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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Intrusion 2 (Vapgames)

April 19, 2012 7:30 AM | Steve Cook

Vapgames has just released a trailer for his upcoming game, Intrusion 2, an action platformer that mixes large doses of Metal Slug with ragdoll physics.

If you thought the original was a solid game, the sequel ups the ante and then some. The trailer shows the player riding a wolf in the snow, falling from collapsing bridges and cliff faces, attempting to destroy all manner of huge mechanical enemies, stepping into a controllable mech suit and causing more explosions than an '80s action flick.

Vapgames hasn't decided whether it will be downloadable or web-based. Regardless, Intrusion 2 looks like it's going to be epic.

Browser Game Pick: The Republia Times (Lucas Pope)

April 19, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

republia times.pngOrder is slowly returning to Republia and it's your job as newly appointed editor-in-chief of The Republia Times to keep the nation's morale high and those subversive thoughts at bay. And, please, do not worry about your family; they've been moved to a secure location and are under the direct care of the Republic. Just follow the age-old tabloid recipe and nothing should happen to them. The people will, after all, always love a tasteful mix of sports news, celebrity pictures, titillating reports and good old fashioned propaganda. The Nation awaits!

[A game discovered by Terry Cavanagh and kindly shared over at Free Indie Games]

The Splatters Developer Breaks Out of the Tech-driven Israeli Game Scene

April 19, 2012 3:00 AM | John Polson

niv fisher gama.jpgThe Splatters, formerly known as Confetti Carnival when it was nominated for an Independent Games Festival Award, was released for Xbox Live Arcade last week.

The arcade title sees players flicking colored balls of paint around tight arenas, with the aim to pull off as many stunts as possible before showering bombs in gloop. It's a game that lends itself to both casual and more hardcore players, with an easy-to-understand premise that hides a score-based, stunt show interior.

With a PC release not due until the Xbox exclusivity has run its course, Israel-based development team SpikySnail Games is concentrating solely on getting the word out to Xbox 360 gamers, which can be difficult given its earthly positioning.

"Getting noticed is a bit harder [than in other countries] as there are no big local media or developers to attract attention," SpikySnail co-founder Niv Fisher told Gamasutra of game development in Israel.

"Also the geographical distance makes us pass on some events that we would definitely attend if it were just a couple of hours away," he continued.

The Israeli video game industry has been steadily growing over the last few years, although Fisher believes that it is still very much in its infancy, as development teams continue to focus on the advancement of technology rather than software.

Old-school RPG Legend of Grimrock Covers Dev Costs in a Few Days

April 19, 2012 1:00 AM | John Polson

Days after releasing Legend of Grimrock, Almost Human Games says that development costs for the old school first-person dungeon crawler have already been covered "many times over."

The independent Finnish developer says "the company seems pretty secure" now after the game -- which more resembles RPGs from decades ago than today's huge open-world titles like Skyrim -- shot to the top of the sales chart for digital distribution service Steam.

Almost Human put out the Windows version of Legend of Grimrock, its first shipped title, last Wednesday, taking preorders ahead of its release. The four-man studio intends to eventually release the game for Mac and iOS devices at a later date.

[This article was written by Eric Caoili and originally appeared on Gamasutra.]

Bullet Hell Twin-Stick Shooter Score Rush Ported To HTML5

April 18, 2012 11:00 PM | Danny Cowan


Xona Games' acclaimed bullet-hell shooter Score Rush can now be played via web browsers thanks to a new HTML5 port available at Turbulenz.

Previously released for the Xbox Live Indie Games platform, Score Rush offers multiple enemy waves of increasing difficulty, each of which is capped off by a tough boss fight. Players can collect power-ups to increase their firepower and add option ships, and bombs can be used to clear the screen when the barrage of bullets becomes too hectic.

I found that Score Rush's twin-stick gameplay transferred quite well to a mouse-and-keyboard setup. Despite a slight graphical downgrade, the HTML5 version is just as fun and engrossing as the XBLIG original, and I really enjoyed the time I spent with it. The addition of leaderboards and achievements is definitely appreciated, too.

Score Rush is free to play, but requires users to sign up with the Turbulenz game portal.

[via @shmups]

Dear Esther's Soundtrack Available Now Via Bandcamp

April 18, 2012 9:00 PM | Danny Cowan


Jessica Curry's atmospheric post-classical soundtrack for thechineseroom's IGF award-winning Dear Esther is now available for purchase via Bandcamp.

