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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Primordia Now Sails With The Wadjet Eye Games Flag

May 8, 2012 4:00 PM | Cassandra Khaw

primordia1.jpg Robots tend to be very likable characters. Regardless of whether they're playing antagonistic roles or have somehow been subjucated by human beings and are looking to fight for their freedom, they tend to make every piece of media they're in a little bit better. Then again, I could be biased. I like robots. I also like Primordia.

A beautiful looking, almost Giger-esque adventure that features an android named Horatio and his only companion, Primordia first became known to the Internet sometime back in 2010. Unfortunately, much like a lot of other promising projects out there, it slipped into obscurity for a while.

Fortunately, however, it looks like things are now back in track. Wadjet Eye Games have apparently taken Primordia under its growing wings. And judging by their previous track records, it looks like we have little to fear about the eventual release. It will happen. At some point.

Until we get more information, enjoy the collection of art after the cut.

Official website here.

Announcing Gone Home (The Fullbright Company)

May 8, 2012 2:00 PM | John Polson

Days after the former 2K Marin trio discussed forming The Fullbright Company, they have announced their seminal project, a first-person exploration game entitled Gone Home. In the above pre-alpha footage (only about 5% of the art and sound are in so far), the team wishes to show the deep level of interactivity capable while exploring a modern residence to unravel the story of what happened there.

Freeware Game Pick: Chaos (Davve)

May 8, 2012 7:30 AM | Steve Cook

chaos.png In Chaos, you play a boy named Timmy, who must travel within his own mind and his worst nightmares to gain the tranquility he desires.

If you play platformers then you will immediately find the run, jump and wall jump mechanics familiar. What Chaos has going for it are polish, some neat graphical flourishes and responsive controls. Master the wall jumping and the game may seem a little bit more forgiving.

Chaos is an entry into the GMC Jam #6. You can download the game here.

Indie Tools: Ren'Py

May 8, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

digital love story.pngIf you haven't played Christine Love's Digital: A Love Story, know that you have missed one of the finest indie offerings ever; the rest of you might instead find it handy to know that said masterpiece has been created with the excellent Ren'Py, as are Digital's commercial sequel and over 300 other games.

Most of these games are visual novels, narrative-driven RPGs, life-sims and heavily illustrated interactive stories, as Ren'Py is a powerful visual novel engine, that is open source, free to download and free to use for both commercial and non-commercial games.

The tool is rather easy to get to grips with and lets you seamlessly combine text, menus, sounds and graphics to create your games via a simple scripting language. What's more, those among you with Python skills can use Python to script way more complex, err, scripts that can allow for a variety of sophisticated game mechanics, AIs, interactions and, apparently, simulations.

Teaching yourself Ren'Py shouldn't take more than a day. Just as I would easily recommend Inform 7 to a writer, I wouldn't hesitate recommending Ren'Py to any visual artists that would be interested in creating games.

Ren'Py supports Windows, Mac OS X, Linux and Android.

Demo: Momodora III (Bombservice/rdein)

May 8, 2012 3:00 AM | John Polson

momodora3.pngExploration platformer Momodora III has a free demo now for Windows users; this sequel follows the story of Momo, who is searching for the entrance to Hell in an attempt to rescue her sister.

Developer rdein told IndieGames that Momodora III should release by the end of the year and that the demo contains only three of the seven intended game areas. Those that enjoyed Momodora, Momodora II, or exploration platformers like Cave Story should check out this demo and leave feedback for the developer here or on TIGSource to make this third time a charm.

Manipulative Game Monetization Shows Gamers No Respect, Says Super Meat Boy Dev

May 8, 2012 1:00 AM | John Polson

edmundgama.jpgA large number of mobile and social gaming companies treat their customers with a complete lack of respect, with business tactics that are "a slap in the face to actual game design," says Super Meat Boy developer Edmund McMillen.

As part of a blog post discussing the upcoming mobile version of Super Meat Boy, co-creator McMillen discussed what he believes to be wrong with a large portion of mobile games at the moment, and how he plans to show respect to mobile players with his upcoming release.

"There is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing," he says on the Super Meat Boy blog.

"To us the core of what is wrong with the mobile platform is the lack of respect for players; It really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated."

Indie Royale Profiles: Data Jammers: FastForward and Dr. Blob's Organism (Digital Eel)

May 7, 2012 10:16 PM | John Polson

[Colin Brown of Backlog Journey guest reviews the games in the latest Indie Royale offering, The May Hurray Bundle.]

While it may not be labelled as such, this Indie Royale is definitely a tour de force for Digital Eel; you might not have noticed, but five of the games included came from their studio. And while the headliner spot belongs to the well deserving Dungeon Defenders, Digital Eel has plenty of weird atypical goodness to offer alongside Trendy's tower defence. Data Jammers: FastForward is a perfect example of this. Like Digital Eel's Brainpipe, it's a high intensity arcade style game where you need to collect good stuff and dodge bad stuff. But while Brainpipe seems to ape space sims and trippy visuals for its arcade journey, Data Jammers goes in a very different direction.

2D Fighter Parody Divekick Playable Exclusively At UFGT8

May 7, 2012 9:00 PM | Danny Cowan

Organizers of the upcoming Ultimate Fighting Game Tournament revealed that it will host a World Championship event for "the one true game" on May 27th.

The game in question? Divekick, a two-button, two-character fighting game inspired by a notoriously overpowered addition to Super Street Fighter IV: Arcade Edition's roster last year. In the game, players can either dive or kick, and one hit is enough to end the match.

Though the game itself may not be an entirely serious production, over $500 in prizes and an Infinity Gauntlet trophy are up for grabs during UFGT's tournament on the 27th. It's advised that new players consult the game's extensive wiki for the current tier list and advanced tactics before taking on the fierce competition at UFGT.

[via @sasuraiger, @nothingxs]

TinkerCad Makes Web-Based 3D Design A Breeze?

May 7, 2012 6:00 PM | Cassandra Khaw

If you've ever wanted the means to easily construct something for your 3D printer or have just wanted something simple and easy to utilize in your quest to satiate your 3D design cravings, TinkerCad may be exactly what you were looking for. Built with the latest WebGL technology, Tinkercad will, well, let you do precisely what I've mentioned above. Its usage from a development front is probably somewhat limited but it's still an interesting diversion. I particularly liked what they've done with the tutorial system - it's hard to go wrong with gamification, really.

Those curious about TinkerCad can check it out here.

Browser Game Pick: As The Village Turns (Digital Dreams)

May 7, 2012 4:01 PM | Cassandra Khaw

vampires.jpg A narrative-driven experience set within a small, abstract-looking Romanian Village, As The Village Turns was conceived in response to the ending of Mass Effect 3. Having never played the latter, I can't really comment about this. However, one thing is for sure: As The Village Turn is an oddly engrossing affair. The gameplay itself is simple. For the most part, you spent your days engaging various village people in idle conversation. Your nights, on the other hand, are usually spent on more ... nefarious things. With over 1400 lines of dialogue baked into the game, As The Village Turns will keep those who just HAVE to figure out every sub-plot busy for a good while.

Play the game here.
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