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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Hot Coffee (Pippin Barr)

May 9, 2012 11:00 PM | Danny Cowan


Coffee is a complicated thing. Brew it right, and it can be a blissful experience. But if you screw it up...well, it's embarrassing for everyone.

Pippin Barr (Epic Sax Game, Ancient Greek Punishment) simulates the sensual, multi-step process involved in brewing the perfect cup of java in the free Flash game Hot Coffee. The procedure is split up into several timing-based minigames, all of which can be attempted as many times as you want.

It's safe for work, by the way.

[via Free Indie Games]

Kickstarter Updates: Grim Dawn, Jane Jensen's CSG Meet Funding Goals

May 9, 2012 9:00 PM | Danny Cowan

A pair of high-profile Kickstarter projects -- Jane Jensen's Community Supported Gaming and Crate Entertainment's Grim Dawn -- have met their funding goals and are set to begin development this year.

A spiritual successor to Titan Quest, Grim Dawn is an action-RPG that promises a sprawling, open-ended adventure. Key staff from Iron Lore Entertainment will unite to develop Grim Dawn, including Titan Quest lead gameplay designer Arthur Bruno.

Jane Jensen's project will eventually see the release of multiple titles, including the sci-fi adventure game Moebius and the unnamed "Mystery Game X." Jensen previously designed a number of titles for Sierra Online, including King's Quest VI and the Gabriel Knight games.

Both campaigns are still running at the time of this writing, with nine days left for contributors to have a shot at numerous pledge rewards. A downloadable copy of Grim Dawn will be given to backers who pledge $18 or more; Jensen's digital download tiers start at $16.

The Journey Down HD Available For Pre-Order

May 9, 2012 6:00 PM | Cassandra Khaw

You're probably sick of listening to me talk about The Journey Down already. But, I promise, this is going to be the last time. Hopefully. Either way, here's the pitch for those who have yet to hear about The Journey Down. A point & click adventure that features an amalgamation of differing elements, it first started as a freeware title that drew considerable approval from the AGS society. Since then, it has gone on to function on its own engine, acquire snazzy 3D graphics and will be released on May 18th. Assuming you've not otherwise spent this month's salary on a pre-order copy of Diablo III, why not make a pre-order over at Gamersgate?

Those interested in doing so can check out their page on Gamersgate here.

Release: POP - Methodology Experiment One (Rob Lach)

May 9, 2012 2:00 PM | John Polson

Rob Lach's recently released POP - Methodology Experiment One is a collection of seven mini-games developed by Lach first "approaching the music and running with the first game concept that happened to emerge during that creative process."

POP:ME1 is at times purposefully frustrating. However, the mini-games are glued together with bizarre cut-scenes that somewhat alleviated my frustration. I spoke with Lach about his choice to leave me guessing at excelling in some of the challenges.

"I didn't want to round too many edges. I recognize a lot of the faults but I didn't want to stray away from my original experimental intentions by changing the game designs I imagined during the music creation process. Restricting myself to that was the most difficult aspect of making this game, if I'm honest."

Action-Roguelike Super Office Stress Now Available; Price Determined By Dice Roll

May 9, 2012 12:00 PM | Danny Cowan

Sos Sosowski has released Super Office Stress, a unique action-roguelike in which players fight, steal, and eat their way to the top of the corporate ladder.

A product of the Indie Buskers campaign, Super Office Stress is quite bizarre, as you can see for yourself in the trailer above. Career advancement apparently involves slaughtering all co-workers you encounter, and any office equipment you discover can be equipped, thrown, or eaten.

So how much does the game cost? Well, that's up to chance. In a nod to the genre's luck-based gameplay, Super Office Stress can be purchased for a price determined by a virtual dice roll at the game's official website. You could end up paying as little as $1, or as much as $6. Good luck!

Kickstarter Projects: Haunts: The Manse Macabre (Mob Rules Games)

May 9, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Crisp black and white graphics with splashes of red. Turn-based horror gaming. Board-game inspired mechanics. An indie developer that believes in radical transparency. Excellent ideas on multiplayer gaming and buckets of glorious atmosphere. Yes, Haunts: The Manse Macabre is definitely a game that has to be made and thus a Kickstarter campaign worth supporting. You will after all be able to secure a copy of the finished game for an incredibly modest $5.

Haunts: The Manse Macabre is being developed by Mob Rules Games for PC, Linux and Mac.

First-Person, M.C. Escher-inspired Experience: Souvenir

May 9, 2012 2:00 AM | John Polson


Described as "VVVVVV + Proteus + Dear Esther + a bit of Portal," Souvenir is a first-person game where players "hop" around an M.C. Escher-inspired world to collect scattered "souvenirs" while reading a sprawled-about, coming of age narrative.

Souvenir is the thesis project of Parsons' MFA candidates Robert Yang, Mohini Dutta, and Ben Norskov. The team posted more hypnotic art if you need convincing before diving into the free Windows or Mac builds. Be warned: there is no ending implemented, yet. However, life's about the journey, or something, and this one is quite heady.

[ Source: @auntiepixelante ]

Kickstarter Projects: SpaceVenture (Two Guys From Andromeda)

May 8, 2012 11:00 PM | Danny Cowan

After staging a recent comeback, Space Quest series creators Mark Crowe and Scott Murphy have launched a Kickstarter campaign for their upcoming sci-fi adventure game SpaceVenture.

Crowe and Murphy have already assembled a talented team of voice actors for the project, including narrator Gary Owens (the voice of Space Ghost), Ellen McLain (Portal's GLaDOS), and the inescapable Rob Paulsen (basically every cartoon character ever). SpaceVenture is being developed for Windows, Mac, Linux, Apple's iPad, and Android tablets with a tentative launch date of February 2013.

The Two Guys from Andromeda have set a funding goal of $500,000, which must be met by June 12th for the project to continue. A downloadable copy of the game will be given to backers who pledge $15 or more. Other pledge rewards include digital soundtracks ($30), downloadable concept art ($60), and a physical copy of the game packaged in a "BIG Sierra like box" ($100).

Indie Royale Profile: Dungeon Defenders (Trendy Entertainment)

May 8, 2012 8:00 PM | John Polson

[Colin Brown of Backlog Journey guest reviews the games in the latest Indie Royale offering, The May Hurray Bundle.]

I'd be surprised to hear someone claim they're unfamiliar with Dungeon Defenders. Trendy Entertainment's runaway tower defence hit managed to build up a considerable community due to the strong focus on multiplayer and inclusion of several MMO elements. Combined with a steady stream of both free and paid DLC, and it's clear that Trendy's title is a game you can sink a ton of time into. But how about the underlying game itself?

Ben304 Scheduled To Bring Slightly Darker Offering With PISS

May 8, 2012 6:00 PM | Cassandra Khaw

piss1.jpg Ben304 is probably best known for how saccharine sweet his point & click adventures are. Often hopeful and frequently cute, they've always been a huge hit with the community. However, it looks like he and a few others are aiming to take things a notch darker with the upcoming PISS.

Needless to say, PISS will feature foul language.It will also have a girl named Moira who, in spite of the liberal amounts of alcohol she has consumed, cannot quite rid herself of her nightmares. To make matters worse, she also has a client who deliberately passed on to avoid paying her. There's more of course. Judging by the teasing description, it looks like Moira's nightmares may be more tangible than she initially assumed.

For more information, check out the forum thread here.
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