The soundtrack can be downloaded as a set of FLAC files or high-quality MP3s for a minimum purchase price of ₤4.99 GBP. Each of the album's 17 tracks can be streamed and sampled in full prior to purchase.

[via @Capy_Nathan]

Tiggit: The Open Source Steam Clone Desktop App

April 18, 2012 4:04 PM | Cassandra Khaw


As you might have gathered from the title, Tiggit is an open source Steam-esque desktop application of sorts. The biggest difference here, asides from the fact that they're not operated by Valve, is that Tiggit was built to service the indie scene. According to the website, Tiggit's mission is to help users find all the awesome indie games that exist 'hidden' around the internet.

Currently, Tiggit features approximately 250 freeware titles in its roster. Unlike most services, Tiggit does not require users to register an account. You simply need to install the launcher and, well, enjoy.

Check out Tiggit here.

Indie Royale Debuts its Six-game Spring Bundle

April 18, 2012 12:10 PM | John Polson

indieroyale image.jpgThe IndieGames co-created bundle site Indie Royale debuts six quality, independent games for its Spring Bundle - altogether worth nearly $50 USD, and available now at less than one tenth of the recommended retail price, with the price increasing (and decreasing!) as more buyers jump on!

The bundle starts off with Futuremark's standout tower defense title Unstoppable Gorg, available for Windows and Mac on Steam, and Windows-only for Desura/DRM-free. The game is packed with campy 1950s sci-fi film nostalgia, with TotalBiscuit praising its "interesting and innovative [gameplay] mechanics", as the player takes on rubbery aliens by rotating weapons through outer-space orbits.

Also featured is Soldak Entertainment's in-depth action RPG Depths of Peril, available for Windows and Mac on Steam, Desura, and DRM-free. The title, described by GamesRadar as "Diablo meets STALKER" on its original release, features tens of hours of questing and combat in a living game world, where competing factions - run by the AI - battle the player for supremacy.

Also joining the Spring Bundle is Secret Base's smile-inducing 2D platformer, Tobe's Vertical Adventure, for Windows on Steam. The alluring 16-bit experience offers two characters with distinct platforming mechanics. Tobe and his crush, Nana, in what IGN calls a "standout platformer" with a "classic gameplay hook and charmingly nostalgic approach."

Finally, Indie Royale favorite Radiangames (Super Crossfire) returns with not one, but _three_ intense arcade-style titles - available DRM-free and on Desura for Windows and Mac. Inferno+ is a 40+ level, atmospheric twin-stick action-RPG starring drones. Slydris is an addictive block-based puzzler with a catchy electronica soundtrack, and Ballistic's intense twin-stick Geometry Wars-style arcade action is filled with concentric waves of devious enemies.

Demo: Bunny Must Die (Rockin' Android)

April 18, 2012 12:00 PM | Danny Cowan

Rockin' Android has released a trial version of its next doujin-developed localization project: Platine Dispositif's colorful side-scrolling action game Bunny Must Die: Chelsea & the 7 Devils.

Cursed to wear cat ears (in addition to bunny ears), protagonist Bunny explores a large, connected world in search of numerous upgrades and power-ups, which she can use in battle against the demonic denizens of the Devils' Labyrinth. The localized version will include an optional remixed soundtrack composed by Gundemonium Collection's Woofle.

"Bunny Must Die: Chelsea & the 7 Devils is from Platine Dispositif, the talented developer behind the Gundemonium Collection," notes Rockin' Android CEO Enrique Galvez. "It's an incredibly charming and nail-bitingly difficult action-platformer that mixes a warped sense of humor, unique gameplay mechanics, and a bit of that old Metroid and Castlevania magic."

Bunny Must Die is scheduled for release this summer "on PC and console via several of the top online digital distributors."

[via Joystiq]

Browser Game Pick: Bread Duck (Kyle Rodgers)

April 18, 2012 7:30 AM | Steve Cook

bread duck.png Bread Duck is a charming, retro-styled platformer, developed by Kyle Rodgers, with a wonderfully bouncy soundtrack by Whitaker Blackall. After a medical operation goes awry, an ordinary duck is left with a loaf of bread in place of his torso. One day, he notices evil sentient bread knives chasing his best friend, Bagel Cat.

In each level, you must control Bread Duck and help the required amount of Bagel Cats get to safety. Walk, run and jump your way through the colorful landscape, avoiding the spikes. Defeat the evil bread knives by stomping on them.

It's a joy to play and you can do so here.
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