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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Binding of Isaac: Wrath of the Lamb Dated for Your Consumption

May 7, 2012 2:00 PM | John Polson

Florian Himsl and Super Meat Boy developer Edmund McMillen announced that their "dream expansion" for The Binding of Isaac, Wrath of the Lamb, is coming May 28 for $3 on Steam.

New to the DLC will be 100+ items, 5+ chapters, 20+ enemies, 15+ bosses, 5+ music tracks by Danny B, unlockable character - Samson (The Beserker), and a final (final) chapter and boss with new endings.

McMillen said in an email that this will be the final expansion for Isaac. "Development for Super Meat Boy: The Game has started full time and once it's moving i wont be looking back!"

Out Now: Tambour (Possible Metrics)

May 7, 2012 12:00 PM | Danny Cowan

Possible Metrics has released the full version of Tambour, its percussion-focused rhythm game for Windows and Mac platforms.

Tambour challenges players to match incoming beats from a predetermined chart in single-player mode, or from a competing player in local and online multiplayer modes. The game accepts input from a variety of sources, ranging from keyboard keys to MIDI drumkits to audio recorded via microphone. The full version includes 10 playable tracks, along with a mode that lets you import your own music.

Tambour is available for $7.99 through its official website. A trial version is also available.

Browser Game Pick: Mirror Rays (keenblaze)

May 7, 2012 7:30 AM | Steve Cook

mirrors.png Mirror Rays is a brain teaser of a platformer, in which you play a gentleman in a top hat, who has tumbled into a strange place. After the first couple of rooms, you gain the ability to mirror a limited number of diagonally striped platforms, corresponding to the Z, X and C keys on your keyboard. You must use this ability to reach the exit door in each new level.

Platforms can be mirrored either horizontally or vertically. Mirroring a set of platforms while jumping, will effect the height of the new arrangement. Sometimes you are required to reach a key, before exiting the level. The mechanics make for some real head scratchers.

Unfortunately, the game comes with no sound. It was developed for Ludum Dare 23.

You can play it here.

Demo: The Age of Decadence (Iron Tower)

May 7, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

aod.pngThe Age of Decadence, this brilliantly named RPG, has been in development for more than a few years now and apparently the time spent on it has gone far from wasted. Having toyed with its freshly released demo (a public beta to be precise) for a couple of hours and even though I have barely scratched its surface, I must admit I'm thoroughly impressed. This is a deep and rewarding game indeed.

Actually, AoD feels like one of the most complex RPGs of late and a game that elegantly handles both meaningful role-playing and tactical combat, while simultaneously offering a very interesting setting and a ton of choices. AoD is scheduled for a 2013 release, but you can already pre-order it and support the developers.

Freeware Game Pick: You Have to Win the Game (J. Kyle Pittman)

May 7, 2012 2:00 AM | John Polson

yhtwtg_2.pngWhen not working on AAA titles at Gearbox Studios, J. Kyle Pittman apparently has the time to make gems such as You Have to Win the Game. It is "an exploration platformer with a retro 1980s PC aesthetic," describes Pittman on his Pirate Hearts blog, with stage and player upgrades littered around the world. I found the upgrades are guarded by some interesting "bosses." The game just went complete on the TIGSource forum and is available on Windows for download.

Pittman shares in the in-game "about" section that You Have to Win the Game is a nod to his youth, when he started learning programming in the early 80s, and to current games like VVVVVV and Super Meat Boy. (The executable may say it is malicious. The developer says on reddit that "Chrome was giving them warnings about it. Apparently it's just because Google hasn't scanned it yet.")

Browser Game Pick: Disc Gunship (Leon Arnott)

May 6, 2012 10:30 PM | Steve Cook

disc gunner.png Disc Gunship is a side-scrolling shooter, inspired by Super Crate Box and Darius II. Your ship only has access to one weapon, which you might recognize as the disc gun from Super Crate Box. This means that you can slice through rows of incoming enemies with one shot and even shoot your discs diagonally. Be warned: if a disc ricochets of a wall, be ready to avoid it.

