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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Indie Tools: Britma Design

March 21, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

britmaDesign.pngAdmittedly, Britma Design are not tools. They are people. People that can come in extremely handy and provide a unique kind of support to game developers, but definitely not tools. They are indie though!

Britma Design are a multi-talented team of storytellers, writers, artists, game designers and psychologists, who are apparently great at creating complete characters from scratch; characters with backstories, personalities, richness and all the necessary artwork to go along. Happily, the team seem to know what they are doing, which does mean that they could actually help flesh out one of those drab little games you haven't been showing the world yet...

Kickstarter Projects: Shovel Knight (Yacht Club Games)

March 21, 2013 12:01 AM | Danny Cowan

WayForward splinter group Yacht Club Games has launched a Kickstarter project for Shovel Knight, a retro-styled, side-scrolling ode to 8-bit classics like Mega Man and Castlevania.

The versatility of the hero's weapon instantly brings to mind Capcom's NES classic DuckTales -- the titular Knight can use his ShovelBlade to strike enemies, deflect incoming attacks, and pogo off of terrain, ala Scrooge McDuck. The game also boasts a soundtrack by Double Dragon Neon composer Jake "Virt" Kaufman, which you can sample at Yacht Club's Kickstarter page.

Shovel Knight is set to be released for Windows in September. Backers who pledge $10 or more will receive a digital copy of the game upon completion.

Update: Yacht Club Games announced today that downloadable Wii U and 3DS versions of Shovel Knight will also be produced if the project meets its funding goal. Pledge $15 or more and you'll have the option of receiving download codes for Nintendo's systems after the campaign ends.

Road to the IGF: Behold Studios' Knights of Pen & Paper

March 20, 2013 6:50 PM | Staff

As part of the Road to the IGF series, sister site Gamasutra is speaking to each of the student finalists in the 2013 Independent Games Festival to find out the story behind the games.

Today, Instituto de Ensino Superior de Brasilia (Brazil, South America) student Ronaldo Nonato discusses the creation of his team's mobile pen and paper-inspired RPG, Knights of Pen & Paper. He also discusses how mutliplayer would ruin the game, despite group participation being fundamental to the traditional pen and paper RPG experience.

Browser Game Pick: More Which? (Nekogames)

March 20, 2013 5:03 PM | John Polson

more which.pngNekogames follows up its circle-prodding browser hit Which? with 20 more puzzles to solve in More Which? Players will test their mouse and perception skills to figure out which circle is more square (yep), deep, mirror, and even "fresh mochi."

If you missed the first one, make sure to try it here.

[More Which? on Mogera]

Indie Fund Backs Ramallo and Kanaga's Panoramical

March 20, 2013 2:55 PM | Danny Cowan


Indie Fund announced that it will provide financial backing for Panoramical, a collaborative project between Argentina-based developer Fernando Ramallo and Proteus creator David Kanaga.

"Panoramical is something really different from what we've funded in the past, and its difficult to describe it in words," Indie Fund's organizers note. "It uses an input device like an iPad or MIDI controller to explore hand-crafted musical landscapes, allowing the player to alter the visuals and music to their touch. Its being presented as an album of collaborations between different guest musicians/artists."

Founded by industry veterans like Jonathan Blow and Kellee Santiago, Indie Fund provides angel-style funding for promising independently produced games. Other Indie Fund-supported projects include high-profile titles like Antichamber, Monaco, and Dear Esther.

Team Meat's Refenes: Apathy and refunds are more dangerous than piracy

March 20, 2013 11:50 AM | Staff

tommy refenes sm.jpgBy Tommy Refenes

I think I can safely say that Super Meat Boy has been pirated at least 200,000 times. We are closing in on 2 million sales and assuming a 10% piracy to sales ratio does not seem unreasonable. As a forward thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket. Team Meat shows no loss in our year end totals due to piracy and neither should any other developer.

For the sake of argument, some of those people that did pirate Super Meat Boy could have bought the game if piracy didn't exist but there is no actual way to calculate that lost revenue. It is impossible to know with certainty the intentions of people. With the SimCity fiasco and several companies trying to find new ways to combat piracy and stating piracy has negatively affected their bottom line I wonder if they've taken the time to accurately try to determine what their losses are due to piracy.

My first job outside my parents cabinet shop was at KMart. KMart, like countless other retailers, calculates loss by counting purchased inventory and matching it to sales. Loss is always built into the budget because it is inevitable. Loss could come from items breaking, being stolen, or being defective. If someone broke a light bulb, that was a calculable loss. If someone returned a blender for being defective, it wasn't a loss to KMart, but a calculable loss to the manufacturer. If someone steals a copy of BattleToads, it's a loss to KMart.

Browser, Freeware Pick: Double Rogue (Rat King)

March 20, 2013 3:00 AM | John Polson

double rogue.pngFeeling that roguelikes are too one-sided? Rat King's 7DRL entry Double Rogue affords the player a two-sided flipping square, each with its own health and abilities. Each side is color-coded, and players should try to flip-attack with the color opposite of the enemy to inflict triple damage.

Give cube crawler Double Rogue a try via Kongregate or free download for Windows, Mac, and Linux.

[source: @ratkingslair]

Have you considered porting your game to MS-DOS?

March 20, 2013 12:00 AM | Staff

linux tycoon small.pngPorting your game to multiple platforms makes much financial sense, allowing you to hit as many different markets and players as possible. One platform you might not have considered is MS-DOS.

Yes, you read that right: MS-DOS, the operating system that dominated the PC market in the 80s and early 90s.

It might sound crazy to consider DOS as a viable platform for a port -- and that's because, well, it is crazy. But that hasn't stopped developer Bryan Lunduke from porting his game Linux Tycoon to the age-old system.

Linux Tycoon is a Linux Distro Building game. You create a build full of software packages, fix as many bugs as possible, then ship it out to the online world to battle against the various other Linux offerings out there.

Purchase a copy of Linux Tycoon and you'll not only get copies for Windows, Mac and Linux -- you'll also now receive the newly-released DOS version.

How to license music the indie way

March 19, 2013 8:00 PM | Staff

[By: Catherine Levesque]

When I started thinking about Bollywood Wannabe, one of my first concerns was the music. I needed songs that could, when mixed with the appropriate visual and gameplay, recreate the feeling one experience when watching Bollywood movies. While music is often an overlooked component of games, a rhythm game can’t get away with bad music. Most of the songs in Bollywood Wannabe are licensed, a rare thing for an indie game. I received a lot of questions about this fact, so I wrote a small guide about licensing music when you are an indie developer.

Humble Store Kicks Off Weekly Sale Promotion with Bastion

March 19, 2013 6:00 PM | Danny Cowan

Humble Bundle organizers have launched the first in a series of weekly sales offering high-profile indie games for a price of your choosing ($1 minimum).

First up is Supergiant Games' Bastion, which is available as a DRM-free download for Windows, Mac, and Linux. Pay more than the average purchase price (currently just under $3) and you'll also receive a downloadable soundtrack, along with a digital art collection, sheet music, and ringtones.

The Humble Store offers an additional purchase tier featuring a collection of promotional merchandise. Pay $25 or more and the Humble Store will ship you a package that includes a Bastion bandanna, a Bastion soundtrack CD, a Bastion postcard, and another postcard promoting Supergiant's recently announced Bastion follow-up Transistor.

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