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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Block Switch (madbranch)

May 25, 2012 7:30 AM | Steve Cook

Block Switch.png Block Switch is a platform puzzler, involving the placement of collected blocks and 4 differing parallel worlds, which need to be unlocked and switched between in order to progress.

Pick-up blocks with X and place them with Z. After unlocking the 4 parallel worlds, use the A,S, D and F keys to unlock each one respectively.

The difference in the brightness of each dimension is a nice touch and the smart level design compliments the two core mechanics.

Block Switch is a Ludum Dare 23 entry and can be played here.

The Metal Dead Interview

May 25, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Walk Thru Walls.pngLiam O'Sullivan of indie game studio Walk Thru Walls discusses point-and-click zombies, adventure games in general, heavy metal and Metal Dead.

Who are Walk Thru Walls Studios?

We're a tiny operation based out of sunny Brisbane, Australia. Our two-man team is made up of Robert Wriedt, and myself, Liam O'Sullivan. Robert handles art and code while I take care of writing. We both share design duties.

And why did you decide to enter the dangerous world of indie game development?

Because we're insane and we enjoy living on a diet of ramen noodles! Seriously though, we both love games and we've always wanted to have a hand in creating them. Robert was working at Krome Studios when they closed down in 2010, and rather than let talent go to waste, I suggested that we work on a project together. I've always wanted to tell stories, and the booming indie market seemed to indicate that putting out a game would be a relatively easy way to get some of my work out there as opposed to trying to sell a novel or a screenplay.

Get a job: Ubisoft and others hiring now on the Gamasutra jobs board

May 25, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ubisoft, Majesco Entertainment, Powerhead Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Powerhead Games: PC/Mobile Game Programmer:
"Founded in 2000, Powerhead Games is an independent video game development company based in New York City. With a track record that includes the IGF award-winning Glow Artisan and more recently the iOS "Game Of the Year" ASYNC Corp, Powerhead is committed to creating and self-publishing original IP. Additionally, with over three million games sold to date at retail, we have a proven history of developing quality games for top-tier publishers."

Ubisoft - San Francisco: Sr. Audio Programmer:
"Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of $1.3 billion."

Facepalm Games Hopes to be the Next Big Indie Fund Success Story

May 25, 2012 1:00 AM | John Polson

the swapper gama.jpgWhen you're two young guys from Helsinki, Finland, it can be hard to get your game a) funded; b) noted by the public; and c) finished. But Facepalm Games' The Swapper is hoping to do just that after February's announcement that it is being backed by Indie Fund.

Facepalm Games is primarily the work of two people, Olli Harjola and Otto Hantula. Neither has much game development experience, with Harjola developing some minor personal projects, and Hantula's experience being limited to mods and Counter Strike maps.

Despite this, the pair -- who are also being helped out by a third team-member, Carlo Castellana and occasional freelancers -- have struck a chord with The Swapper. The sci-fi puzzle/platformer "is inspired by films like 2001: A Space Odyssey and Solaris," said Facepalm's Olli Harjola. It has been in development for about three years in total, but only the past seven months have been full-time, as the game has gathered momentum and development ramps up towards release.

Sid Meier's Pirates-Inspired Browser-Based WindWard Has Playable Alpha Build

May 24, 2012 6:00 PM | Cassandra Khaw

Crafted by the same chap responsible for for the NGUI, a UI Plugin for Unity, Windward is a game that was, it appears, somewhat inspired by Sid Meier's much-loved Pirates. However, instead of providing us with the full stable of features, it looks like the developer is going to provide a strong focus on the ship sailing aspect of things. According to the press release we received, there will be 'terraria-style multiplayer', large procedurally-generated maps, random item drops, fog of war and a variety of other things.

Those interested in an early voyage should make their way here. Arr.

World's First Global StealthJam To Be Launched In Sydney on June 22nd 2012!

May 24, 2012 4:00 PM | Cassandra Khaw

stealthjam.png While game jams have become part and parcel of life in the indie gaming community, stealthjams are still a rarity. In fact, they're so rare, this is, well, the first one ever. Scheduled to happen from June 22nd to June 24th 2012, the Stealthjam is a 48-hour event that will have participants designing, prototyping and exploring new avenues of stealth-related gameplay. Participants will apparently be hearing from well-known names in the world of stealth games like Monaco's Andy Schatz and Children of Lantana's Dan Silvers. It's still not too late to sign up.

As such, those interested in throwing their hats into the ring should check out the official website here.

It's The Journey Down Winners!

May 24, 2012 4:00 PM | Konstantinos Dimopoulos / Gnome

TJDcompo.pngTime for the winners of our Journey Down HD competition to enjoy their copies of this beautiful adventure offering. The following five individuals have won a coupon each for a digital copy of the game via GamersGate:

Alex larsen


Ian Walker



Please contact me at konstantinos.dimopoulos[AT] to get your codes.

Because We May Sale Starts, Developers Have Fun With Pricing

May 24, 2012 2:00 PM | John Polson

becausewemay.png2D Boy's Ron Carmel's indie sale initiative, Because We May, is live from today, May 24, through June 1. Developers who have the freedom to change their prices liberally on various platforms have done so because they may for direct download and on The App Store, Google Play, Steam, and other stores.

The Because We May Sale sees developers actually increasing and decreasing their prices. Michael Brough's Vertex Dispenser is raised to $15.01 (Bough says the .01 "is meant to poke fun at all the prices that end in .99") and SOS's Super Office Stress went from a 1-6$ dice roll pricing scheme to being $99.99 for the duration of the sale.

So far, three games in the other section, two in the Android section, and 19 in the iOS section were discounted to free.

Hopefully, Sony, Microsoft and Nintendo will get the memo so I can also include the console category if this sale happens again.

Kickstarter Projects: Always Outnumbered (SRRN Games)

May 24, 2012 10:00 AM | Danny Cowan

Ash series developer SRRN Games has set up a Kickstarter campaign to fund the creation of its next title, Always Outnumbered.

SRRN describes Always Outnumbered as "a narrative driven Tower Defense game that explores the cultural and psychological implications of being attacked by relentless waves of enemies in a post-apocalyptic world." The game boasts a competitive multiplayer mode and integrated tournaments, and is set to be released for Windows, Mac, and potentially other platforms.

To promote the campaign, SSRN has released Always Outnumbered: Survival, a retro-styled freeware shooter available for Windows, Mac, Android, and Flash.

Always Outnumbered needs to raise $175,000 by June 7th to be funded. Digitally distributed copies of the game will be given to backers who pledge $15 or more.

Browser Game Pick: Soul Searchin' (Maxim Schoemaker)

May 24, 2012 7:30 AM | Steve Cook

soul.png Benjamin is feeling a little on the strange side, so he decides to enter his own brain in search of the truth about his mental well being. Soul Searchin' is a platformer with a neat core mechanic - you have the ability to shrink and unshrink Benjamin via the spacebar to navigate the labyrinth of his brain.

If I had one gripe about Soul Searchin', it would be that the visuals are a little on the bland side. However, the level design is well thought through and the soundtrack is suitably atmospheric.

Soul Searchin' is a Ludum Dare 23 entry. Play it here.
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