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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: O (The Experience)

May 18, 2012 4:00 PM | Cassandra Khaw

If you haven't had your fill of silhouettes just yet and have been looking for something to feed your craving for more, O (The Experience) may well be your go-to browser-based game this June. The main mechanic behind this game appears to be a 'turn the word' kinda thing, a familiar thing for those acquainted with 'And Yet It Moves'. The premise seems interesting enough. You and your sister awaken on a raft in the middle of the swamp. Frightened and lost, it is your mission to escape.

It looks like the developers have drawn inspiration from Limbo, Shadow of the Colossus and ICO for this one. Curiously enough, no website appears to be available as of yet. However, we'll let you know if more information surfaces.

(Original material was provided by Indie Game Magazine. Apologies for not citing before!)

FPS Games and Imitation: What Should Return and What Must Go

May 18, 2012 2:00 PM | John Polson

nescontra3d.pngIn this second of a two-part series, IndieGames explores with several developers what first-person shooter (FPS) mechanics should make a comeback and which are overdone and need to suffer a metaphorical head-shot.

Joining the discussion again are Alan Wilson of Tripwire Interactive (Killing Floor, Red Orchestra), Kedhrin Gonzalez of Illfonic (Nexuiz), Alex Austin of Cryptic Sea (A New Zero), Michiel Beenen of Interwave (Nuclear Dawn), Oscar Jilsén of Coffee Stain Studios (Sanctum), and Mladen Bošnjak of Misfit Village (SickBrick).

Here, developers recall some fantastic older games such as Rainbow Six: Vegas, Redneck Rampage, Duke Nukem, Quake 3, System Shock, and Terra Nova as refreshing sources for future FPS titles.

Developers also rehash mechanics that desperately need to be retired, as found in titles such as Call of Duty and its Modern Warfare entries, Battlefield 3, and Halo.

Gravity Puzzler Ballin Launches Via Desura

May 18, 2012 12:00 PM | Danny Cowan

Derek Gallant from Dreamsake Studios writes in with word that his gravity-manipulation puzzler Ballin is now available for purchase via Desura.

Ballin is a 2D physics-based puzzle game in which players must guide a ball to each level's exit while navigating mazes and avoiding obstacles along the way. The catch: players have no direct control over the ball itself, and puzzles must be solved by shifting each level's gravity. It's a simple but effective gameplay gimmick, and the level design seems quite varied.

Ballin is priced at $2.99. A 15-level demo version is also available.

Browser Game Pick: Housefly (David Capello)

May 18, 2012 7:53 AM | Steve Cook

housefly.png Next time you attempt to swat a fly, try to think about the situation from the fly's perspective. Maybe the poor thing is trapped and desperately wants to leave you in peace. In Housefly, you get to find out about the everyday difficulties that flies face, firsthand: you need to figure out how to escape the room that you happen to be trapped in and fly out of the window.

Use the arrow keys to fly around and you will automatically interact with your environment by hovering or flying in the right places. The few small puzzles that there are shouldn't be particularly taxing and the game has an interesting, non-traditional art style, which means that you can complete it within a few minutes.

Housefly is a Ludum Dare 23 entry and it can be played here.

The Journey Down HD Launches Today

May 18, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

journey down launch.pngWell, dear Rastafarian-loving, point-and-clicking adventurers, the time to finally play the excellent Journey Down HD has come! The game is launching today for PC, Linux and Mac, with iOS and Android ports just around the corner. The thing looks absolutely wonderful, mind, and comes with some excellent writing, an intriguing plot, a hilarious voice-over and some really rewarding puzzles that make brilliant sense in its odd setting.

Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board

May 18, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

ArenaNet: Game Designer:
"ArenaNet has established itself as a leading light in the online games industry with Guild Wars, one of the most successful massively multiplayer online game franchises of all time, with more than 6 million copies sold. We’re preparing to surpass our success with Guild Wars 2, which is in development right now.

While we are creating Guild Wars 2, ArenaNet continues to support Guild Wars with additional content such as holiday events, community contests, monthly championships, and merchandise. Our player community remains loyal to the core Guild Wars products, but is as excited about the upcoming Guild Wars 2 as we are."

Sony Computer Entertainment America - Santa Monica: Senior Environment Artist:
"Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one  console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)."

Positech Games Releases Gratuitous Tank Battles

May 17, 2012 11:00 PM | Danny Cowan

After an extensive pre-release beta, Positech Games' anticipated strategy title Gratuitous Tank Battles has been released as a digital download for Windows via Steam, GamersGate, Impulse, and the developer's website.

Described as "not-exactly-a-sequel" to Positech's previous game Gratuitous Space Battles, Gratuitous Tank Battles takes a more active approach to combat, blending elements from the strategy, simulation, and tower defense genres. Players can choose to play the role of defender or attacker on any map, and the game includes a built-in map editor and an online map-sharing challenge system.

One particularly interesting feature: players can save and record a replay of their attack strategies within a level, and then play against the recording as the map's defender. This should make for a unique challenge, should you want to compete with something other than the game's AI.

Gratuitous Tank Battles is regularly priced at $22.95, but is available for $17.99 during its launch week at Steam.

Indie Royale Profiles: Osmos and B.U.T.T.O.N.

May 17, 2012 7:30 PM | John Polson

[Guest reviewer Colin Brown of Backlog Journey profiles the games included in the latest bundle available on Indie Royale: The All-Charity Pack.]

Being the good little bundle blogger I am, I've kept up with nearly every indie bundle released since I started writing about video games. Of course, this means that I took a look at Osmos before, back when it was profiled in the Humble Android Bundle. While I think most of my previous post is still valid and makes a lot of sense, I always appreciate the opportunity to go back and re-evaluate my original stance. Before, I wrote that Osmos was a very pretty game with a great new age spaced out soundtrack, but in terms of gameplay it could be slow paced, luck based and annoying. This time, I think I've come around a little to the game design and outgrown my previous frustrations.

Browser Game Pick: Balloon (nekonote1)

May 17, 2012 6:00 PM | Cassandra Khaw

balloon.jpg Are words always a necessity? Balloon says no. Composed of simple drawings that look as though they came straight out of a children's book, Balloon is one of those pint-sized point & click games that require you to solve the puzzle in each screen before you're allowed to progress to the next. The general idea behind Balloon is this: after finding a red balloon, a smaller version of the blobby-looking protagonist is now a-drift through the sky. Needless to say, it's your job to figure out how to fix that.

Play the game here.

Highly-Anticipated Point & Click Adventure Game Resonance Arriving On June 19th

May 17, 2012 4:00 PM | Cassandra Khaw

So, it looks like this is the year for great releases and Wadjet Eye Games will be continuing the trend by releasing Resonance on June 19th. The commercial debut production from Vince Twelve, this point & click adventure has been in the works for the last five years. Featuring unique long-term and short-term memory systems, Resonance will see four diverse characters coming together in an attempt to find the results of a dead particle physicist's frightening research.

Those interested in making a pre-order purchase will be happy to know that the option is available. The digital pre-order will come with wallpapers, a digital poster, a 'behind the scenes' video, the soundtrack, developer diaries and, of course, the game itself. Resonance will retail at $9.99. However, during the pre-order period, you'll be able to pick it up for $8.99.

You can pre-order it here.
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