering a large variety of characters, characters that may make requests of you or attempt to kill you. You'll also stumble across a huge menagerie of minor personalities, a wide variety of places, hidden sigils, and, well, almost everything that comprises a living, breathing world.

Best played when you have an entire evening to kill, The King of Shreds and Patches is available for free from the website. For those interested in taking the game with them, they can also be pick up enhanced versions for various Kindle devices. Either way, if you want to check it out, you need to head to this link here.

Trailer: Among The Sleep (Krillbrite Studios)

May 29, 2012 4:00 PM | Cassandra Khaw

A lot of people talk about how children can be kind of creepy, something that can be attributed to the media's fascination with transforming little kids into demon-infested horrors. However, because of this, we often end up forgetting what life can be like on the other side. According to Norwegian development team Killbrite Studios, it can be terrifying to be a kid and they have proof in the form of Among The Sleep. Their upcoming first-person title will have you taking on the role of a little two-year old child. After what the developers described as a 'traumatic event', you'll apparently find yourself fleeing your home and plunging into a surreal world.

If you're curious and want to learn more about how much trouble a toddler can find himself in, check out this link here.

Prototype Video: The Ballad of the Psychotropic Robots (Illogic Tree)

May 29, 2012 2:00 PM | John Polson

Dazzled by Illogic Tree's Kyoto? The developer is now working on a procedural animation creator and music generator, smaller in scope than Kyoto, called The Ballad of the Psychotropic Robots.

Psychotropic Robots is still very much a work in progress, as ideas are spilling out in the TIGSource forums almost daily. The developer recently stated he wanted "it to become some sort of pure audio tool with interactive elements. Yes, it will generate audio procedurally, but the problem with many procedurally generated music is that they often feel stale, boring and have no sense of progression. I plan to inject the generation with some algorithms that I've been thinking of which will hopefully make it a bit more interesting."

Several sexy photos of the project are littered in the TIGSource forum to brighten your day.

Freeware Game Pick: Home Invaders (Nick Scalzi)

May 29, 2012 7:30 AM | Steve Cook

home invaders.png Home Invaders is a 90 degree riff on Space Invaders. The aliens want to eat your house and you must attempt to protect as much of your property as possible. You can't walk past the edge of your property line, although you can shoot sideways to destroy invaders or your own property if need be. You may find your large size inhibiting. This seems to be purposeful in order to make proceedings more difficult.

The chunky black and white aesthetic works. If you can put up with the annoying sound of death and the fact that you have to exit and restart the game to replay, then you just might enjoy this.

Home Invaders was made for Klik of the Month Klub #59 and can be downloaded right here.

Indie Tools: ZZT

May 29, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

zzt.pngZZT has been around for over 20 years now, during which it has introduced hundreds, if not thousands, of gamers to the joys and intricacies of both game and level design. And though it may still run on MS-DOS and thus require the use of DOSbox, its venerable world creator is a brilliant introduction to scripting and also a huge challenge for even the most experienced game designer.

ZZT's severe limitations, you see, are what make it both very straightforward to create with and a true designer's challenge. Everything runs in 16-color text mode, meaning that all your in-game graphics will have to be one of 256 text characters, and everything has to be crafted within ZZT's environment; even the PC-speaker sounds and music. Your game will thus have to be simple, but also imaginative and efficiently designed in order to stand out.

Hundreds of excellent ZZT-powered offerings have already been released and more than a few creators have been impressed by the thing's powerful scripting language, meaning this might indeed be what you have been waiting for in order to craft your very own little game. Besides, the ZZT community will be happy to welcome you and provide you with all the feedback you'll ever need.

Game Music Bundle 3 Now Available For Music Lovers Everywhere

May 28, 2012 6:00 PM | Cassandra Khaw

indiegamemusic.jpg Mainstream music getting you down? Need something a little more ... indie? If so, you're in luck because the Game Music Bundle 3 is in town. Featuring soundtracks from Terraria, Plants versus Zombies, Dustforce, ilomilo and Frozen Synapse, there really is no excuse not to pick up the Game Music Bundle 3. Not alluring enough for you? Try this for size, then. If you pay more than $10, you'll also get soundtracks from Offspring Fling, Noitu Love 1 & 2, Cardinal Quest, inMomentum and more. And, well, there's even more for those willing to work towards being some of the top twenty contributors.

Seriously. If you enjoy indie game music, it's time to pick up this bundle now. That is all.

The Other Brothers Now Has Early Alpha Footage

May 28, 2012 4:00 PM | Cassandra Khaw

The fine folk at IndieGameMag recently released exclusive footage of The Other Brothers, a snazzy-looking platformer that features some suspiciously familiar-looking mustachio-ed dudes. Judging from the video, it looks like they share more than a physical resemblance to Nintendo's infamous brick-breaking siblings.

Scheduled for release sometime later this Fall, The Other Brothers will apparently be making appearances on the PC, Mac, iOS and the Android. Once you're done with the video, I totally urge you to head over to the Other Brothers website and bookmark it for future references.

Freeware Game Pick: OFF [English Translation] (Unproductive Fun Time)

May 28, 2012 2:00 PM | John Polson

OFF2.pngMaking its rounds today on the Internet is an English translation of an RPG Maker 2003-built, French Windows game: OFF. OFF is often lauded by French gamers "for its strong story, great characters and incredible atmosphere," reports the translation source.

Players assume the role of the Batter character who must purify 4 zones of specters. While tasks to advance are not always evident in OFF, players are aided by a creepily purring cat and by talking to zone-folk. I have never been a fan of random, turn-based battles, but at least the game offers an "auto" option to do the fighting. If only it had a fast-forward option, as well...

Along with bunches of battles and large areas to explore, OFF offers several thoughtful puzzles to keep the brain engaged. After unzipping the game, make sure you install all the English font files that are in the base directory for easy viewing.

[ Source: Free Indie Games ]

Freeware Game Pick: Three Bullets Per Minute (Rylie James Thomas)

May 28, 2012 7:30 AM | Steve Cook

3 bullets per minute.png The title of this game explains your limitations pretty clearly. Your weapon is only able fire three bullets per minute. You must destroy all the monster spawners to complete each level and each one takes three shots to destroy. Some of the spawners are located in tight crevices, which can make them difficult to destroy if many monsters are in the same space.

Although it appears to be simple, the decision to fire off bullets becomes a strategic one. If too many monsters are spawned, spaces become increasingly dangerous. Your limited abilities are precisely what makes this game interesting.

Three Bullets Per Minute has a lovely Atari-like aesthetic and feel. It was made for Klik of the Month Klub #59 and can be downloaded here.
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