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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Pid Developer Might and Delight "Rents" an XBLA Slot to Self-publish

May 3, 2012 3:00 AM | John Polson

In December 2011, the Might and Delight team revealed Pid, their gravity-bending, light-beaming, single player or co-op puzzle platformer.

The team had hoped to release on PSN, XBLA, and Steam in 2012. Months later, the team resurfaces in a discussion with Penny Arcade's Ben Kuchera, sharing Pid is destined for all three platforms without the need of a publisher, thanks to "renting" a slot from a Microsoft publisher.

Kickstarter Update: Leisure Suit Larry Remake Successfully Funded

May 2, 2012 9:00 PM | Danny Cowan

Replay Games has successfully raised the funding it needed to produce a remake of Al Lowe's Leisure Suit Larry, thanks to its recently concluded Kickstarter campaign.

Setting an initial goal of $500,000, the studio raised a grand total of $673,967, including PayPal donations. Notably, many of the pricier pledge rewards (including several in-game cameo appearances) sold out during the course of the campaign -- players can expect to see a number of backers in the finished product!

Leisure Suit Larry is expected to launch later this year for Windows, Mac, iOS, and Android devices.

Kickstarter Projects: Cross of the Dutchman (Triangle Studios)

May 2, 2012 4:10 PM | Cassandra Khaw

Though still relatively early in the development process, upcoming action-adventure title Cross of the Dutchman is shaping up rather nicely. According to the developers, Cross of the Dutchman is based on the Legend of 'Grutte Pier' (Pier the Great), a folk hero from Friesland. He was apparently a man with no inclination to do anything but serve as a farmer up till the point some saxon mercenaries torched everything that he cared about. Needless to say, that precipitated things.

Triangle Studios' target goal in their Kickstarter Project is a whopping $50, 000. It looks like they're shooting to use the money for localization, travel to various conventions, the publishing of a novel, game modes, voice overs, additional quests, additional characters and best of all, multiplayer co-op.

If you're interested in pitching a few dollars into their endeavor, you can check out the official website here.

Dustforce Updates With Mac Support, Level Editor

May 2, 2012 12:00 PM | Danny Cowan

Hitbox Team has launched an update for its janitor-starring "sweep-'em-up" platformer Dustforce, adding Mac support, new stages, and a variety of level-editing features.

Dustforce players can now create their own custom single-player and multiplayer levels using an in-game map editor. These maps can then be shared at Dustforce's level-sharing website, which allows fellow players to rate all user-submitted creations.

The update also refines the game's progression system. "The previous system required a perfect score to unlock each new door," explains Hitbox Team's Lexie Dostal. "The new key system allows for a more accessible difficulty curve, while keeping the challenge for hardcore gamers as high as before."

Dustforce is available via Steam, and is on sale for $4.99 until May 3rd.

Browser Game Pick: The Elves End the Shoemaker (Nora Shishi)

May 2, 2012 7:30 AM | Steve Cook

elves end shoemaker.png The Elves end the Shoemaker is a tongue-in-cheek twist on the Brothers Grimm fairy tale, The Shoemaker and the Elves. Remember that bonus stage in Final Fight, where you had to smash up a car before the timer ran down? The concept here is similar, except you're an elf beating the leather off a shoe.

The game lasts less than a minute and its presentation is cute and minimalistic, however the elf is controlled with the mouse, which feels unintuitive. Keyboard controls would have made the player easily controllable and more importantly, made the game a little more fun.

The Elves end the Shoemaker was developed for Ludum Dare 23. You can play it here.

Unlucky Gnome Gets Demoed

May 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

UnluckyGnome.pngWriting about Unlucky Gnome has absolutely nothing to do with the nickname I seem to prefer. It has instead everything to do with the fact that the demo you can play (preferably in Chrome) by following the previous link is, despite its numerous problems, very promising. And features some lovely graphics.

You control a gnome that can move left, right and jump, and will have to avoid or even kill enemies. Things get interesting as said gnome is constantly being followed by a cloud that every so often discharges a lightning bolt the gnome has to avoid and preferably (also indirectly) use to kill most enemies. All this while jumping on a variety of platforms, climbing ladders and selecting the optimum route through each level.

Sadly though, things are far from perfect, and as the developers are still working on the game, here are a few suggestions: make sure that players can jump on and off ladders, fix the collision detection of bolts and clovers and, please, do get someone to properly translate the game (and its lovely introduction) in English.

Oh, and absolutely love that name.

Discrimination Pong Inspires Frustration, Discomfort On iOS

May 1, 2012 9:00 PM | Danny Cowan

After premiering as a freeware title for Windows and Mac platforms in 2010, Discrimination Pong is now available as a free download for iOS devices.

Designed by art collective and-or, Discrimination Pong visualizes discrimination and racism through intentional gameplay defects. During each match, the "not so white-paddle" is made more difficult to see and control as gameplay progresses, while the white paddle receives a variety of unfair advantages.

A free Flash version is also available.

Browser Game Pick: Parameters (Yoshio Ishii)

May 1, 2012 3:00 PM | John Polson


Nekogames' Parameters is all about stat ("parameter") building, with simple controls and addictive (in a Farmville kind of way) gameplay. Players clear areas by clicking on them, dragging the mouse to pick up the experience and money dropped. The yellow areas represent battles, which can be quite tough without the right parameters. Clearing rooms affords experience points that can be distributed to recovery (of life and action parameters), attack, and defense parameters.

I admit I missed this one last month, but it's well worth mentioning. Nekogames' Parameters can be played now in English or Japanese. It took me 40 minutes to get everything but one darn block in the upper right area, and Ishii tweeted it took less than 5 minutes to clear the game. While I imagine you can beat my time, be sure to share if you beat the developer's time.

[ Thanks, Marcus Richert! ]

Smudged Cat's The Adventures Of Shuggy Coming To Steam

May 1, 2012 12:00 PM | Danny Cowan

After launching for Xbox Live Arcade last year only to be "largely ignored by everyone" (as developer David Johnston puts it), Smudged Cat Games' The Adventures of Shuggy is about to get a second chance at earning the attention it deserves with an upcoming Steam release.

The Adventures of Shuggy is a brilliant, varied 2D platformer in which each level features a specific gameplay mechanic. Some levels focus on room rotation or swinging on ropes, for instance, while others demand that players use time travel to create clones in order to solve puzzles.

Unfortunately, Shuggy suffered from a canceled publishing contract, poor release timing, and a lack of promotion when it premiered for Xbox Live Arcade; Johnston discusses the game's troubled launch in a postmortem feature at Gamasutra. Here's hoping the Steam version is more successful. More people need to play this game!

A release date for the Steam version of The Adventures of Shuggy has not yet been announced.

Bastion Hits Mac App Store

May 1, 2012 10:00 AM | Danny Cowan


Supergiant Games' Bastion is now available for Mac platforms via the Mac App Store.

The release follows up on Bastion's launch for the Xbox 360, PC platforms and Google Chrome's Web Store last year. You've probably heard many people sing its praises by now -- it was one of our top indie games of 2011, by the way! -- but here's one more recommendation: I liked it lots. You should play it, if you haven't already.

Bastion is priced at $14.99. However, it's worth noting that initial customer reviews warn of an early game-stopping bug -- it's currently unknown if this glitch affects all users, or whether the problem will be addressed in an update.

[via Joystiq]

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