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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Tech Demo: Pioneers (Eigen)

May 22, 2012 6:00 PM | Cassandra Khaw

Composed of only four colors, Pioneers is a pretty sweet little turn-based game that will have you taking command of a bold contingent of explorers. Faced with the challenge of investigating a new world, you and your merry band of helpless NPCs must brave diseases, fatigue, bears, wolves, angry beavers and the perils of communicating with foreigners. Yes. Bad things are bound to happen here, folks.

While still painfully early in the development stage, there's already a tech demo available for those who simply must experience the basics of the game. As for everyone else, there's a fairly detailed devlog over here.

Secrets of Grindea Gets Official Swedish Game Conference/Gotland Game Conference Trailer

May 22, 2012 5:00 PM | Cassandra Khaw

I've been bouncing impatiently over this one for a while now and sadly, it's still nowhere near completion. On the moderately bright side, however, there's a trailer. In fact, it's the first official trailer for the game and it provides a fairly good look at what we can expect from the upcoming co-op action-RPG. A loving tribute to the SNES titles of yore, Secrets of Grindea makes no, well, secret of what it wants you to do: it wants you to save your family, your friends, the world and most importantly, collect as many rares as it is humanely possible.

As you might have guessed from the title already, Secrets of Grindea will be a part of the Swedish Game Awards. It looks like the game will also be making an appearance at the Gotland Game Conference as well.

Closed Beta Steam Code Giveaway: Carbon Games' AirMech

May 22, 2012 2:00 PM | John Polson

AirMech_on_Steam.pngCarbon Games' free-to-play, action RTS AirMech is headed to Steam, and IndieGames has some closed beta codes for those eager to give it a go. As for what will be new to the Steam build, the team's is tight-lipped at this time.

What's the value in a F2P code? Carbon's James Green says everything players keep everything they earn: no wipes or resets. "Due to bugs and exploits, this works out to years worth of currency for active players," says Green. "This system manages itself, since someone who just makes an account early on and never comes back gets nothing, but anyone who has been playing the game through development is handsomely rewarded."

Players can link their current Chrome account to their Steam account, though no prior account is necessary to play. This includes any Alpha MEGA Bundle purchase, which is basically "everything" in the game, plus exclusive content. This all-in-one bundle will end May 31.

Codes will drop hourly. Please comment when you take a code.

Browser Game Pick: Flea Circus (Robbie Hunt)

May 22, 2012 7:30 AM | Steve Cook

flea circus3.png Think Tony Hawk's Pro Skater minus the skateboards and one dimension with a flea performing trick-combos for a circus and you get Flea Circus. Use the spacebar to jump and while doing so, use A to backflip, S to frontflip and D to get more airtime. Combine to perform combos and rack up as many points as you can within 3 short rounds. You are judged by 3 of your peers and receive bonus points if you please them.

Just like Tony Hawk's, you can mash keys while jumping to perform some pretty impressive combos. While some seem to enjoy this tactic, others may feel that this takes something away from the game, since highscores are not achieved through skill. The presentation is cute and the soundtrack has a suitable circus-like vibe, however a better variety of tricks would have been a nice, post-compo addition.

Flea Circus is a Ludum Dare 23 entry. Play it here.

Indie Tools: BLABA

May 22, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

blaba.pngBLABA stands for Bryan Lunduke's Awesome Blocks of Awesome and is, easily, the most enjoyable game creation tool I've ever come across. Probably the easiest one to use too, for BLABA, to borrow its creator's words, is stupid easy.

There is absolutely no writing of code and no need to go through any sort of documentation. All you have to do to start creating your game is define a palette of blocks, assign (via a handy menu-driven interface) some properties to said blocks and then go on and actually draw your level with your mouse, as you would have done in the most straightforward of graphics utilities. Following that, you can test your game or export it as a proper executable.

Things are so elegant, so easy to use and so impressively intuitive, that creating my small Sokoban clone took me roughly an hour, without using any sort of instructions or outside help. Just playing around with BLABA seems to be more than enough, and from what I've seen the tool is versatile enough to create a huge variety of puzzle, exploration and action games.

