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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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In-house Tech Lays Foundation for Mesmerizing Reset Teaser Trailer

April 27, 2012 2:00 AM | John Polson

There's a certain game trailer doing the rounds at the moment, and few are really very sure where it has come from.

Quite out of the blue, a new start-up called Theory Interactive has posted a teaser trailer for Reset online, and it is quite spectacular, both in visuals and in cinematic direction.

Gamasutra delved deeper, and found that Theory Interactive consists of writer and artist Alpo Oksaharju and musician Mikko Kallinen. The duo has previously worked at Futuremark on first-person shooter Shattered Horizon, and both share the game design work on Reset.

The studio's first game focuses on story and atmosphere, with the main goal to travel back in time and co-operatively help yourself out -- a "single player co-op" title, as it is described.

Get a job: Retro Studios and others hiring now on the Gamasutra jobs board

April 27, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Retro Studios, Nickelodeon Games Group, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Retro Studios: Retro Studios Character Artist (Level 1, 2, or 3):
"Retro Studios, founded in 1998, is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state of the art game development studio working in conjunction with Nintendo to bring cutting-edge games to Nintendo hardware systems."

Nickelodeon Games Group: Managing Producer / Product Director, Monkey Quest (MMO):
"Nickelodeon Games Group develops and operates leading game experiences for kids and family audiences across platforms, including over 50 mobile games and multiple online virtual worlds.

Nickelodeon Games includes recent releases like Monkey Quest, the leading action adventure online MMO; SpongeBob Super Bouncy Fun Time for mobile; and the highly-successful Team Umizoomi Math educational app."

La-Mulana Dev Talks PC Release, Has "No Idea" When WiiWare Version Will Launch

April 26, 2012 7:00 PM | Danny Cowan

Developer Nigoro broke a months-long silence today, revealing that a PC version of its La-Mulana remake has entered testing, and that development is almost complete.

Nigoro also expresses uncertainty regarding the long-delayed WiiWare version of La-Mulana. Though it premiered as a downloadable Wii title in Japan almost a year ago, a localized version of La-Mulana has yet to appear in North America or Europe.

"The master data for NOA and NOE was handed to our publisher, Nicalis," Nigoro notes. "After that, we haven't received any reports. So, we have no idea when the release date is determined."

Nicalis previously published an upgraded WiiWare version of Cave Story after numerous delays, and recently announced that it will produce a Wii U remake for the XBLIG platformer Aban Hawkins & The 1000 Spikes.

Given that consumer demand for new Wii releases has cooled significantly since La-Mulana's initial announcement, Nicalis could be delaying the release to coincide with the Wii U's launch. Nicalis has not commented regarding its current publishing plans, however, nor has it issued a firm release date.

Nigoro itself plans to handle worldwide publishing duties for the PC version of La-Mulana, and assures that an overseas release is in the works.

[via @andore7, @VonRosceau]

Freeware Game Pick: Ok, This is Awkward! (Pierrec)

April 26, 2012 5:40 PM | Cassandra Khaw

okthisisawkward.png Pierrec's games may be a little less 'game' than they are 'story' but it's hard to deny the fact that they have a certain charm. Ok, This is Awkward! is Pierrec's contribution to Ludum Dare 23 and a rather unusual take on the theme. According to the description on the project's page, the phrase 'a small world' and 'a tiny world' are very similar in French, a fact that has been utilized rather well in the game itself. Here in Ok, This is Awkward!, you will play as the blonde-haired Amy, an attractive woman who has just been subjected to the attention of someone who claims to remember her. Is it true? Is it not? Who knows? One thing's for certain, not knowing someone's name can be an awkward experience.

Check out the game here.

Demo (?): Galaxy 55 (Twinoid)

April 26, 2012 4:00 PM | Cassandra Khaw

galaxy55.jpg Hey, Mojang? I think someone might be out to steal your thunder on the science fiction front. Ludum Dare veteran deepnight is one of the people responsible for Galaxy 55, an upcoming 'Minecraft-esque' adventure set in the furthest reaches of space. According to the description on the website, Earthlings apparently unearthed a hyperspace portal that had been built by a race called the Ancient Ones, a gateway that permitted them access to a new world.