The game isn't immediately graphically appealing but the central mechanic works beautifully and allows for some intelligent level design. You can play the game here.

GDC Vault Adds New Free Lectures, Including Indie Soapbox from GDC 2012

May 6, 2012 7:00 PM | John Polson

gdcvault.jpgGDC Vault just added the Indie Soapbox (rant) session from GDC 2012 for free along with other quality lectures.

The soapbox session features developers like Polytron's Phil Fish (Fez), Team Colorblind's Ben Ruiz, and Lazy 8's Rob Jagnow (Cogs). Gamasutra's Leigh Alexander gave a great play-by-play write up right after the lecture, but seeing these indies in action is almost as entertaining as playing their games.

GDC Vault continues to add free and paid lectures from its past conventions, too. Those who purchased an All-Access GDC 2012 pass have a year to sift through all the videos on Vault. However, there are dozens of free lectures for everyone dating back to 1996, including a fireside chat with Notch, Jonathan Blow on indie prototyping, and Darren Korb on creating the audio for Bastion.

If you've been regularly following the additions of GDC Vault, you can hear about just the newest lectures added here. Individual subscriptions and group subscriptions (students or dev studios) to the Vault can be purchased, too (details here).

Indie Royale Profiles: Weird Worlds & Soup Du Jour (Digital Eel)

May 6, 2012 4:00 PM | John Polson

[Colin Brown of Backlog Journey guest reviews the games in the latest Indie Royale offering, The May Hurray Bundle.]

Let me tell you a little bit about Strange Adventures in Infinite Space. It's a small freeware game I downloaded on a whim a few years back, and I proceeded to be totally blown away by it. It was the perfect definition of a lunch time game, as every trek into Infinite Space would be wrapped up in twenty minutes or less. I survived many nights of university essay writing by taking Strange Adventure breaks every four hundred words or so. It was simple, addicting and short, a perfect combination. Three years later, Indie Royale blows my mind and reveals that there was a sequel this whole time. Trust me when I say I'm pretty biased here, but also believe me when I say this game is pretty incredible fun.

In fairness, Weird Worlds is less a sequel and more of an enhanced remake where there's simply more of everything. The simple graphics of SAIS get an upgrade, but all the elements of Infinite Space are still present and instantly recognizable. There's more gear to kit out your ships, more random events and planets to visit and more discoveries to make.

Gunman Clive Now Available For Windows

May 6, 2012 10:00 AM | Danny Cowan

Targeting a new audience made up of "people who hate touchscreen controls," Bertil Horberg has released his iOS side-scrolling platformer Gunman Clive for Windows via Desura and GamersGate.

Bolstered by a unique art style (or as the trailer above puts it, "weird artsy-looking 3D graphics"), Gunman Clive is a run-and-gun shooter that recalls arcade classics like Contra and Sunset Riders. The game includes 16 levels and several impressive boss encounters.

Gunman Clive is priced at $1.99.

Lone Survivor Is Full Of Horror Game Tropes, But That's The Beauty Of It

May 6, 2012 4:00 AM | John Polson

lonesurvivornews.jpgWalking down a pitch black hallway made of pulsing guts doesn't sound like anyone's idea of a good time. But, it's just what you learned to expect after titles like Silent Hill defined the psychological horror genre back in 1999.

Discovering terrible secrets, losing sight of your loved ones and dancing to the melody of your ever-unravelling sanity was just the beginning of the experiences waiting for us in those games, and we went happily right along with them.

Lone Survivor, Jasper Byrne's side-scrolling ode to that golden era, is bound to evoke memories of the first time we ever stumbled down a questionable alley and into that town that had long ceased to be anything remotely habitable.

Upon first play of Lone Survivor, any devotee of Silent Hill canon will notice that there are a ton of nods to the series, right down to the use of certain sounds from Silent Hill 2. In fact, it could be argued that Byrne has simply mashed together all his favorite creepy influences and made a game out of them (The Director, for instance, is one of Lone Survivor's figures who could have strolled right out of Twin Peaks).

But Lone Survivor is more than that.

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