Browser Game pick: Liftman (Ludosity)

May 22, 2012 3:00 AM | John Polson

Liftman.pngLudosity's time-management title Liftman feels a bit like Diner Dash mixed with a... "dash" of Elevator Action. Players race against the clock to assist as many occupants as possible to their destinations and to provide drinks sometimes. Additionally, players must repair lifts, or they will explode and end the game.

Only one occupant rides a lift at a time. Seeing an occupant all the way versus part of the way seems to be the main strategy, much like Diner Dash's strategy of providing multiple customers service in parts. As long as the occupants aren't red, their anger/impatient meter will reset each time they ride one lift.

Liftman is a fun little diversion, but I'm still waiting on Ittle Dew, Ludosity! I hope it makes an E3 appearance.

8-4 Helms Japanese Localization For Superbrothers: Sword & Sworcery EP

May 21, 2012 9:00 PM | Danny Cowan

Video game localization company 8-4 will produce a Japanese-language version of Capy Games' hit adventure title Superbrothers: Sword & Sworcery EP for iOS, Windows, and Mac platforms.

The Japanese version of Sworcery will launch on Steam and in the iTunes App Store June 21st alongside a new remix album featuring tracks from Michiru Yamane (Castlevania: Symphony of the Night), Akira Yamaoka (Silent Hill), Baiyon (PixelJunk 4am), Mitsuto Suzuki (Final Fantasy XIII-2), macotom3, and Decass├ęgui Hip.

Samples from the remix album can be found here.

Browser-Based God Game Reprisal Officially Launched

May 21, 2012 6:00 PM | Cassandra Khaw

reprisal.jpg And now, it's your job to go and play the ever sweet loving daylights out of it. An excellent RTS that was inspired by Bullfrog's legendary Populous, Reprisal hits all the right notes. Here, you'll play as this mysterious dude who had been cast aside for reasons unknown and must now lead your tribe to pixelated supremacy yet again. There are about thirty levels to explore, a variety of objectives to meet and a host of totems to utilize in your attempt to establish an autocratic rule over the islands. It also lets you abuse volcanoes.

In short, it's all kinds of awesome and you should be playing it today. Monday blues? Forget about them. Go drown rival tribes instead. It'd make it all better.

Play the game here.

Freeware Game Pick: Kitten Catastrophy (Liquid Nitrogen & Elena)

May 21, 2012 4:00 PM | Cassandra Khaw

kittencatastrophy.jpg While some might see it as an exploitative practice, I'm still a bit of a sentimental sucker for games born from a collaborative effort between a parent and their offspring. Kitten Catastrophy is a point & click adventure that was born from such a union. The story of a Daddy Cat and his quest to get all of his kittens home for dinner, Kitten Catastrophy was apparently developed over the course of a wintry month. It's a sweet, wholesome endeavor that will probably bring a smile to most people's faces. Sadly, there does not appear to be any voice acting, something that detracts ever-so-slightly from the overall cuteness content.

But, either way, if you've been looking for some way to brighten your Monday, why not download the game and give it a whirl? You can pick it up here.

Dev Tech Tops Wii U as "Open and Flexible," Uses Gadgets You Already Own

May 21, 2012 2:00 PM | John Polson

Tom Sennett (RunMan and Deepak Fights Robots) has paired with Salil Malkan to create the local crowd-player Row Row Row Remote, which runs on a computer and can use dozens of phones or tablets. Though the game may look simplistic (Wii Sports didn't "look" all that impressive compared to the tech it modeled), Sennett and Malkan aim to inspire and empower developers, while exponentially increasing the amount of players involved in a local multiplayer experience and creating "new, awesome games from the ground up" instead of "shoehorning new, awesome technology into old, stagnant forms."

Row Row Row Remote asks players to use their smartphones or tablets as paddles. Each group needs to coordinate its motions to move effectively through the course. The game only uses the devices' touch and gyroscope functions, but Sennett tells IndieGames this is just the beginning.

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