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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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BLABA: A Visual Game Creation Toolkit For Windows, Mac And Linux

May 15, 2012 2:00 AM | Danny Cowan


Bryan Lunduke (Linux Tycoon, 2299: The Game) has released a beta version of BLABA, an easy-to-use game-creation tool that requires no coding skill.

BLABA (Bryan Lunduke's Awesome Blocks of Awesome) presents designers with a palette of blocks that represent game events and actions. Through a simple interface, users can determine how these blocks operate and interact with one another -- essentially "drawing" a game that can be exported and distributed as a native executable for Windows, Linux and MacOS X.

BLABA can be purchased for $25 during its beta period, and will be priced at $35 afterward.

Irrational, Harmonix Vets Come Together to Make Games Big Studios Wouldn't Touch

May 15, 2012 1:04 AM | John Polson

Veterans from Irrational Games and Harmonix have formed Eerie Canal Entertainment, a new independent developer that wants to focus specifically on working with eccentric game ideas.

Made up of developers who've worked on popular franchises like BioShock and Rock Band, Eerie Canal emphasizes that it wants to make "creative and inspired games that are too risky [for] large studios."

XBLIG Pick: SEAL Team 12 (Social Loner Studios)

May 14, 2012 9:00 PM | Danny Cowan

Following up on its previous titles Bird Assassin and Storm, Social Loner Studios has released SEAL Team 12 for the Xbox Live Indie Games service. A Windows version is also available via Desura.

SEAL Team 12 is an overhead-view run-and-gun shooter that brings to mind arcade classics like Commando and Total Carnage. It's a great tribute, and I had a lot of fun with the demo version -- it doesn't take itself very seriously, and the between-level dialogue sequences are actually pretty entertaining. If you were disappointed by Capcom's own Commando series sequel a few years back, make sure to check this one out.

SEAL Team 12 is priced at 240 Microsoft points ($3).

Browser Game Pick: Beat Juice Radio (stevesan)

May 14, 2012 6:00 PM | Cassandra Khaw

bronco.jpg A slightly psychadelic-looking rhythm game that is still a work-in-progress, Beat Juice Radio is a fairly original take on an old idea. At least, if you have a second person to ride the musical bronco with. When played alone, it doesn't differ all too much from the usual 'hit the right buttons when they appear' formula of your average rhythm game. However, things get more interesting when you're with company. Each player will be able to make beats for the other player to play. The general idea is to ensure that the other person will not be able to keep up with your brilliant composition. Be forewarned, though. You're also going to have to reap what you sow. Whatever you come up with, you'll eventually have to face yourself.

Check out the game here.

Browser Game Pick: Paladog (fazecat)

May 14, 2012 4:00 PM | Cassandra Khaw

paladog.jpg A ferociously adorable port of an iOS-based defense game, Paladog wants you to love it, regardless of whether you like fuzzy animals or not. Filled with peculiarities like an evil walking television screen, Paladog follows many of the standard mechanics we've come to expect from such games. Your troops, which come in a huge variety of shapes, sizes and colours, can only be used when there are sufficient resources to summon them. Spells are also restricted by the amount of mana you have. Generally speaking, in order to win a stage, you're going to have to bombard the enemy's base with a ridiculous amount of armor-wearing critters.

The only thing I really disliked about it was the fact that you will, in general, find yourself replaying certain levels repeatedly in order to build up a formidable stash of gold. However, if you're willing to forgive this attempt to get you to stay longer, Paladog is still a charming way to spend half an hour of your Monday.

You can play the game here.

Browser Game Pick: Star Drill (tinymagus)

May 14, 2012 7:30 AM | Steve Cook

star drill.png In Star Drill, you must collect as many diamonds as possible by drilling down into planets. Projectiles explode chunks and streams of lava out of the planets from the left and right, so it is important to avoid this. It only takes one hit to die. Red bombs can be deadly if you are sitting close to one and a projectile happens to explode nearby.

However, bombs can also used to your advantage if you come across a planet with a load of diamonds in its core and have the bravery to place a bomb near the central lava stream of the planet and wait for the projectiles to drain the core. Bear in mind that if you are sitting too low, you will have to exit the planet and fly back around and drill through the top of the planet again. This is no easy task and not necessarily worth the payoff. Some may find that flying from screen to screen, before it becomes chaotic, an easier method to obtain a large number of diamonds.

There are some limitations to the game rules that you should be aware of. You can only drill down when entering a planet's surface. Attempting to fly into a planet sideways will end in death. Once you are drilling within a planet, you can only drill down and sideways. Flying in space lasts for a limited amount of time, before you start to fall.

The original Ludum Dare 23 version can be played here. The recommended post-compo version can be played here.

Browser Game Pick: Forget-Me-Not (Nyarlu Labs)

May 14, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

forgetmenotflash.pngIndieGames has already covered both the excellent iOS version and the freeware PC/Mac release of Forget-Me-Not, but we simply couldn't help pointing you towards the freshly unveiled flash version of the thing. It sports the same brilliantly arcade gameplay, the same glowy graphics, the same smart mechanics and can be played in the comfort of your browser.

Browser Game Pick: Big Bang (Tyler Molz)

May 14, 2012 3:00 AM | Steve Cook

big bang.png Big Bang is something of an experimental puzzler but ultimately it works. The first descriptive line on the Ludum Dare page is 'Fill planets with sexual tension'.

You do this by spreading the children of pregnant planets to fertile planets. The larger the planet, the more children it can unload. After a pregnant planet unloads all of its children, it explodes. Fertile planets must be impregnated with both pink and blue children to become fully pregnant. If a planet has a pink or blue outline, it will become the respective color when impregnated and unload the respective colored children, which complicates matters when trying to impregnate all planets. Planets with skulls on them will not let unloaded children pass through them.

Ludum Dare 23: A Winner is You

May 13, 2012 9:40 PM | John Polson

Ludum Dare 23 winner.pngWith over 1,400 entries highlighting its ten-year anniversary, the winner really seems to be Ludum Dare: its event, its organizers, its jammers, and those who played and rated its games. And yet, after 3 weeks of judging, the community has chosen its winners.

The crowns go to Inside My Radio by Turbo Dindon and Fracuum by Tyler Glaiel, for winning the top jam and top overall game spots, respectively. IndieGames lists here the top 10 overall games, the top 10 jam games, and the top games by category of both.

Top 10 Overall:
Fracuum - Tyler Glaiel
Memento XII - deep night
Super Strict Farmer - Benjamin
Soul Searchin' - Maxim Schoemaker
Lonely Hated Rock - Xion
This Precious Land - Ishisoft
Planet 161 - saint11
Astro Break - hulahulahest
Recluse - chambers
Pocket Planet - Molten Mustafa

Beta Build of Kyoto Released

May 13, 2012 4:00 PM | Cassandra Khaw

kyoto_lantern.jpg Gorgeous-looking Kyoto might not be heavy on the gameplay but it certainly offers a lovely amount of amount of atmosphere. Described as a 'interactive ambient musical visualizer', this homage to the creator's residence was a little short on features when we first described it. However, it looks like things have progressed significantly. Kyoto is currently in beta and the developer appears keen on acquiring feedback from the general public. For those looking for a gentle way to finish off their weekend, why not give Kyoto a chance?

Official website here.
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