While still in the early stages of production, Galaxy 55 looks like it's building up into something rather awesome. Some of the planned features include the ability to travel to various planets, take on the role of hostile monsters, develop ships, explore ruins, become a space-bound Indiana Jones and more.

You can check out the demo of the game on the website itself. We're definitely going to keep a close eye on this one.

Browser Game Pick: Niña Nueve (Jonathan Whiting)

April 26, 2012 3:00 PM | John Polson

nina nueve.pngCute, exploding pixels, quick bursts of puzzles and a catchy piano loop occupy Jonathan Whiting's Ludum Dare 23 entry Niña Nueve. Whiting was in the top 10 for LD22 with Craequ, and he has a solid entry this compo, as well.

Whiting describes it as a "bit like a Zelda game trapped in a 9x9 box." The puzzler retains the classic Zelda, top-down view, and its goal is to choose or otherwise arrive at the correct arrow to advance to the next box-stage. Some choices will lead to inevitable death, but everything happens generally quickly, aside from baiting the pink blobs. Players later control a ball that can hit sensors and enemies.

As seen in Craequ and other Whiting titles, his games have a simple but effective palette selection. A user asked Whiting about his palette process, to which he replied, "I guess I pick palettes mostly by instinct. If anything the important bit is I pick my palette outright before I start pixelling, and force myself to stick to it."

The most interesting mechanic for me involved dying and respawning on the previous stage. Those curious can discover for themselves in Niña Nueve.

Indie Gala 4 Premieres With Nine Games

April 26, 2012 12:00 PM | Danny Cowan

The fourth Indie Gala bundle has launched, offering a selection of nine games in a purchase package that benefits the Child's Play and Save The Child charities.

Sigma-Team's isometric action game Alien Shooter, EXTEND Interactive's 3D platformer A.R.E.S. Extinction Agenda, and a "secret bonus game" are available for all buyers. The majority of the bundle's featured titles -- including Disciples II, Altitude, Wake, and three as-of-yet unnamed bonus games -- are available for buyers who pay more than a fluctuating minimum price (currently $5.31).

Seven of the bundle's nine games also include Steam keys with purchase. Additional bundle bonuses will be revealed as sales continue over the next three weeks.

Freeware Game Pick: Miner Warfare (HeartBit Interactive)

April 26, 2012 10:00 AM | Danny Cowan

HeartBit Interactive has released a free Windows version of its 2D multiplayer arena shooter Miner Warfare to celebrate its 1,000th copy sold on the Xbox Live Indie Games service.

Released for XBLIG earlier this month, Miner Warfare challenges players to dig up treasure and fend off their opponents in a variety of underground maps. In a novel twist, the game supports up to eight players simultaneously, with each player handling one half of an Xbox 360 controller. Sounds intimate!

The Xbox Live Indie Games version of Miner Warfare is priced at 80 Microsoft points ($1).

Browser Game Pick: Predicament (orangepascal)

April 26, 2012 7:30 AM | Steve Cook

predicament.png In Ludum Dare entry Predicament, you are stuck in a very small cave. It quickly becomes apparent that you need to solve your predicament by figuring out how to escape.

Puzzles are solved by picking up items and combining them with other items. Some items aren't easily seen and can be found in slightly unexpected places.

None of the puzzles in Predicament are particularly taxing, which makes it a short, endearing and enjoyable game. Play it here.

Browser Game Pick: Microscopia (azurenimbus)

April 26, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

microscopia.pngMicroscopia is one of the thousand or so games created during the latest Ludum Dare, but only the first one I've decided to write about. Why? Well, for starters, it's the first game azurenimbus ever created, thus fully encompassing the Ludum Dare spirit. Secondly, it's a wildly innovative game sporting mechanics I've never even imagined, thirdly -despite being little more than a hefty concept- it plays in a most enjoyable fashion and, finally, it is a game whose creator has been inspired by our Indie Tools series of articles.

Azurenimbus was actually kind enough to contact us and let us know this was the case and to say I was touched would be an understatement. I was actually elated; at least one talented individual -and up to a few days ago latent game designer- decided to go on and create a game. And a unique spot-the-microbe game at that too!

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