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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Free Indie Fighter: Rumble Pack (StudioEgg)

May 16, 2012 3:00 AM | John Polson

Three years in the making, StudioEgg's 2D fighter Rumble Pack recently caught my attention on Shoryuken. The game contains a lot of the typical 2D fighting tastiness: QCF-type moves, parrying, air combos, and links. The "Radix" system attempts to offer its own "groove" with three different styles: hex (defensive), decimal (offensive), and binary (tech). In addition to having unique properties, special moves will behave differently in each style. Skip to the 5:45 mark to watch this in action.

Serious Sam's Latest Indie Outing Grew Into More Than Marketing

May 16, 2012 1:00 AM | John Polson

ssdd img.jpgFor the launch of the PC version of Serious Sam 3: Before First Encounter in 2011, publisher Devolver Digital took an unusual approach. The company hired three indies to create three smaller games that would release before the full Serious Sam game, to essentially build hype for the series. One of those games is Serious Sam Double D, from Weapon of Choice and Shoot 1up creator Nathan Fouts, and his team at Mommy's Best Games.

SSDD was released for Steam in late 2011, but now Devolver has commissioned an Xbox Live Arcade version from Fouts and company, called Serious Sam Double D: XXL (as though the game needed a longer acronym), ahead of Xbox 360 and PlayStation 3 launches of Serious Sam 3: BFE.

The updated version of Fouts' game will feature additional levels, two-player co-op, and additional weapons for the game's "gunstacker" mechanic, which allows players to stack up their guns and use them all simultaneously. We spoke with Fouts to find out why the company took the "reverse path" from PC to console.

Radiangames Celebrates Second Anniversary With Catalog Sale

May 15, 2012 11:00 PM | Danny Cowan


It's been two years since Radiangames released its debut title JoyJoy for the Xbox Live Indie Games service, and the developer celebrates the occasion this week with a catalog-wide sale.

Notably, the sale reduces the price of all Radiangames-published XBLIG titles to 80 Microsoft points ($1) each -- the first price drop these games have seen since Radiangames chose to price them at $5 each more than ten months ago.

All of Radiangames iOS apps are 99 cents this week, except for Super Crossfire, which is available for free. The developers Windows and Mac games are $1.99 each, and all soundtracks are also reduced in price.

The sale lasts through May 22nd. I'm thinking about picking up a couple of the XBLIG releases -- anyone have any recommendations?

Kickstarter Projects: Tex Murphy - Project Fedora (Chris Jones & Aaron Conners)

May 15, 2012 9:00 PM | Danny Cowan

Fans of classic adventure games must be pleased with the recent Kickstarter boom, what with the success of a Leisure Suit Larry remake and the launch of new projects from Jane Jensen and Space Quest's creators. Yet another classic franchise could soon see a revival, pending financial support from fans, with Tex Murphy: Project Fedora.

The Tex Murphy games -- which include well-known titles like Under a Killing Moon and The Pandora Directive -- are a series of interactive detective stories starring a downtrodden private investigator in a post-apocalyptic Los Angeles. Project Fedora is a new entry that boasts a branching narrative and multiple endings, along with the live-action FMV sequences the series is known for.

Project Fedora is already well on its way to its goal of $450,000, earning more than $100,000 in its first 24 hours. A downloadable copy of the finished product for Windows or Mac will be given to backers who pledge $15 or more. Higher pledge tiers add downloadable copies of previous Tex Murphy games ($50), t-shirts ($75), and boxed Collector's Editions of Project Fedora ($100).

Browser Game Pick: Super Strict Farmer (Benjamin)

May 15, 2012 6:03 PM | Cassandra Khaw

ssf.png Made for the most recent Ludum Dare, Super Strict Farmer did rather well in the polls for a reason: it's hyper-addictive. At first glance, it looks like your average turn-based hardcore farming simulator. You and your opponent are required to take turns in your attempt to accumulate as many victory points as possible. To do so, you're going to have to do things like harvesting them from churches, maintaining a large herd of cattle, hoarding grain and ensuring your farmers stay alive and healthy in the process.

