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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Celebrate Mother's Day Flinging Your Offspring... On Steam

May 13, 2012 8:00 AM | John Polson

Kyle Pulver's puzzle platformer Offspring Fling hit Steam recently at an intro sale price of $6.39, bringing with it an update that includes a new level editor and online replay leaderboards. Pulver says Steam codes are en-route for those who already purchased through the Humble Store.

Along with sugary sweet visuals, Offspring Fling has challenging puzzles where the mother must get her kids to safety by any means necessary. Flinging the kids can help them avoid enemies, deadly pits, or just get them to the exit faster to earn the best medals. There's a free demo to try out now, too, in case you missed it pre-Steam.

Given the holiday, feel free also to share what indie games you like that have memorable mothers-- bad, good or anywhere in between.

Browser Game Pick: The Good Ship Higgs Boson (Jezzamon)

May 12, 2012 10:30 PM | Steve Cook

higgs.png Changing gravity direction is the core mechanic in The Good Ship Higgs Boson. A couple of screens into the game and the text narrator buggers up the 'Higgs Boson generator', which sends your gravity out of whack. After promising to fix the problem and giving up, the ability to control the direction of gravity is given to you. You must use your newly acquired ability to navigate each room.

The Good Ship Higgs Boson isn't the most polished of its ilk, however its short length and thoughtful level design saves it from tedium.

You can play the original Ludum Dare 23 version if you like, however for a proper ending, it is recommended that you play the 15 minute late post-compo version.

PWYW Ware Pick: Lexcavator (Adam Parrish)

May 12, 2012 2:00 PM | John Polson

Adam Parrish's pay-what-you-want (PWYW) Lexcavator is a new word/arcade game for Mac, Windows, and Linux that combines elements of Mr. Driller with word building ala SpellTower and other Boggle-likes.

Players must advance the (@) character deeper into a well of letters by clearing words from the board. Parrish says that "the letter generation algorithm has been tweaked to ensure that the board is always filled with meaty, lengthy words. The goal was to make a faster-paced, more tactical word game that doesn't depend on your having memorized all of the three-letter Scrabble words."

Fast-Paced Cyberpunk DeathMatch Coming From The People Behind Fez And FRACT

May 11, 2012 6:00 PM | Cassandra Khaw

According to the Verge, Canadian programmer Renaud Bédard will be joining forces with Montreal-based audiovisual artist Aliceffekt and Henk Boom of Phosfiend Systems in their attempt to create the pastel-colored delight that is Waiting for Horus. First created as a diversion while waiting for Hawken, Waiting For Horus eventually took a life of its own. Intended for the PC and Mac, Waiting for Horus has been described as having 'the speed of Quake inside the world of Jet Set Radio'. I'm also fairly certain there's a hint of Ghost in the Shell nestled somewhere in there. Either way, I'm pretty excited about this one but then again, I generally just like an excuse to shoot things.

(Source: Verge)

Facebook page here.

Journey to Hammerdale Progressing Slowly But Surely

May 11, 2012 4:00 PM | Cassandra Khaw

The video isn't exactly the most impressive thing I've seen before but given that the game is still very much in the early stages of production, the rough edges are more than forgivable. According to its developers, Journey to Hammerdale is a 'zelda-like adventure' that features 'cute, retro-styled graphics' and an 'old-skool spirit'. There's a focus on experimental puzzle solving, atmosphere and exploration. There will apparently be weapons, armor and spells to work with. The first two will level up along with the protagonist. Lastly, it looks like we'll be able to catch cute animals and force them to do your bidding.

Curious to know more? Check out the TIGsource forum thread here.

Ask Indie Devs: FPS Games and Innovation

May 11, 2012 3:00 PM | John Polson

MIDI_Maze.jpgIn the first of a two-part piece, IndieGames shares the opinions of 7 first-person shooter (FPS) developers, who discuss where the genre should innovate.

The origins of FPS games have been traced to the 1970s, with titles such as Maze War and Spasim. However, modern FPS titles are often compared to the id Software titles of the 90s, such as Catacomb 3-D, Doom, and Wolfenstein 3D, or more recent titles. These titles were often made with teams of sizes similar to "indie" teams today; you could count them with your fingers.

The genre has since spread out mechanically (even being mixed with other genres) and financially (over $50 million budgets). Yet, maybe the genre just needs more attention from teams similarly sized to those who brought it to life.

Coincidentally, the first ever 7DFPS (seven-day first-person shooter) challenge seems to have aligned with this cause, taking place from June 9-June 15. Inspired by the 7-Day Roguelike Challenge (7DRL), organizer Jan Willem Nijman of Vlambeer hopes "the pressure and timeframe will make people come up with new, original ideas. 7DFPS could do more for creativity in shooters than the past 7 years combined."

This collection of seven independent developers speaks on innovation from many FPS perspectives -- those who have squeezed characters into narrow dungeon mazes, set them loose in wide open arenas, and placed them in tower-defense and RTS settings, too.

Kickstarter Update: Republique By Camouflaj + Logan Meets Funding Goal

May 11, 2012 12:00 PM | Danny Cowan

With mere hours to spare before the project's deadline, Camouflaj + Logan's Republique has met its funding goal of $500,000 with help from more than 10,000 backers.

Since being announced as an iOS-exclusive release last month, project organizers later revealed that the game will also be released for Windows and Mac platforms upon completion. Republique is a stealth-survival game that boasts a 4-6 hour campaign and voice acting from industry veterans David Hayter and Jennifer Hale.

Republique has a tentative release date of June, 2013.

Browser Game Pick: Tiny Parallel Worlds (MadcoreTom)

May 11, 2012 7:30 AM | Steve Cook

parallel.png Tiny Parallel Worlds is a minimalistic platformer with a few puzzles thrown in. The objective is to help the '3-pixel red dude' find his spoon.

The puzzles won't take much brain power to figure out. It plays like a fetch quest with some backtracking involved. Fortunately, the game is short enough for this not to become tiresome and I found it to be a delightful little time waster.

Tiny Parallel Worlds is a Ludum Dare 23 entry, which can be played here.

Kickstarter Projects: Unemployment Quest (Charles DeYoe)

May 11, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Unemployment Quest will be a decidedly non-epic RPG about the harsh experience of being an unemployed young person and also a game actually created by an unemployed young person himself. It will thus be one of those rare games that feel connected to real problems and real people, and an offering that will drop typical fantasy monsters in favor of such foes as "Doubts," "Isolation," "Shame" and "Uncertain Future".

Unemployment Quest has already achieved its original and very humble funding goal, but I can't help urging you to further support this unique Kickstarter campaign. You will be getting the full game for only $5 and a physical copy of the thing for $10.

Get a job: Avalanche Studios and others hiring now on the Gamasutra jobs board

May 11, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Avalanche Studios: World Designer:
"Avalanche Studios is a leading independent, privately held studio with offices in Stockholm and New York. The studio is the original creators of the award-winning Just Cause series of games and is currently developing three AAA projects based on very well-known licenses and original IPs together with three of the world's largest and most influential publishers. We recently released our first XBLA/PSN original IP title, Renegade Ops."

CCP - North America: VP/Senior Director of Corporate Communication:
"Each of our four studios have unique environments, while working with cutting edge technology and freedom to innovate across the globe. Awesome benefits include things free meals, childcare support, health/recreation supplements and company trips to exotic locations like Morocco and a team spirit that is so unique you just have to visit us to believe it!"

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