The mechanics are deceptively simple but the A.I is almost viciously good at this polished little delivery. Those curious as to how it all plays out should check out the game here.

iPizza Nostra! Brings Old-School Gangsters And Adventure Games Together

May 15, 2012 4:00 PM | Cassandra Khaw

pizzanostrascreen1.png Diablo 3 too much for you? Need a retro-infused change to your day? If so, well, you're still going to have to wait for a bit. iPizza Nostra! is currently still a work in progress. Set in Chicago during the Great Depression, iPizza Nostra! will eventually have players taking on the role of one Joe Matone. Driven to a life of crime by his lack of income, Matone soon finds himself on a search for a cop's missing daughter. Judging from the screenshots (and the sparse description), it looks like players will eventually find themselves facing hard decisions and hardened criminals.

Those curious about the progress of the game can check out the forum thread here.

More screenshots below the cut.

Browser Game Pick: Break Entry (Alexander Martin)

May 15, 2012 1:00 PM | John Polson

BREAK ENTRY.pngTyping a few, short words has seldom been as stressful as in Alexander Martin's Break Entry, made for this year's Toronto Independent Game Jam (TOJam). Martin joined 400 others for this past weekend's event, creating games based on the theme "The world's NOT ending".

Players must use text-specific commands to break and dive further into the center of the circle, avoiding the shrinking blue balls and the one-hit killing red balls. Ready to "DIVE" in? Load up Break Entry and type "HELP" to get familiar.

If you have stumbled upon or created any other neat TOJam games, feel free to post them here!

[ Source: Twitter ]

Dejobaan Games Formally Announces Jetpack FPS Drunken Robot Pornography

May 15, 2012 12:00 PM | Danny Cowan

120514_drunkenrobot.jpgAaaaaAAaaaAAAaaAAAAaAAAAA!!! creator Dejobaan Games quietly showed off its latest creation at PAX East last month, but laments that few sources picked up on the game's existence after the fact. This week, it issued a press release in the hopes of spreading the word that yes, the game is real, and it's currently under development.

Drunken Robot Pornography, originally revealed in 2010 as an April Fool's joke, has entered development as "a first-person shooter about demolishing titanic, flying robots, piece-by-piece." The game promises a series of jetpack-powered battles with gigantic robot creatures, though Dejobaan notes that it hasn't decided what platforms the game will appear on or whether it will feature hardcore robot nudity.

A selection of non-erotic screenshots is available at Dejobaan's website.

Browser Game Pick: Box Life (tequibo)

May 15, 2012 8:30 AM | Steve Cook

box.png I've always found first person videogames that don't involve shooting or combat to be a breath of fresh air, due to the low number that exist. Box Life is one such game - a first person 'mini-metroidvania', in which you have to explore to upgrade your abilities, gain access to new areas, find secrets and eventually escape.

The strange world that you come to explore is what had me hooked. At the beginning of the game, you see many intriguing places that you are not able to get to without exploring. This increased my hunger to see every last crevice. The silence of the game, punctuated by the occasional surreal sound effect, also makes the atmosphere all the more compelling.

The original version Ludum Dare 23 version was called Life in a Box. The much improved post-compo version can be played here.

Indie Tools: Bfxr

May 15, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

bfxr.pngThe time has come for Indie Tools to present you with something that may not provide with a complete game authoring solution, but will definitely come in handy when creating any kind of game: Bfxr. An amazing and free to use (for both commercial and non-commercial projects) sound effects creation program, that is both ridiculously easy to use and versatile enough to cover most needs.

The program comes complete with a selection of ready to use sounds and all the sliders necessary to alter them. Interestingly, and even though Bfxr runs in a browser window and has been designed with user-friendliness in mind, it does come with a mixer, the ability to edit preexisting sounds, a good selection of filters and waveforms, persistent lists that help you organize your sounds and a variety of other features I'm not definitely sure I understand.

What I do though understand is that coming up with a dozen of original sound effects for your game should be a matter of minutes. Making them really good ones, on the other hand, is a totally different affair, but something even tone-deaf me can pull off given the time.

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